OK, this post might run on a bit, but please bear with me, it might be worth it.
So… as I see it, there are a few categories GMs fall into;
A: The Free Wheeler
B: The Planner
C: The Director
OK.. I'll elaborate.
The Free Wheeler.
This is probably the GM style everyone aspires to be (I know I do). This is someone who sits down at a table of players, with either no, or an incredibly vague idea, and just runs with it… making it up on the spot, from what the players need to do, to NPCs to places and encounters, and makes it up ON THE SPOT.
The Planner
This is someone who pretty much sits down and plans an adventure, it might be an adventure planned from start to end, or it might be a vague outline, and they ad lib or free form the filler based on the player actions.
The Director.
Much like a film director, they take a script (Pre written adventure), and run it from the book/pdf/magazine, and try and accommodate when things go off track.
Now, of course, these are not fixed, I am sure the majority of people are a mix of two or all of these styles, (tweaking a pre write, using a pre write to inspire a free form, or free forming within your own plan/adventure, etc).
But some of us are very much stuck in the Director position. Myself included. We struggle to develop our own adventures, and ad lib our way out of issues when our players go in random directions.
Now, a friend of mine, also a GM, told me how he develops his own games by Sandboxing them. Basically, he creates a place, with locations, populates those locations with named NPCs or Groups and their motivations and then develops connections and them between those groups and how the PCs might interact with those connections… giving him the freedom to allow the PCs to go different places and do different things, without "going off the rails" as such, and leaving him in a situation where he usually does not need to "create something" off the top of his head.
All well and good, but my head goes blank when I try this. Occasionally, I come up with an idea, but at the speed at which my broken brain operates, it would be years before I have sufficient pieces, and THEN I have to try and put them together….
SO.. To my point.
Let's makes some pieces. Any given piece might be the spark that ignites an idea that leads somewhere… the next piece might fuel that, or it might simply provide another idea to add to your own worlds.
Now, I don’t expect full stats for things, this is more a narrative idea. We have plenty of NPC stats provided in the books and on cards to pull out something suitable, but it’s the narrative and ideas behind those that drive the story.
Now, you may only have a couple of ideas, and that’s fine, that’s all you need to add… someone else's idea might spark another, so add that to the pot. No idea is too small, it might be the lynchpin to something bigger from someone else… and THAT might be enough to develop an even bigger idea… and thus, worlds grow.
So,.. Give some simple (and I mean simple, they don’t need to be very developed, but can be if you want.. Just leave room to modify them to peoples uses) details on a person (NPC), a place, location, organisation etc., and hopefully people can piece them together into something that drives something bigger.
EG:
Sharm Geblis, Chandrillain.
Legal Arms Dealer.
Licensed Dealer for BlasTech.
ONLY sells LEGAL (Non Restricted, Non Military grade) personal arms.
Experienced weapon engineer. Offering Repairs and Modifications (so long as they are legal, and made by BlasTech)
STICKS TO THE LAW! (Will report people asking for Restricted items to the authorities, quietly)
VERY good at what he does, but will ONLY deal or work on BlasTech products.
Sticker for legality. Quite profitable.
A place.
Sharms Emporium.
A small shop, with a larger warehouse attached.
A small showroom, displaying (Non charged) display pieces of BlasTechs finest personal protection items and attachments. Nothing live on display for security reasons.
Two security droids stand in the corner, and Sharm is generally found behind the desk.
A workshop is behind the shop where Sharm does attachment and modification work (but only on BlasTech items). Warehouse where he keeps his stock for sale. Licensed BlasTech maintenance and reseller.
Now, granted, the above examples are connected, but they could be placed on ANY planet the GM requires. You could change the brand Sharm deals with, or smaller details (such as he will, if pushed, deal with illegal or restricted goods).
Someone could add an optional detail covering his dodgy dealings, and you could use it, or not.
Details covering towns, settlements, farms, gangs, gang leaders, gang members, corporations, businesses', cantinas, smuggling rings… etc.. All can be pieces in a puzzle that lead to a larger picture.
If this takes off, and enough content in generated, I can draw up some kind of document, nicely formatted, that can provide a quick "pick up and use" tool for GMs who need something in a rush, at hand a pile of people, places, their drives and motivations, personalities and abilities and such, than COULD drive greater stories at your fingertips… or can populate your planned adventures.
So… who's interested? Anything you want to add, just put it in a post, and I will pull it out and save it. Once I have enough, I can look at formatting a document with everything, and then keep it up to date as I get enough additional material… it benefits everyone. Even if you don’t use it, but contribute, you can know you have helped someone, somewhere, drive a story and enjoy some good Roleplay. (Except maybe me.. as I don’t have a group.. But that’s my problem!)
So... anyone who wants to.. add something!
RD