Elf hero and command expansion

By Dirgepiper, in Runewars Miniatures Game

2 minutes ago, flightmaster101 said:

Meanwhile back at the legion of doom she can add up to 3 damage. Adding 3 damage to a white, a blue and 2 reds. Yikes.

redrum

redrum

That seems like a decent set of dice for taking Reaping Blade.

Just now, WWHSD said:

That seems like a decent set of dice for taking Reaping Blade.

For 4 points, unless she comes with an amazing card, reaping blade might be an auto include

1 hour ago, flightmaster101 said:

True, but unless FFG is doing a the biggest jerk pump fake they look as though you can play them mounted or unmounted as individuals.

I'm just a bit concerned the elves have 2 mounted heroes and no unmounted ones. It's possible they're just not showing the unmounted base, but still concerning.

equally concerning however is that lord Hawthorne and ankaur come with a base but no unmounted unit cards.

From the article (emphasis mine):

Quote

The Maegan Cyndewin Hero Expansion comes with one cavalry plastic figure, an infantry plastic figure , as well as new terrain, objective, and deployment cards.

She's going to be both (yay!)

Although I imagine she won't be as impressive when she's not on her wooly mamoose...

Edited by maxam

4 dice! Surge ability on both melee and ranged, lethal and protect. Cool army building ability. Cool mount.

I want to like Alaina better cause of Leonx but this new hero seems to be the bees knees

@maxam I get she's going to have an infantry figure. My question is: will her infantry figure be as a stand alone unit or just as a champion upgrade?

3 hours ago, Enfid said:

I found the part about Meagan being a half-elf...interesting...

Coming from Warhammer, I've always found it strange for these two different races to have offsprings. Should we expect half-dwarves next? If no, why NOT?

Not Runewars related, but Half Dwarves do exist, they are called Muls (in D&D, specifically the Darksun campaign setting). But like Mules, they are sterile, so unlike half elves Muls can't actually breed.

Unlikely to ever see them in Runewars though.

Err how do us early (core set) adopters deal with this elf killing machine!!?? She'll vaporise any unit that engages her. With the blue runes, she's going to have 3 or 4 armor each round, so no glass cannon.

51 minutes ago, flightmaster101 said:

@maxam I get she's going to have an infantry figure. My question is: will her infantry figure be as a stand alone unit or just as a champion upgrade?

@flightmaster101 Ah sorry ... I see now. (^_^)

32 minutes ago, Hos said:

Err how do us early (core set) adopters deal with this elf killing machine!!?? She'll vaporise any unit that engages her. With the blue runes, she's going to have 3 or 4 armor each round, so no glass cannon.

I truly hope that Daqan and Waiqar have new units/heroes released at the same time as the Latari that will bring them up to par.

14 minutes ago, maxam said:

I truly hope thais Daqan and Waiqar have new units/heroes released at the same time as the Latari that will bring them up to par.

I understand the sentiment, but everything revealed so far for elves puts them on the same playing field as the other two factions. I don't think we'll see any new Daqan or Waiqar stuff until the Latari and Uthuk are fully released with the army box, 3 unit expansions, a second hero, and the Infantry Command expansion. Once all 4 factions have all of these, I suspect we'll start seeing "waves" that equally represent each faction.

I think we're going to see creative use of Lord Hawthorne and Ankaur Maro that will make them just as devastating as Maegan Cyndw... (whatever her name) in their own ways.

Edited by Budgernaut
2 hours ago, Hos said:

Err how do us early (core set) adopters deal with this elf killing machine!!?? She'll vaporise any unit that engages her. With the blue runes, she's going to have 3 or 4 armor each round, so no glass cannon.

This is my understanding, so correct me if I'm wrong, but protect is NOT an extra point of defense, just like lethal is not the same as brutal. Rolling a hit on a dice adds a units threat to the damage pool, and then protected removes 1-2 from that pool.

Lets say there's one stable rune on the field, and you get charged by a 3x3 unit of spearmen. They roll one hit, which adds 3 damage to the pool. Protected removes one damage, not one hit, so the spearmen still do 2 damage (enough to do a wound to our badass elf sorceress). If a rune Golem rocking brutal 2 gets two hits, the rune Golem ultimately deals 5 damage instead of six, still enough for 2 wounds to get through.

Protect is good, don't get me wrong, but it is not always as good as straight up defense. Against lower threat, it's better than defense (as I understand it now) but as threat goes up, it gets less helpful. Hence you want to send her in to "last hit" a battered unit and avoid a retaliation.

Again, this is based on my understanding of the rules. I could be mistaken.

1 hour ago, FatherTurin said:

This is my understanding, so correct me if I'm wrong, but protect is NOT an extra point of defense, just like lethal is not the same as brutal. Rolling a hit on a dice adds a units threat to the damage pool, and then protected removes 1-2 from that pool.

Lets say there's one stable rune on the field, and you get charged by a 3x3 unit of spearmen. They roll one hit, which adds 3 damage to the pool. Protected removes one damage, not one hit, so the spearmen still do 2 damage (enough to do a wound to our badass elf sorceress). If a rune Golem rocking brutal 2 gets two hits, the rune Golem ultimately deals 5 damage instead of six, still enough for 2 wounds to get through.

Protect is good, don't get me wrong, but it is not always as good as straight up defense. Against lower threat, it's better than defense (as I understand it now) but as threat goes up, it gets less helpful. Hence you want to send her in to "last hit" a battered unit and avoid a retaliation.

Again, this is based on my understanding of the rules. I could be mistaken.

I think that Protected X is just as good as +X defense as long as you would only take 0 or 1 wound. It's situations where you are taking more than one wound thay Protected starts to lose some of its value.

If I ever get my hands on some Latari elves, they are gonna end up purple. These are so the Warcraft night elves.
Also why is Malfurio... ehm Maegan's infantry version fighting with a mop? :D

I really like the miniatures from the command expansion but Maegans mount needs to lose those addtional horns and it has to shorten it ears and Maegan herself should get rid of that crown thingy same for the banner bearer and champion.

Someone is a fan of the Hobbit movies...

Have we seen her dial? If she has an +1 Armor Modifier then it's whole different story...

My engineering brain is lighting up right now. Since it is I'll put this out there:

assuming the damage pool comes from hits multiplied by threat then:

wounds = (hits*threat + Lethal X - Protection X)/Armor + Mortal Strikes

This is a concatenation of rules 10.8, 10.9, 22.1, 42.1, 54.1, 92.1, and of course the descriptions of lethal and protected on Maegan's previewed unit card.

Peer review?

Edited by flightmaster101

So, can we get a unit of the meese riders now?

Yes, I know a group of moose is a herd.

28 minutes ago, Kubernes said:

So, can we get a unit of the meese riders now?

Yes, I know a group of moose is a herd.

The plural of moose is also moose

12 hours ago, flightmaster101 said:

My engineering brain is lighting up right now. Since it is I'll put this out there:

assuming the damage pool comes from hits multiplied by threat then:

wounds = (hits*threat + Lethal X - Protection X)/Armor + Mortal Strikes

This is a concatenation of rules 10.8, 10.9, 22.1, 42.1, 54.1, 92.1, and of course the descriptions of lethal and protected on Maegan's previewed unit card.

Peer review?

Truncate the result, and I agree.

On 29/4/2017 at 4:17 AM, flightmaster101 said:

@maxam I get she's going to have an infantry figure. My question is: will her infantry figure be as a stand alone unit or just as a champion upgrade?

In all the heroes preview there is no other dial for on foot unit. Just cavalry option. So looks like all of these must be upgrades for infantry units.

On 4/28/2017 at 2:17 PM, Budgernaut said:

It's the same with the other 2 hero expansions. They are all cavalry bases when used as a single unit, but the infantry figure is in the box to be used with the infantry upgrade card.

Do we know for sure they won't have standalone infantry versions? I mean, they come with the base so there might be an infantry card right? Or is it now confirmed otherwise?

Edit: oh I see this is already being discussed sorry.

Edited by Willange
50 minutes ago, Hijodecain said:

In all the heroes preview there is no other dial for on foot unit. Just cavalry option. So looks like all of these must be upgrades for infantry units.

We don't see dials or cards but in the Lord Hawthorne and Ankaur preview they do have a similar base to ardus and kari giving me hope that as a single unit we can play them unmounted.

I admit, it would be pretty awesome if there was a second dial and unit card in there for running the heroes singular. And not only do they not show Maegan's base, but her deployment card, objective, and terrain card are also missing from the spread, meaning we have no idea if there are things omitted from the other heroes' spreads as well.

8 hours ago, Hijodecain said:

In all the heroes preview there is no other dial for on foot unit. Just cavalry option. So looks like all of these must be upgrades for infantry units.

and/or cavalry units no?