Elf hero and command expansion

By Dirgepiper, in Runewars Miniatures Game

Holy cow. That hero looks sooooo scary! Seems a bit light on the details for the command pack though

Looks sooooo awesome!

She does look very impressive, and yeah just one mention of command unit, perhaps command upgrades are still in development?

exciting nonetheless! The elves will rule Terrinoth!

I'm so hyped, I can hardly articulate a sentence.

Maegan seems very powerful. She's 1-point cheaper than Ardus, but seems much more damaging. But maybe that's just the nature of Ardus' abilities since it requires allies to be near him. Still, 4 dice seems crazy, as does her surge+ ability. She will truly be a force to be reckoned with.

I'm also really excited about her army-building ability. It seems it's doing exactly what we were hoping -- encouraging different army constructions depending on the hero. This game is fantastic!

The hero is pretty **** strong. Great at lots of things - just mitigated by the fact that she's dependent on the runes - but even then she can be affected by any of them!

I'm actually curious now. since we see her cavalry figure on a base and we see her cavalry card, is the only way to play her stand alone going to be cavalry? Does she just have an infantry figure for the champion upgrade to an infantry unit?

Yeah. I'm thinking they might up the point cost on her a bit. She's so strong, and can add some rune manipulations.

I also really love her army building ability. Pretty awesome

Just now, flightmaster101 said:

I'm actually curious now. since we see her cavalry figure on a base and we see her cavalry card, is the only way to play her stand alone going to be cavalry? Does she just have an infantry figure for the champion upgrade to an infantry unit?

It's the same with the other 2 hero expansions. They are all cavalry bases when used as a single unit, but the infantry figure is in the box to be used with the infantry upgrade card.

Thranduil eat your heart out...

Her damage range is insanely wide, which is odd. She can do as badly as 1 damage or as crazy as 7 damage without any threat multipliers. Key thing to take in mind here is she has no innate threat bonus, as she has no Brutal.

Shes going to do splash damage. That surge could easily get out of control quick

4 minutes ago, Vineheart01 said:

Her damage range is insanely wide, which is odd. She can do as badly as 1 damage or as crazy as 7 damage without any threat multipliers. Key thing to take in mind here is she has no innate threat bonus, as she has no Brutal.

Shes going to do splash damage. That surge could easily get out of control quick

Good point. No rerolls, either, unless there are upgrades she can take to grant rerolls. She seems as powerful and unpredictable as a storm.

EDIT: Actually, the Lethal ability means she could deal an extra 3 damage, so up to 10 damage possible.

Edited by Budgernaut

She will be a lot of fun

She does seem extremely powerful, but with only two defense and 4 wounds and the fact that she's going to be a primary target I expect she won't stick around on the field very long.

Does anyone know if units are considered to be at range one of themselves? If they are that makes Meagan's surge ability even better as it will always be able to affect at least the unit that she's attacking.

Edited by WWHSD
55 minutes ago, Dirgepiper said:

Holy cow. That hero looks sooooo scary! Seems a bit light on the details for the command pack though

Yeah, they just spoil two sorceresses. Storms Sorceress (which seems like it can kick out some serious damage) and the Verdant Sorceress (which makes your infantry a nice blight clearing support piece).

15 minutes ago, WWHSD said:

Does anyone know if units are considered to be at range one of themselves? If they are that makes Meagan's surge ability even better as it will always be able to affect at least the unit that she's attacking.

She can pour her surges into the defender if she wishes, yes.

3 minutes ago, Orcdruid said:

She can pour her surges into the defender if she wishes, yes.

Actually, I don't think she can. It says each enemy at range suffers the damage. She doesn't pick her targets, anyone at range 1-unstable rune will take the damage.

17 minutes ago, WWHSD said:

Yeah, they just spoil two sorceresses. Storms Sorceress (which seems like it can kick out some serious damage) and the Verdant Sorceress (which makes your infantry a nice blight clearing support piece).

Yeah, Storm Sorceress seems to say, "Skill: Roll 1 blue die. For each [surge], declare one enemy at range 1-3. Each declared enemy suffers [unstable energy] damage."

She looks like something that will eat up infantry, but might struggle against high armor heroes, but I could be wrong.

4 minutes ago, rowdyoctopus said:

Actually, I don't think she can. It says each enemy at range suffers the damage. She doesn't pick her targets, anyone at range 1-unstable rune will take the damage.

Given the template for other games, it should say, "Each other enemy" rather than "Each enemy" if it is meant to exclude her. In X-Wing, you are considered at range-1 of yourself. Also, Uncontrolled Geomancer uses the same template: "Each unit at range 1-[unstable energy] (including you) ..." The question is whether "including you" is the rules text that makes the unit with Uncontrolled Geomancer hurt itself or if "including you" is clarifying that the phrase "Each unit at range 1-[unstable energy]" typically includes yourself.

She is definitely going to be a glass cannon, and one that unfortunately needs to be in melee to get the most bang for her buck.

Don't forget that she only has 2 defense, and that slight change makes her a lot more frail. I can see her as being more support oriented (putting sorcerers everywhere in a latari army and manipulating runes) before unloading late game as one heck of a finisher.

Edited by FatherTurin
1 minute ago, Budgernaut said:

Given the template for other games, it should say, "Each other enemy" rather than "Each enemy" if it is meant to exclude her. In X-Wing, you are considered at range-1 of yourself. Also, Uncontrolled Geomancer uses the same template: "Each unit at range 1-[unstable energy] (including you) ..." The question is whether "including you" is the rules text that makes the unit with Uncontrolled Geomancer hurt itself or if "including you" is clarifying that the phrase "Each unit at range 1-[unstable energy]" typically includes yourself.

Well range is defined as the distance between two components. Can the same component be used twice? Either way, Maegan doesn't choose anything except how many surges she is spending.

Just now, rowdyoctopus said:

Well range is defined as the distance between two components. Can the same component be used twice? Either way, Maegan doesn't choose anything except how many surges she is spending.

True, we agree that she doesn't choose targets for her surge ability, but we still want to know if she damages the target of the attack or not. If the phrase "at range 1-X" does not include the unit you are measuring from, then Uncontrolled Geomancer needs to be reworded to "You and each unit at range 1-[unstable]..." If you can't physically be at range-1 of yourself, then you can't be included in range 1-[unstable]. That would be like saying, "Each enemy at range 1-2 (including 3) ..." It doesn't make sense. I expect to see an entry in the FAQ saying, "A component is always at range 1 of itself."

If her surge ability does allow her to deal damage to the target, it does a lot to increase her average damage. However, the timing looks like it would still be the same as Kari -- during step 6. This means that if she was facing a Rune Golem and rolled 2 surges and 2 hits, she deals no wounds because the surge+ ability will cause the Rune Golem to suffer 2 damage before the hits are spent to cause damage.

I'm down with the "Units are considered at range 1 of themselves" interpretation, since it has clear precedent in multiple other FFG games and no other explanation in the RMG RRG so far.


Also noted in the other thread: Kari will be able to make this hero disappear pretty quickly with her ranged surge. 2 Defense, and Protected does nothing to help her against suffering damage via ability.

EDIT: @Budgernaut has noted that we don't actually have a definition for "damage pool" and that the die symbol is actually called a "hit" so... not entirely sure how protected interacts with damage, yet.

Edited by Tvayumat