Best Use of Destiny Points

By edwardavern, in Star Wars: Edge of the Empire RPG

Hi all

Apologies if this is a repeat post: I had a bit of a hunt round the forums but couldn't find what I was after.

Basically, I just wanted to compile a list of the best/most interesting narrative uses of destiny points in a session. Moments when the players were genuinely creative, and used destiny points in a way that really improved the session. Does anyone have any great examples of this?

Thanks in advance.

As a Gm one of my players was hunting around a shop which sold trinkets light narcotics and rare alchohols and wanted to try the strongest stuff in the house, the potential for fun was there so I flipped a DP and added red to his perception pool , he found the good stuff alright but wasnt seen for a few days afterwards.

Same PC packed a grenade inside a decapitated head and threw it at his bosses table ina resteraunt rolling a triumph to have it land face forward on the enemies plate.

had a chase scene where someone flipped DP to have an exit in a side street to escape rolled a despair in his coordination check to jump down this open pipe to crit on landing in a sewer

As a Gm one of my players was hunting around a shop which sold trinkets light narcotics and rare alchohols and wanted to try the strongest stuff in the house, the potential for fun was there so I flipped a DP and added red to his perception pool , he found the good stuff alright but wasnt seen for a few days afterwards.

Same PC packed a grenade inside a decapitated head and threw it at his bosses table ina resteraunt rolling a triumph to have it land face forward on the enemies plate.

had a chase scene where someone flipped DP to have an exit in a side street to escape rolled a despair in his coordination check to jump down this open pipe to crit on landing in a sewer

Near the end of the game.

I found an unattended bucket of fried chicken.

Yoink.

We gained an extra Destiny Point when trying to escape Mos Shutta.. My idea, in the docking bay, move over to here (the Maintenance Entrance) climb inside and cut ALL the power to the Docking Bay including the docking clamps so we can steal the ship, it took 2 strength tests (str 1 Droid) first one failed, a Despair would have resulted in the hand locking on the handle and ripping my arm off at the shoulder :lol:... and 1 or 2 Mechanics tests to rip out the correct wiring but not set off the alarms or some such. It was quicker to do this than try to get to the Control Room, as we all started at the bottom of the ship's boarding ramp

GM was so impressed he gave us 1 re-usable Light Side Destiny Point just for that session that didn't convert to a Dark Side...

Think outside the box ladies & gents :)

Just thought I'd give this topic from April a bit of a bump. A belated thanks to those who replied at the time.

I don't know about "best use" but I have had players use them on very specific things that aren't hugely impacting for the story, just because they can.

Stuff like flipping a destiny point so the most annoying of the rebel x-wing pilots dies first or flipping a destiny to say a certain NPC talks in a weird way. Once I had a player flip one to say that he was exposed to some harmful radiation in a starfighter so that he could make sure his character couldn't impregnate an NPC.

Usually what happens is the player requests something happen for laughs or because they want it to be part of the story and I will just say "sure, for a Destiny Point". Then it's on them to spend it or not.

Had a mechanic player flip a destiny point in order to "happen to have the right junk parts" to make a mechanics roll to create a jury-rigged light and noise maker to create a distraction.