So I decided I wanna screw around with a rebel fleet.
I put in a couple of Cr90s to do the whole ramming bit, I also added two mc30s designed to get close and bruise. There's a lifeboat flotilla and 4 a wings for a cheap screen....
My opponent is going to be playing Imperials, and he's been feeling the Interdictor and Arquitten lately, but I have no idea what he's bringing.
Any thoughts on my fleet? little changes to improve it?
FWZ
Faction: Rebel Alliance
Points: 386/400
Commander: General Rieekan
Assault Objective: Precision Strike
Defense Objective: Jamming Barrier
Navigation Objective: Navigational Hazards
CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 57 total ship cost
CR90 Corvette B (39 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- SW 7 Ion Batteries ( 5 points)
= 57 total ship cost
MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 80 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 80 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
= 48 total ship cost
GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost
4 A-Wing Squadrons ( 44 points)