Player 1 has a ship with a crit that gives a stress on white maneuver. During a turn both players completely forget about the crit for a whole turn and it's only while selecting the dial for the next turn that they realize Player 1 made a mistake.
Because of that mistake, Player 1 dropped a rigged cargo chute and boosted. Player 2 made a maneuver that brought his ship on the debris cloud and lost his action. Player 2 ship got destroyed and he said it's because he was not able to take an evade for his action. Instead of replaying the whole round, player 2 suggest to cancel the boost and debris of player 1 and bring back his ship with only 1 health. The his ship would be able to take 1 attack on Player 1 ship (that was misplayed) at range 1 with a tractor beam.
Player 1 lost his ship, and eventually the game, because of the way that mistake was resolved. What would have been the correct way to correct the mistake? If a round is already over when en error is found, is it possible to backtrack and change the way that round was played?
Another question: If 2 ships were not touching at the beginning of the round and after a maneuver a ship end up just touching another ship, is it considered bumping? I asked because before moving it's ship, my opponent verified if it would overlap. It was clearly the case but when he did move, somehow his ship ended up in another position... He then said his ship was just touching with no bump. He then proceeded to take an action and attack the ship he was "touching".