My players are on Nar Shaddaa, and we ended last session with TIEs and a Gozanti heading for their powering up ship still on the landing pad. We stopped there, but the pilot asked about flying through the buildings to avoid being shot at, since he thinks the ship is too easily hit and the party doesn't want to spend credits fixing up the ship.
So now I have a party who thinks it's safer to fly in, around, and through the buildings of Nar Shaddaa than through open air being shot at.
How would you handle this? Since the TIEs are going to be effectively short range when they push off the landing pad, I didn't think a Chase was in order. Also, the TIEs can just easily fly overhead, eliminating the need for ridiculous piloting checks.
I was thinking of doing something like this: Not run a Chase per se, but if any TIE wants to shoot at them, then the TIE pilots have to make checks equal to the PC ship in order to shoot at them? Or should I allow the TIEs to merely fly overhead, maybe making slightly less difficult checks to line up a shot on this crazy freighter? Then say as long as they are low enough to necessitate Hard checks, the Gozanti wouldn't have a clean shot. All this while they try to plot hyperspace routes to get away.
Is that wildly inaccurate for some reason?