L5R > Profit for FFG than Other LCGs?

By slowreflex, in Legend of the Five Rings: The Card Game

7 minutes ago, JJ48 said:

I just go with those plain, white, multi-row boxes that pretty much any game store sells. I'll use the first row or two for organizing cards, and the last row to hold tokens and constructed decks! When the expansions start filling the box, just upgrade to the next size up and save the old box for a future card game!

Me too. Here was my Netrunner collection, before I sold it... Obviously there are lids to the boxes. I use a library type organization system. I also sleeved all of these in HyperMats, which I know is a bit crazy as they are probably worth more than the cards, but I don't like having to sleeve and unsleeve things and I like quality.

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Edited by slowreflex
15 hours ago, slowreflex said:

I could be wrong on this, which I'm sure someone will correct me if I am, but I believe that FFG will make the most profit from this LCG than any of their others (active major ones) due to lack of licensing costs. Yes, I'd imagine they are starting with a deficit, being the acquisition costs of the license from AEG, but it's my understanding that they now own the license outright. Clearly Star Wars and AGoT are licensed products. Netrunner is licensed from WotC (The MTG people).

If this is indeed the case, then this is excellent news for the game...

And someone will undoubtedly say that they should lower their price because of this, but I am definitely not in that camp. I want them to make LOTS of money from this game to ensure it has maximum focus and continued growth.

There is not only that.
FFG already stated that this will be their largest print as the lcg goes. This is pretty much logical as there is a reasonable target audience and its their license to keep and to evaluate the ground for rpgs and their strongest point - board games.
If they will be able to spread the IP popularity, then its only good for both, us and them.
And as they are not in danger of loosing this license, they need to arrange long time plan.

Hope this will be success for them. Hope that they will also improve their OP for us.

16 hours ago, slowreflex said:

I could be wrong on this, which I'm sure someone will correct me if I am, but I believe that FFG will make the most profit from this LCG than any of their others (active major ones) due to lack of licensing costs. Yes, I'd imagine they are starting with a deficit, being the acquisition costs of the license from AEG, but it's my understanding that they now own the license outright. Clearly Star Wars and AGoT are licensed products. Netrunner is licensed from WotC (The MTG people).

Actually, Netrunner is licensed both from Wizards and R. Talsorian Games, a real old-school RPG company, because RTG have the IP rights to the original setting of Netrunner, which was R. Talsorian's Cyberpunk RPG game.

FFG does own the entire Rokugan IP now, yes, but if you're looking for pure profit on the IP for an LCG run, you do have to consider the cost of the initial purchase of the entire IP line.

Their most cost-effective LCGs are probably Call of Cthulhu and the new Arkham Horror. Licensing to Chaosium for their squatter's rights on Cthulhu in gaming is mild (at worst), and Lovecraft's rights are basically public domain insofar as Arkham House technically has them, but has never pursued them to keep them. At this point, the Arkham Files setting for FFG (Joe Diamond, Jenny Barnes, and the other characters in the very pulpy and action-based reinterpretation of Lovecraft) is pretty much wholly their IP.

Their Lord of the Rings LCG would have a moderate ongoing fee to Christopher Tolkein (or whomever is holding Middle-Earth's rights nowadays), but is wildly successful as well.

1 hour ago, Moto Subodei said:

And the box over goes over it with the cards standing inside? :o

No top. If they're sleeved, what difference does it make? It doesn't transport, but you'll only need a handful of deck boxes for your current builds.

1 hour ago, Network57 said:

No top. If they're sleeved, what difference does it make? It doesn't transport, but you'll only need a handful of deck boxes for your current builds.

Not sure why you are being so shirty about it :huh:

Makes quite a big difference to me, i wanna be able to bring my entire collection with me to wherever I'm playing so I can tinker with ideas. I like something fairly sturdy and not made out of the really bad cardboard pulp that ffg make their boxes with. The whole quality of the box is cheap, and I don't complain that I need to buy new boxes to make up for that, just I don't see any use at all for the boxes their lcg's come in beyond their use of getting it to me in the first place!

Just now, Moto Subodei said:

Not sure why you are being so shirty about it :huh:

Makes quite a big difference to me, i wanna be able to bring my entire collection with me to wherever I'm playing so I can tinker with ideas. I like something fairly sturdy and not made out of the really bad cardboard pulp that ffg make their boxes with. The whole quality of the box is cheap, and I don't complain that I need to buy new boxes to make up for that, just I don't see any use at all for the boxes their lcg's come in beyond their use of getting it to me in the first place!

I'm not annoyed in the slightest. You said the original box was useless for storing cards. I provided an example to the contrary.

1 minute ago, Network57 said:

I'm not annoyed in the slightest. You said the original box was useless for storing cards. I provided an example to the contrary.

Fair enough. But context is important.

At the end of the day, a rubbish bin or a skip also store cards quite effectively :P

Edited by Moto Subodei

I suppose it needs to pay for itself first. I don't know if its public knowledge what they paid for the brand in the first place. After that add in 2 years of workhours for the design team and new art production. But I'm sure very quickly it can be a massive success seeding further success with all the other potential products; RPG, boardgame etc. o.0 I'm getting more hyped each week, I may need help soon FFG :/ you broke me.

I'm happy for FFG to standardize their boxing with simplicity to save costs while everyone can find their own additional solutions. OFC if FFG applied the art and design produced to create; more playmats, folders, boxes, collection storage etc you can have more of my money instantly :)

1 hour ago, Network57 said:

No top. If they're sleeved, what difference does it make? It doesn't transport, but you'll only need a handful of deck boxes for your current builds.

You call 7+ boxes "a handful"?!

2 minutes ago, JJ48 said:

You call 7+ boxes "a handful"?!

Hehe, I think Network57 is expecting some clan loyalty.

1 minute ago, Frentier said:

Hehe, I think Network57 is expecting some clan loyalty.

Well, you have your main deck, of course, but you also build decks for all the other clans because playing the same deck week after week starts to get stale and you also want to try out some of the other clans' mechanics! This also helps when a new player shows up and wants to try out the game, as you can then let him use one of the simpler decks (read: "starter deck for one of your least-favorite clans because you never really bothered building a custom deck for them") to learn the game!

14 minutes ago, JJ48 said:

Well, you have your main deck, of course, but you also build decks for all the other clans because playing the same deck week after week starts to get stale and you also want to try out some of the other clans' mechanics! This also helps when a new player shows up and wants to try out the game, as you can then let him use one of the simpler decks (read: "starter deck for one of your least-favorite clans because you never really bothered building a custom deck for them") to learn the game!

Very true, I don't have any lgs near me so I am usually just playing with friends that I can drag into game (or they've dragged me into) so I hadn't thought of that. We usually will build a deck or two per person for others in our group to try the game. Since we know them pretty well we just build a deck/faction we think they will like so I only have 2-3 decks on hand at a time for a game.

With more than 85 cards per deck, that's a whooping 595 cards. Add the Imperial favour, the tokens, you'd better have a nice and sturdy box (or suitcase ;) ).

I think bringing 2 decks each week (one of your clan, and a second from your flavor of the week) should be enough.

What we did with AGoT when the meta was a bit stale was deck-building challenges, like "Everybody brings a Martell deck" when they were supposed to be bottom-tier, or things like that.

5 minutes ago, Ser Nakata said:

With more than 85 cards per deck, that's a whooping 595 cards. Add the Imperial favour, the tokens, you'd better have a nice and sturdy box (or suitcase ;) ).

I think bringing 2 decks each week (one of your clan, and a second from your flavor of the week) should be enough.

What we did with AGoT when the meta was a bit stale was deck-building challenges, like "Everybody brings a Martell deck" when they were supposed to be bottom-tier, or things like that.

In Ivory/20F, I had decks for each clan in their respective tins, another tin holding "Token" cards for my spawning decks, and a bag with all my other tokens/counters in it. They all fit rather nicely in a shoe box that itself fit perfectly in a tote bag. It was a bit larger than just stuffing a couple decks in my pockets, of course, but it wasn't even uncomfortably heavy, much less unwieldy! (Also, my decks tended towards 45-50 cards each deck, so we're not even talking the bare minimum here!)

Though for this version, I'm thinking of seeing if I can find a bag that fits a three-row, vertical card storage box, and just using one of them. That way I could always have my entire collection with me if I felt like tweaking it a bit.

4 hours ago, Gaffa said:

Actually, Netrunner is licensed both from Wizards and R. Talsorian Games, a real old-school RPG company, because RTG have the IP rights to the original setting of Netrunner, which was R. Talsorian's Cyberpunk RPG game.

Their most cost-effective LCGs are probably Call of Cthulhu and the new Arkham Horror. Licensing to Chaosium for their squatter's rights on Cthulhu in gaming is mild (at worst), and Lovecraft's rights are basically public domain insofar as Arkham House technically has them, but has never pursued them to keep them. At this point, the Arkham Files setting for FFG (Joe Diamond, Jenny Barnes, and the other characters in the very pulpy and action-based reinterpretation of Lovecraft) is pretty much wholly their IP.

Android: Netrunner is set in the Android universe (which FFG owns) not in the Cyberpunk setting, so R. Talsorian's copyright interests in that setting shouldn't be at play. However, R. Talsorian does have a relevant trademark on the word "Netrunner," so FFG might be paying them a license fee for that, but it's possible that WotC's arrangements with R. Talsorian means that FFG only had to deal with WotC.

I'm not sure why Chaosium would get anything. They have a trademark on using the name "The Call of Cthulhu" in gaming, so FFG would have had to pay some sort of licensing fee when they were making The Call of Cthulhu LCG. But Lovecraft is public domain and, as you note, the distinctive elements that make up the Arkham Horror Files setting are owned by FFG. So there shouldn't be any licensing fees involved with the Arkham Horror LCG.

1 hour ago, Ser Nakata said:

With more than 85 cards per deck, that's a whooping 595 cards. Add the Imperial favour, the tokens, you'd better have a nice and sturdy box (or suitcase ;) ).

I think bringing 2 decks each week (one of your clan, and a second from your flavor of the week) should be enough.

What we did with AGoT when the meta was a bit stale was deck-building challenges, like "Everybody brings a Martell deck" when they were supposed to be bottom-tier, or things like that.

Hardcore players during the CCG era, like me, could bring 9 decks with them without problems. ;)

That's only for transport, I have (many and many) storage solutions I used for my L5R CCG cards. It took a hell of a place... :ph34r:

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Edited by Katsutoshi
4 minutes ago, Katsutoshi said:

Hardcore players during the CCG era, like me, could bring 9 decks with them without problems. ;)

I hear, there are these things that you can wear on your back, and can pack things in them? It may be barbarian technology though.

1 minute ago, Katsutoshi said:

That thing was so heavy when it was full of cards. I hated it. I loved the deck boxes, but not the bigger square.

2 minutes ago, Mirith said:

That thing was so heavy when it was full of cards. I hated it. I loved the deck boxes, but not the bigger square.

Oh yea I can hear you. I was **** heavy !

Now I have these little babies and they are amazing (for me) !

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23 hours ago, Moto Subodei said:

the boxes and packaging of ffg products both drive me mad

I never had much problems with it. Then they released Terminal Directive for Android Netrunner. The Box is so big it makes the core set look like a deluxe expansion!

2 hours ago, Daramere said:

Android: Netrunner is set in the Android universe (which FFG owns) not in the Cyberpunk setting, so R. Talsorian's copyright interests in that setting shouldn't be at play. However, R. Talsorian does have a relevant trademark on the word "Netrunner," so FFG might be paying them a license fee for that, but it's possible that WotC's arrangements with R. Talsorian means that FFG only had to deal with WotC.

I'm not sure why Chaosium would get anything. They have a trademark on using the name "The Call of Cthulhu" in gaming, so FFG would have had to pay some sort of licensing fee when they were making The Call of Cthulhu LCG. But Lovecraft is public domain and, as you note, the distinctive elements that make up the Arkham Horror Files setting are owned by FFG. So there shouldn't be any licensing fees involved with the Arkham Horror LCG.

Hmm... I don't know, but if you scroll down to the bottom of the Netrunner product page it says:

Quote

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2017 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2017 Wizards.