So, I'm sure most of us can easily wrap our heads around the mechanics that have been drastically changed and adapt to them without much of an issue. What I'm wondering is if there some subtle changes that we might assume would work one way based on the way things worked in the past, and thus be easy to overlook.
One that I noticed is that now the attacker wins a battle at a province if they have *equal* or greater strength as the defender plus the province rather than needing to exceed the defender plus province strength. If I hadn't been combing through trying to find something else, I might not have ever noticed until a new player called me out on it down the road.
Citation: I f their skill value less the defender’s total skill value, is equal to or higher than the strength value of the province they are attacking is equal to or higher than the strength value of the province they are attacking, the province becomes broken <announcement article>
Anyone have anything they want to add?
Bonus points for anyone who can find a citation for whether honor gain/loss for leaving play honorable or dishonorable is tied to the character's glory.