Second spec for a sentinel

By TheShard, in Star Wars: Edge of the Empire RPG

http://swsheets.com/c/q04aq4shn-zyi--shard--ux

Master crafter, skilled computer slicer... stealthy With a few social skills from his days as a street urchin.

I need suggestions on a second spec...

Not force heavy

Another tech spec? Scientist, cybertech, outlaw tech, droid tech... He likes droids and cybernetics...

Or something to beef upsociall skills, or something to add a new dimension like investigator...?

I'd suggest Soresu Defender. and then Armorer.

He's not a combat or lightsaber character... Just an unnaturally skilled techie... Or is their another reason for Soresu Defender?

And he has a natural brawn of 1 with a cyborg arm +1

So Armourer probably isn't the greatest fit.

Soresu Defender lets you use Intellect for Lightsaber on a row 2 talent . . .

8 minutes ago, TheShard said:

He's not a combat or lightsaber character... Just an unnaturally skilled techie... Or is their another reason for Soresu Defender?

Even if he's not offensively combat focused, Soresu gives him very good defensive options. Plus, it's an intellect focused form. Armorer also gives him several techie based talents. He doesn't necessarily need to wear armor, or even make it. He could use it for crafting weapons, and other things for the party as a whole. It's a good complement to Artisan.

Definitely Soresu, so much Parry and Reflect, plus Lightsaber (Intellect) will mean when you need to you can really bring the hurt. You don't have to go that deep into the tree either

Another option is Protector it gives you both Medicine (handy for installing cybernetics) and Ranged Light, 2 skills that would be handy to your character. It also has another FR talent, skip the Force Protection stuff, get another Dedication too.

Shadow would be a good option too, a bunch more skills to use (including Well Rounded to choose any 2 you want), and the ability to mask your use of the force, something that fits the character well.

I'd go with shadow, that's my knee jerk choice. But he's not gonna be using a lightsaber, he's no jedi.

Just wanted some outta the box thinking

Infiltrator, Slicer, Mechanic, and Saboteur from AoR would all be fun choices, I think, and Rigger could be really cool if you were doing a ship-focused story arc. Any of the three Universal specs are potentially useful. I know they aren't really popular, but I think they offer a lot of characterful talents and good skills for even a casual dip into the tree.

From the EotE specs, Skip Tracer is an obvious choice. Demolitionist could be fun if he has an anarchist bent, Scoundrel & Thief both play into the urchin aspect a bit more. Anything from the Technician career would be great, but I think Outlaw Tech & Slicer are probably the best fit. Personally, I think Outlaw Tech is a bit more utilitarian compared to Slicer's more narrow focus, but that's just my take.

It really depends what it is you are looking for. Personally I know a player who went into slicer after shadow, which is an awful primary tree (too limited) but a very nice second tree that makes one amazing at slicing, just the kinda guy you want on a heist team.

Scientist, mechanic and the like offer plenty of oppertunities for fixing damage and creating new items. Droid or Cybernech could really be useful, especially if your character is the kind of guy who likes to tinker with things. Modder or Rigger could be amazing for a guy looking to break out into pod racing or tricking out the ship

If you group needs a pilot, he could grab Racer, from Endless Vigil. Agility 3 is nice, though not stellar. But with 3 cheap ranks of Shortcut, he would have a pretty easy time escaping when you've got an Inquisitor chasing your ship. Grab Manipulate (also from Endless Vigil) and the right upgrades to Enhance, and suddenly you're a boss pilot with a tricked-out ship than no-one can catch.

If you've already got a dedicated pilot, then go with a previous suggestion.

My Archaeologist in the same party also has a 3 Agility/ 4 Intelligence spread, and will be picking up a new spec in the foreseeable future. My proficiencies are all knowledge, his are computers/ mechanics, and we're both a little stealthy.

Might as well plot this together. Big-Game Hunter? Driver? Trader? Scout? Fringer?

I'm really tempted to go saboteur or cybertech.

I could see Big game hunter... Ie. rancors. Trailblazer perhaps?

12 minutes ago, Edgehawk said:

My Archaeologist in the same party also has a 3 Agility/ 4 Intelligence spread, and will be picking up a new spec in the foreseeable future. My proficiencies are all knowledge, his are computers/ mechanics, and we're both a little stealthy.

Might as well plot this together. Big-Game Hunter? Driver? Trader? Scout? Fringer?

What are your other characteristics?

Driver is a great spec for mechanics so I was actually going to suggest it for Shards character.

1 hour ago, Richardbuxton said:

What are your other characteristics?

Driver is a great spec for mechanics so I was actually going to suggest it for Shards character.

http://swsheets.com/c/lrn2niorp-astrid-andunie

I like Driver, but Big-Game Hunter might suit the current campaign better... wish I had Bring It Down now, actually.

1 hour ago, TheShard said:

Trailblazer perhaps?

I'll probably stay in-career, at least for this 2nd spec.

Ok, and what other characters are in the group? Is it combat heavy? Got a face? What about a Negotiator and Streetwise character?

Trader could fit your character well.

Edited by Richardbuxton

Totally big game hunter!!

Sudden Discovery would also be a very fitting addition to the character. Being able to use that big brain of yours to know where to go next would be very handy.

10 hours ago, Richardbuxton said:

Ok, and what other characters are in the group? Is it combat heavy? Got a face? What about a Negotiator and Streetwise character?

The group consists of an Artisan, a Force Sensitive Soldier, a Shien Expert, an Agitator, and my Archaeologist, with a Doctor who may join us again. The Diplomat is the obvious face for the group, but the gregarious Soldier, and even my Archaeologist, also compete for face-time in different situations; the Artisan, too, for that matter.

10 hours ago, Richardbuxton said:

Trader could fit your character well.

It could, indeed!

10 hours ago, TheShard said:

Totally big game hunter!!

Probably this, for now, but I want them all!!

10 hours ago, Richardbuxton said:

Sudden Discovery would also be a very fitting addition to the character. Being able to use that big brain of yours to know where to go next would be very handy.

This would be a fitting addition, and very much in line with the character... but I'm a bit underwhelmed by it? I feel like with the knowledge bonuses I already have, especially if I have to flip destiny points anyway, I can probably discover what I need to without it?

I hate to involve mechanics here too much, but I also need the Pin talent from the bottom of my tree, to match up with either Signature Ability; it requires an opposed Athletics check, which I don't anticipate using terribly effectively, and requires 25 XP (so Sudden Discovery would, in effect, cost 55 XP); with that expenditure, I could be well into another Spec tree...

Edited by Edgehawk

Since you mentioned "tech" the question would be which kind?

- If the group has a ship, I would suggest modder. The spec adds a starship-branch that will boost the party's ship, which is a nice contribution.

- If you like cybertech or droids take the respective technician.

- For the McGyuver-Moment (for those who still remember) take the outlaw tech.

- Slicers are always useful because there's always a system to slice, be it a computer archive, a door or a droid.

Right now he's an artisan so a crafter ge has 5 ranks in mechanics. He's also a skilled slicer, 2 ranks in computers... Which combined with a implanted cyber jack, and a black ops days data breaker makes it yyggbb with -1 to difficulty level (at the price of 2 strain).

So far campaign doesn't seem ship focused.

He is not a classic force user, in fact he's non naturally force sensitive, he doesn't know the crystal that he used as a part of the processor in his cyber jack is actually one of these...

http://starwars.wikia.com/wiki/Artusian_crystal

Edited by TheShard

Infiltrator brings a lot to the table, as do Enforcer and Gadgeteer... (a nice mix of social, tech and unarmed combat). They all play great with Sentinal.