Thanks for everyone's input on my last post regarding Soontir Fel and Mini Swarm!!! I still have yet to put together and run my first 100 point list, got a TFA Core set yesterday from a local game store but have ordered some more ships from online and they are on their way. But down to the nuts and bolts of my question. Any game based on a set amount of points or resources boils down to efficiency, setting skill aside for the moment. I have played plenty of computer games and some TCGs a LONG time ago. Normally when playing a game you find certain cards or abilities as a baseline for cost efficiency. Typically you take the most simple cards you can find to assign a point value to the benefit it provides you. Three I can easily think of are Targeting Computer, Hull Upgrade, and Shield Upgrade. This would tell me that the Target Lock Ability is worth 2 points, 1 Hull is worth 3 points, and 1 shield is worth 4 points. I understand its not as simple as this i.e. 1 Hull isn't necessarily worth 3 points but it is when added to a ship that is innately designed to not have that additional hull. Shield being immune to critical hits (Damage cards) explains why a shield is worth 1 more point than an additional hull value. I have found in my history of gaming that in casual play ~75% of a matches outcome is dictated before the match begins based off of the deck/lists/preplanned strategy and understanding of a games cost efficiency. In competitive play this margin of victory typically drops considerablly and skill/experience takes its place but normally not more than a 50/50 split.
So for you experienced X-Wing player down to the heart of the question: What cards/benefits do you guys utilize when determining action economy/point efficiency? And for beginners what does that mean bottom line?
i.e. Hull Upgrade is a card that provides one additional hull value at the cost of 3 points. And then is there a way you can process this into the point value of certain pilots? i.e. Academy Pilot is 12 points as a 3 hull ship. stand alone the ship boils down to 3 hull at the 3 point cost = 9 points but it comes on a ship that can attack and perform actions, therefore those attacks, maneuvers, and actions are all worth ~3 points. Or on the flip side is Hull Upgrade a bloated cost at 3 points because of the innate cheapness of the Academy Pilot?
Thanks in advance for any/all information you can provide from your experience.
Edited by Kckid