After Admolando... Major Foresight?

By Sybreed, in Star Wars: Armada

Watching the latest batrep from the guys who made "Mistakes were made" (great video btw), it made me realize just how amazingly tanky Foresight with Mothma and Major Derlin can be. Holy hell that ship can take a beating without having so much of a scratch. This is definitely something I'll try in a list soon (with Admo lando to make my opponent rage even more)

Thoughts on the build? Similar combos that come to mind for the imperials?

10 minutes ago, Sybreed said:

Watching the latest batrep from the guys who made "Mistakes were made" (great video btw), it made me realize just how amazingly tanky Foresight with Mothma and Major Derlin can be. Holy hell that ship can take a beating without having so much of a scratch. This is definitely something I'll try in a list soon (with Admo lando to make my opponent rage even more)

Thoughts on the build? Similar combos that come to mind for the imperials?

It is an interesting idea but mothma is Sooooo expensive.... :P

Mothma Foresight with Derlin is one of my regular staples. Absolute legend of a ship. Its take a serious effort of stupidity on my part to get it close to being killed.

1 minute ago, Lyraeus said:

It is an interesting idea but mothma is Sooooo expensive.... :P

bah! But so good at the same time. My build I'm working on is Mothma with 2 TRC90s, 2 MC30s with the mentionned build and H9 on the MC30s to boot. There's enough room for a flotilla with 51 squadron points which leaves you with a 8 points bid.

In regards to Imp tank builds, I'm thinking of a DCO+Tagge Interdictor. Run it with Tie/D and Rhymer for anti-squadron and to threaten ships. Then you play objectives. Station Assault, CO or Fire Lanes and SP. Try to minimize your losses and score enough points for an 8-3, which should be enough to ride to the top 4. Toss in Supressor+Tractor Beams+Slicer Tools for anti-Demo/Admo/Yavaris tech. Basically it covers all grounds.

I have yet to try it. Tagge may not be the best commander, but I like to tinker with "off-meta" things. I don't want to run Motti because he is the "best" option for it. Hand of Justice might be good replacement for Tagge.

4 minutes ago, Undeadguy said:

In regards to Imp tank builds, I'm thinking of a DCO+Tagge Interdictor. Run it with Tie/D and Rhymer for anti-squadron and to threaten ships. Then you play objectives. Station Assault, CO or Fire Lanes and SP. Try to minimize your losses and score enough points for an 8-3, which should be enough to ride to the top 4. Toss in Supressor+Tractor Beams+Slicer Tools for anti-Demo/Admo/Yavaris tech. Basically it covers all grounds.

I have yet to try it. Tagge may not be the best commander, but I like to tinker with "off-meta" things. I don't want to run Motti because he is the "best" option for it. Hand of Justice might be good replacement for Tagge.

sounds quite effective yet off the beaten path... anything that uses an Interdictor gets my interest.

10 minutes ago, Sybreed said:

bah! But so good at the same time. My build I'm working on is Mothma with 2 TRC90s, 2 MC30s with the mentionned build and H9 on the MC30s to boot. There's enough room for a flotilla with 51 squadron points which leaves you with a 8 points bid.

I could get that too but I would rather have Dodonna and be more aggressive than tanky

Just now, Lyraeus said:

I could get that too but I would rather have Dodonna and be more aggressive than tanky

sure, it's a matter of taste at this point

1 minute ago, Sybreed said:

sure, it's a matter of taste at this point

Maybe. I like removing a ship if possible instead of having to survive through more onslaughts.

I don't usually Derlin, but Mothma Foresight is a lot of fun to fly. The only time it tends to die is either a suicide run across the nose or something or a lucky die roll with lots of doubles and 2 accuracies

This is my list for the upcoming tournament in Copenhagen this coming sunday. It is a variation of a list that made 3rd last month at a local tourney. Dual MC30s with titles and Mothma gave me the regionals title last year (but then with an AFII carrier) so they have a special place for me..

The Pelta slow-rolls and looks tempting with the Biggsball out in front with a MC30 on each side. Each MC stacks a nav token on round 1 and spams nav commands at least the first 3 rounds.

Between a rock and a hard place
Author: GilmoreDK

Faction: Rebel Alliance
Points: 397/400

Commander: Mon Mothma

Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost

[ flagship ] Modified Pelta-class Command Ship (60 points)
- Mon Mothma ( 30 points)
- Raymus Antilles ( 7 points)
- Boosted Comms ( 4 points)
- All Fighters, Follow Me! ( 5 points)
= 106 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
= 24 total ship cost

MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 80 total ship cost

5 X-Wing Squadrons ( 65 points)
1 Jan Ors ( 19 points)
1 Biggs Darklighter ( 19 points)

I've been doing Forelin for a while, it works pretty great. Mostly prevrnts the ship from burning tokens as fast.

2 minutes ago, GilmoreDK said:

This is my list for the upcoming tournament in Copenhagen this coming sunday. It is a variation of a list that made 3rd last month at a local tourney. Dual MC30s with titles and Mothma gave me the regionals title last year (but then with an AFII carrier) so they have a special place for me..

The Pelta slow-rolls and looks tempting with the Biggsball out in front with a MC30 on each side. Each MC stacks a nav token on round 1 and spams nav commands at least the first 3 rounds.

Between a rock and a hard place
Author: GilmoreDK

Faction: Rebel Alliance
Points: 397/400

Commander: Mon Mothma

Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Lando Calrissian ( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 84 total ship cost

[ flagship ] Modified Pelta-class Command Ship (60 points)
- Mon Mothma ( 30 points)
- Raymus Antilles ( 7 points)
- Boosted Comms ( 4 points)
- All Fighters, Follow Me! ( 5 points)
= 106 total ship cost

GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Boosted Comms ( 4 points)
= 24 total ship cost

MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 80 total ship cost

5 X-Wing Squadrons ( 65 points)
1 Jan Ors ( 19 points)
1 Biggs Darklighter ( 19 points)

What gave you the most trouble with your previous variation?

20 minutes ago, *Flare_22 said:

What gave you the most trouble with your previous variation?

I had a combo of Phoenix title (allowing for one more officer) , Ahsohka and Raymus + Shields to maximum.. The idea was for raymus to always produce an extra token that Ahsohka could turn into an engineering token which would then fuel shields to maximum...

But in many situations only a single ship would be needing shields (but then needing a lot of them) or i forgot to use the effect when i activated a ship. My overall feeling was that it was not worth it - But i think the idea is sound (when remembering to use it).

Also Biggs and Jan did sterling work and my squadrons really took a beating without dying but in one match my fighters succumbed to 134 points of imp squadrons (Mareek, Vader, defenders, Rhymer, Jendon etc) which cost me the game that I was leading massively (the MC30s had killed the enemy ISD) narrowly as we played superior positions and he got in a lot of rear arc shots in the last round.

Now i removed the Phoenix title and Ahsohka and added AFFM, Boosted coms on the flotilla + an extra X-wing and hope to have the posibillty to more dictate when to engage my squadrons alpha due to the added speed from AFFM

2 hours ago, Sybreed said:

bah! But so good at the same time. My build I'm working on is Mothma with 2 TRC90s, 2 MC30s with the mentionned build and H9 on the MC30s to boot. There's enough room for a flotilla with 51 squadron points which leaves you with a 8 points bid.

I just recently ran a list very similar to this with good success. One of the TRC90s was Jaina's Light. The flotilla carried Mon Mothma on Bright Hope and my squadrons were 3 YT2400s mainly because I wanted Rogue and they were the cheapest and healthiest. I also tried out Walex Blissex on Admonition and Lando on Foresight. I mean it worked overall, but I'll probably tried out plenty of combinations that include trying Walex or Lando on Admo and Lando or Derlin on Foresight.

Edited by RStan
5 minutes ago, RStan said:

I just recently ran a list very similar to this with good success. One of the TRC90s was Jaina's Light. The flotilla carried Mon Mothma on Bright Hope and my squadrons were 3 YT2400s mainly because I wanted Rogue and they were the cheapest and healthiest. I also tried out Walex Blissex on Admonition and Lando on Foresight. I mean it worked overall, but I'll probably tried out plenty of combinations that include trying Walex or Lando on Admo and Lando or Derlin on Foresight.

Walex on Admo, that's smart. I don't think there's something I can sacrifice though to include him in my list.

Just now, Sybreed said:

Walex on Admo, that's smart. I don't think there's something I can sacrifice though to include him in my list.

That's the trade off and the testing I have to do. Is Lando or Walex more worth it on Admo? If Lando is better then I put Derlin on Foresight. If Walex is better then I start testing either Lando or Derlin on Foresight. Lots of testing in the near future.

2 minutes ago, RStan said:

That's the trade off and the testing I have to do. Is Lando or Walex more worth it on Admo? If Lando is better then I put Derlin on Foresight. If Walex is better then I start testing either Lando or Derlin on Foresight. Lots of testing in the near future.

Lando is better for that big alpha from an ISD. Walex is better if you expect several smaller attacks.

I roll with Walex on Admo. Even with Lando copping a big alpha from an ISD may not make all that much of a difference. Being able to use/burn an extra token with Walex is very handy.

Have you considered RBDs? Admittedly with everything else does make them turbo Xmas trees, but adds bucket loads to their durability.

It was Biggs who pointed this out.

Derlin and a brace.

5 dmg rolled. Use brace to 3. Derlin to 2.

6 dmg rolled. Use brace to 3. Derlin to 2.

See how with spare braces Derlin can take of 2 dmg sometimes! Nebs and Liberty rejoice.

Mc30s. Not so much.

22 minutes ago, Ginkapo said:

It was Biggs who pointed this out.

Derlin and a brace.

5 dmg rolled. Use brace to 3. Derlin to 2.

6 dmg rolled. Use brace to 3. Derlin to 2.

See how with spare braces Derlin can take of 2 dmg sometimes! Nebs and Liberty rejoice.

Mc30s. Not so much.

Derlin is not taking off two damage. Brace is taking off damage. Then Derlin is taking off damage. The "extra" damage removed by the brace happens with or without Derlin. Therefore he doesn't take off two.

34 minutes ago, Ginkapo said:

It was Biggs who pointed this out.

Derlin and a brace.

5 dmg rolled. Use brace to 3. Derlin to 2.

6 dmg rolled. Use brace to 3. Derlin to 2.

See how with spare braces Derlin can take of 2 dmg sometimes! Nebs and Liberty rejoice.

Mc30s. Not so much.

huh? I really don't get your point. It's an exhaust card, so it's as good on a MC30 than on a Neb.

When you drop 6 dmg to 2. Your opponent wont appreciate the distinction. Theyll just be pissed.

Thats a key difference :)

1 minute ago, Ginkapo said:

When you drop 6 dmg to 2. Your opponent wont appreciate the distinction. Theyll just be pissed.

Thats a key difference :)

ehh, that's a weak argument really, that's just the brace doing its thing. Double evade with Foresight is just as annoying.

Rolled 6 damages with 2 doubles, 2 normal hits, evades to 2 dmg, Derlin to 1.

Or, rolled 6 damages with 1 double, 4 normal hits. Evades to 3, Dderlin to 2.

The big issue with MC30s is their low hull. A list with ramming assets will kill Foresight, especially if you also decided to make it your flagship. I faced a mothma triple MC/Float list in Houston. Foresight flagship. Boxed and killed it in 1 round of ramming, with it only getting to attack once. And that was pretty much the game.

So reinforced blast doors may or may not work in any given game, but it will most definitely come in handy if you can survive a round of ramming.

I've also run against people using ECM on MC30s, and that was annoying. I couldn't get them to burn any defense tokens. So, even though they have redundant tokens, ECMs are great for keeping the tokens around.