Speed 5 is max.
Move along.
Speed 5 is max.
Move along.
30 minutes ago, Green Knight said:Speed 5 is max.
Move along.
With respect, that's probably the case, but I haven't seen a rule that clearly states it. (Please note I said that *I* haven't seen it, not that it doesn't exist.)
I am going to play it like speed 5 is the max until I see a ruling otherwise.
Edited by SoonerTed15 minutes ago, SoonerTed said:With respect, that's probably the case, but I haven't seen a rule that clearly states it. (Please note I said that *I* haven't seen it, not that it doesn't exist.)
Nowhere is said that there is no speed 5 for ships I think. However there is no way that a ship could move that distance cause the rule you would use to do that would be illegal.
From the RRG:
"A squadron’s speed value indicates the farthest distance band that the squadron can move into."
So let's say the defender can move at speed 6 cause it "can". Speed 6 means that the farthest distance band the defender can move into is...brrrrrrr... 5!!
Why? Because:
"The distance side is divided into five distance bands labeled “1” through “5.”". Not 6, not 7, not infinite.
I mean we are not saying that those defenders have not speed 6. Of course they do. Speed 5 + 1 is speed 6. We are just saying that speed 6 doesn't allow you to move beyond distance 5 cause that distance band doesn't exist.
27 minutes ago, SoonerTed said:With respect, that's probably the case, but I haven't seen a rule that clearly states it. (Please note I said that *I* haven't seen it, not that it doesn't exist.)
I am going to play it like speed 5 is the max until I see a ruling otherwise.
Not probably. Certainly.
As showcased by all "modern" speed affecting cards having the ",to a maximum of 5," added.
23 minutes ago, ovinomanc3r said:Nowhere is said that there is no speed 5 for ships I think. However there is no way that a ship could move that distance cause the rule you would use to do that would be illegal.
The RRG does state that a ships max speed is listed on the speed chart. You could make a speed 8 maneuver tool. But it would be useless beyond speed 4.
50 minutes ago, Undeadguy said:The RRG does state that a ships max speed is listed on the speed chart. You could make a speed 8 maneuver tool. But it would be useless beyond speed 4.
Sure but I didn't read that the max ship speed in the game was 4 and that doesn't make possible to move at speed 5. The same happens with squadron speed. Even without a "game" max speed is not possible to move beyond the "rule" max speed.
4 hours ago, SoonerTed said:Wouldn't the "Golden Rule" apply here? Speed 5 increased by 1 = speed 6?
I'm not trying to be argumentative. I honestly don't know if this is legal or not. I don't have a dog in this fight other than theorycrafting a fleet.
Trying or not - You are being argumentative.
If nothing else
, because this has been covered multiple times and been argued from almost all angles - and it could be found with a simple search.
To reiterate some final points (but not all points, I'm not wanting to rehash everything...)
- The entire basis is around measuring a value that you cannot measure reliably. .. You have an idea of what Speed 6 is, and I have a different idea of what speed 6 would be, if it even exists. If you cannot independently measure something, than that something cannot exist in the game state.
Unlike say, adding a Squadron Value, or a Command Value, or whatever, you are bound to the tool you must use. It is the same as having something at Speed 4, and having Konstantine Increase its Speed by 1.... You cannot physically do so - it must be an accepted boundary of the game state.
If you want to be completely and utterly on the board with the rules, then I suggest the following:
Even if Speed 6 Can exist:
When you move, you must use your Range Ruler, and you move up to your speed value. You cannot place and re-place a range ruler (as independantly nominating a point of the battlefield athat was the end of your ruler, and then moving your ruler again, violates the one-tool rule).
Furthermore, you are required to pick up, move to your point - and you cannot, again, measure out to what speed 6 actually is. Ergo, even at speed 6, you cannot move beyond the distance of the Range Ruler, as any point beyond that measurement value is not a measurement value.
There is a specific set of rules in the rules to allow you to extend Arc-Lines out beyond their range-ruler length of measurement - but that is given, explicitly, in the rules...
This is another situation where common sense must prevail, or the game breaks in an argument.
The only other answer is for FFG to produce a Speed 6 Ruler, which they have had ample opportunity to do (even given it as a limited prize if they wanted), and they have none.
Apologies.*
*for lack of politeness, additional curtness, and such... I... Well, I'm sick. Not Biggs' level of sick, but at this point in time, I'm not doing too great with my heart and all, and what seemed to me to be blantant argumentative devils-advocating (when, really, there's no purpose to it), tripped me and I got angry. So yes, lots of apologies.
Edited by DrasnightaI looked at one of the other threads and the question of Defender/Ketsu/Corrupter came up. I'm led to be in line with this.
Perhaps the speed may be technically increased to speed 6 but this doesn't change that you can still only move within the confines of the ruler. So for changing values purposes the speed may be increased to six or seven or what have you but you can only ever move speed five. As noted this would be different that it can only ever increase to five regardless of how the math works out.
Just now, Frimmel said:I looked at one of the other threads and the question of Defender/Ketsu/Corrupter came up. I'm led to be in line with this.
Perhaps the speed may be technically increased to speed 6 but this doesn't change that you can still only move within the confines of the ruler. So for changing values purposes the speed may be increased to six or seven or what have you but you can only ever move speed five. As noted this would be different that it can only ever increase to five regardless of how the math works out.
Ketsu is one of them.
5 is the speed which your defender will go. It will not go 3, and it will not go 4, unless it then proceeds to 5.
6 is right out.
- His Holiness Obi Wanna Doobie of Antioch
5 hours ago, SoonerTed said:I would assume.
This is the rules forum, how dare you assume!