Corrupter + TIE Defender = speed 6?

By SoonerTed, in Star Wars: Armada Rules Questions

Is there a max speed rule for squads, or does Corrupter + TIE defender make the TIE defender speed 6?

Speed 5 is the cap.

Mainly because there is no such thing as higher than Speed 5 ;)

1 minute ago, Eggzavier said:

Speed 5 is the cap.

Mainly because there is no such thing as higher than Speed 5 ;)

Do you have a rules reference to that ? Independence specifies not exceeding 5, but Corrupter does not.

How do you measure range 6? You can't assume it's range 5+1, since those are distinct ranges.

9 minutes ago, Eggzavier said:

Speed 5 is the cap.

Mainly because there is no such thing as higher than Speed 5 ;)

I would accept this however unlike AFFM Corrupter does not specify a limit of five and the RRG does not say you can only go speed five.

7 minutes ago, SoonerTed said:

Do you have a rules reference to that ? Independence specifies not exceeding 5, but Corrupter does not.

Independence increases to four specifically. Not an increase "by four" like Corrupter's increase "by 1."

4 minutes ago, Undeadguy said:

How do you measure range 6? You can't assume it's range 5+1, since those are distinct ranges.

This is why I would accept that five is the limit myself as well as it being in line with other squadron speed increases having a limit but there is nothing in the RRG or FAQ that says squadrons can only go speed five. And Corrupter was released before there were such a thing as Speed 5 Imperial bombers.

Edited by Frimmel
Additional thoughts.
4 minutes ago, Undeadguy said:

How do you measure range 6? You can't assume it's range 5+1, since those are distinct ranges.

While its true that there is nothing in the FAQ or RRG that says you can't go Speed 6, is there anything in the FAQ or RRG about Turn 7? Or shooting at super-long range?

It's because they don't exist. They are null values.

Speed 1 is a different size than the other speeds. You can't assume that it's 5+1, or 5+(the range band from 4-5) (which I would love to see someone try to measure in a furball.)

7 minutes ago, Undeadguy said:

How do you measure range 6? You can't assume it's range 5+1, since those are distinct ranges.

Speed 5 would be 5+the difference between 5 & 4, I would assume.

Just now, Eggzavier said:

While its true that there is nothing in the FAQ or RRG that says you can't go Speed 6, is there anything in the FAQ or RRG about Turn 7? Or shooting at super-long range?

It's because they don't exist. They are null values.

Speed 1 is a different size than the other speeds. You can't assume that it's 5+1, or 5+(the range band from 4-5) (which I would love to see someone try to measure in a furball.)

Turn 7 doesn't exist, because the rules specifically say the game is 7 turns. Shooting at super-long range is also a false analogy, since range bands are defined in the rules specifically.

You are comparing apples to oranges. All the other speeds save speed 1 are the same distance. You can extrapolate range 6 by doing 5, then turning your range ruler around and going from 5 to 4.

Is there a specific rule saying maximum speed is 5 for squads?

I know this has been brought up before, but I can't find the topic (search function not working for me today.)

Where is Dras when you need him?

7 minutes ago, Frimmel said:

This is why I would accept that five is the limit myself as well as it being in line with other squadron speed increases having a limit but there is nothing in the RRG or FAQ that says squadrons can only go speed five. And Corrupter was released before there were such a thing as Speed 5 Imperial bombers.

3 minutes ago, SoonerTed said:

Speed 5 would be 5+the difference between 5 & 4, I would assume.

Just because the rules do not say you can go faster than speed 5, does not mean you are allowed to. Just wait for Dras to pop in. He will show you what I mean.

You cannot go faster than speed 5 because it does not exist. Where as FCT allows you to move "faster than speed X", but it is broken into 2 moves.

From the RRG: A squadron’s speed value indicates the farthest distance band that the squadron can move into.

That's as close as you are going to get.

Good luck explaining to the TO or your opponent how you are making up speed 6 and getting them to go along with it.

11 minutes ago, SoonerTed said:

Shooting at super-long range is also a false analogy, since range bands are defined in the rules specifically.

You can extrapolate range 6 by doing 5, then turning your range ruler around and going from 5 to 4.

Can you explain to me how you are drawing this distinction?

The rules reference says:

"Range and Distance:

The range ruler has two sides: the range side and the distance side. The range side is divided into three range bands: close, medium, and long. The distance side is divided into five distance bands labeled “1” through “5.”"

How then can you not "extrapolate" super-long range by your same logic?

Also, while we are at it, can you explain to me how you would extrapolate Speed 6 when the rules for moving squadrons are the following:

"Squadron Movement:

To move a squadron, its owner proceeds through the following steps:

1. Determine Course: Place the range ruler flat on the table with the distance side faceup. The center of the distance 1 end of the ruler must be in contact with the squadron’s base.

2. Move Squadron: Pick up the squadron and position it anywhere along the center of the ruler up to the line that marks the end of the distance band matching the squadron’s speed value. The squadron’s base cannot be placed beyond that line. Then remove the range ruler and place the squadron in the final position. "

Note: nowhere in there does it suggest that you can pick up the range ruler to simulate moving at distances beyond Speed 5.

1 minute ago, Undeadguy said:

From the RRG: A squadron’s speed value indicates the farthest distance band that the squadron can move into.

That's as close as you are going to get.

Good luck explaining to the TO or your opponent how you are making up speed 6 and getting them to go along with it.

Key phrase there: "speed value". In the same way Expanded Hangers changes the "Squadron Value" by +1, Corrupter adds 1 to the speed.

So the speed value would be 6, not 5. And I'm not "making it up" - Corrupter adds speed 1 to the speed value of any ship with Bomber

3 minutes ago, Eggzavier said:

Can you explain to me how you are drawing this distinction?

The rules reference says:

"Range and Distance:

The range ruler has two sides: the range side and the distance side. The range side is divided into three range bands: close, medium, and long. The distance side is divided into five distance bands labeled “1” through “5.”"

How then can you not "extrapolate" super-long range by your same logic?

Also, while we are at it, can you explain to me how you would extrapolate Speed 6 when the rules for moving squadrons are the following:

"Squadron Movement:

To move a squadron, its owner proceeds through the following steps:

1. Determine Course: Place the range ruler flat on the table with the distance side faceup. The center of the distance 1 end of the ruler must be in contact with the squadron’s base.

2. Move Squadron: Pick up the squadron and position it anywhere along the center of the ruler up to the line that marks the end of the distance band matching the squadron’s speed value. The squadron’s base cannot be placed beyond that line. Then remove the range ruler and place the squadron in the final position. "

Note: nowhere in there does it suggest that you can pick up the range ruler to simulate moving at distances beyond Speed 5.

Wouldn't the "Golden Rule" apply here? Speed 5 increased by 1 = speed 6?

I'm not trying to be argumentative. I honestly don't know if this is legal or not. I don't have a dog in this fight other than theorycrafting a fleet.

Edited by SoonerTed
Just now, SoonerTed said:

Key phrase there: "speed value". In the same way Expanded Hangers changes the "Squadron Value" by +1, Corrupter adds 1 to the speed.

So the speed value would be 6, not 5. And I'm not "making it up" - Corrupter adds speed 1 to the speed value of any ship with Bomber

Here is some more rules that support you cannot go beyond range 5.

The range ruler has two sides: the range side and the distance side. The range side is divided into three range bands: close, medium, and long. The distance side is divided into five distance bands labeled “1” through “5.”

No range 6.

Determine Course: Place the range ruler flat on the table with the distance side faceup. The center of the distance 1 end of the ruler must be in contact with the squadron’s base.

Move Squadron: Pick up the squadron and position it anywhere along the center of the ruler up to the line that marks the end of the distance band matching the squadron’s speed value. The squadron’s base cannot be placed beyond that line. Then remove the range ruler and place the squadron in the final position.

The ruler must be on the mat, or hovering, when you move a squad. It must be in contact with the base when you start, and remain until you finish the move. Nowhere in there is there a time to measure another range to increase to speed 6.

I don't know if that's clear or not. If the ruler is on the mat to measure to range 5, how do you measure range 6? You can't because you are limited to one tool, and the tool must stay on the mat.

Oh wow Egg said the same thing. :ph34r:

Well, as is pretty typical with FFG they muddy the waters with the language used on AFFM.

I found at least one thread from earlier, unfortunately not with any definitive answers though:

Just now, Undeadguy said:

Here is some more rules that support you cannot go beyond range 5.

The range ruler has two sides: the range side and the distance side. The range side is divided into three range bands: close, medium, and long. The distance side is divided into five distance bands labeled “1” through “5.”

No range 6.

Determine Course: Place the range ruler flat on the table with the distance side faceup. The center of the distance 1 end of the ruler must be in contact with the squadron’s base.

Move Squadron: Pick up the squadron and position it anywhere along the center of the ruler up to the line that marks the end of the distance band matching the squadron’s speed value. The squadron’s base cannot be placed beyond that line. Then remove the range ruler and place the squadron in the final position.

The ruler must be on the mat, or hovering, when you move a squad. It must be in contact with the base when you start, and remain until you finish the move. Nowhere in there is there a time to measure another range to increase to speed 6.

I don't know if that's clear or not. If the ruler is on the mat to measure to range 5, how do you measure range 6? You can't because you are limited to one tool, and the tool must stay on the mat.

I tend to agree with you. Though TIE Defenders are a recent addition and may not have been considered when this was written.

There goes another one:

3 minutes ago, SoonerTed said:

I tend to agree with you. Though TIE Defenders are a recent addition and may not have been considered when this was written.

Right, there is no clear cut answer you are looking for. I'd take a guess that FFG didn't care about Corrupter since there is no range 6, and they didn't bother to errata Corrupter to say max speed 5.

Maybe not enough people asked the question. Or FFG will be releasing a longer range ruler.

At least with AFFM they specify a maximum speed of 5. Also, with Vector , speed 5 is the maximum. So, it's implied speed 5 is a hard limit. That is what I also infer, but it looks like Corrupter needs a FAQ/errata to enforce it there. Or errata the base RRG to specify the maximum speed of a squad is 5, no matter what individual cards say. (Though that would violate the Golden Rule)

19 minutes ago, SoonerTed said:

All the other speeds save speed 1 are the same distance.

No they're not, but regardless...

20 minutes ago, SoonerTed said:

Shooting at super-long range is also a false analogy, since range bands are defined in the rules specifically.

So are the distance bands. Just because they're named with numbers instead of words doesn't mean you get to extrapolate that the number line goes on forever. The numerical naming is arbitrary: the bands could be named Ashley, Benjamin, Casey, Donna, and Ethan. You can't create distance Fiona just because it follows the established pattern.

2 minutes ago, Ardaedhel said:

No they're not, but regardless...

So are the distance bands. Just because they're named with numbers instead of words doesn't mean you get to extrapolate that the number line goes on forever. The numerical naming is arbitrary: the bands could be named Ashley, Benjamin, Casey, Donna, and Ethan. You can't create distance Fiona just because it follows the established pattern.

A better analogy would be a card that extended the range of a ships dice past the range ruler. The Golden Rule indicates the speed would be 6. You'd think this would have gotten FAQ'd, as play testers surely tested the speed of the TIE Defender. I think we've beaten this to death, and reached the same conclusion as the other threads. There is no official answer.

The only time you would get to use this + 1 speed, is while under the effect of something that reduces your speed.

There is no speed 6, it does not exist in the game world, 1/2/3/4/5 do, and are measurable distances.

1 hour ago, SoonerTed said:

A better analogy would be a card that extended the range of a ships dice past the range ruler. The Golden Rule indicates the speed would be 6. You'd think this would have gotten FAQ'd, as play testers surely tested the speed of the TIE Defender. I think we've beaten this to death, and reached the same conclusion as the other threads. There is no official answer.

There is no official answer but there is no official speed 6 neither.