All the other lieutenants from the Sea of Blood expansion have locations on their cards saying where they enter play. But I can't find a location on the Void or Sweetheart telling where they come into play. Anyone have any ideas? I thought about just starting them at the OL's keep, but The Count's is landlocked so the Void couldn't move. Anyone know of an errata on this?
Sea of Blood question about the Void & Sweetheart
There's no errata yet, but I believe most people start Sweetheart at the keep and the Void at either Maelstrom location.
in sea of blood under page 19 summary:lieutants .
"when purchased as an upgrade,a lieutenant begains play on teh tore albes map at the overlords keep unless its card says otherwise"
wblackthorn
wblackthorn said:
in sea of blood under page 19 summary:lieutants .
"when purchased as an upgrade,a lieutenant begains play on teh tore albes map at the overlords keep unless its card says otherwise"
wblackthorn
True, but not very useful (unless you want a lieutenant that can never move).
They start at the keep as per the rules, so if you are running the count, I would suggest not purchasing the lieutentant that would not be able to move and spend the xp somewhere else
uhchewie said:
They start at the keep as per the rules, so if you are running the count, I would suggest not purchasing the lieutentant that would not be able to move and spend the xp somewhere else
That's not a problem for Sweetheart but for The Void? You really think FFG made the rules that Lts can't move Overland and then designed a Lt for an Avatar who has his Keep on land so that the only possible way to use him is to be forced to buy the Transport Gem? There is no way that was actually intended, if it was then the game designers have gotten very poor.
I would go with what a few other people have suggested and start The Void in the Malestrom spot nearest the Keep.
Big Remy said:
That's not a problem for Sweetheart but for The Void? You really think FFG made the rules that Lts can't move Overland and then designed a Lt for an Avatar who has his Keep on land so that the only possible way to use him is to be forced to buy the Transport Gem? There is no way that was actually intended, if it was then the game designers have gotten very poor.
I would go with what a few other people have suggested and start The Void in the Malestrom spot nearest the Keep.
I'm certain this situation was not intended and I agree with the general consensus people seem to have reached for this LT. I'm equally certain an errata will be along in due time either supporting the fan solution or giving a different one. However, I have to say that the frequency with which such mistakes are being made these days is not exactly encouraging. I don't want to harp on the FFG staff because I do still love their games quite a bit, I just hope they can reverse this downward slide concerning rules omissions and printing errors.
I don't know what their financial records are like, but if the downward slide in rules correlates to an upward slide in purchases, it's unlikely they'll change any time soon.