Hi guys - figured I'd ask the collective wisdom of the forum here. What is the best way to play an Ackbar 5-activation fleet where your only two combat ships are an MC80 superpickle and a Scout Mc30? I've traditionally played Ackbar with Mc80 but lots of TRC90s so feels different to me with only 2 damage-dealers.
I'm wondering:
- How close should both ships deploy to each other? Is this a fleet where the ships should have overlapping fields of fire and move close together?
- How important is it that the MC30 trigger Gunnery Teams as often as possible? E.g. if I am not triggering it more than twice total, does that mean the MC30 has poor positioning and isn't shooting/flakking enough?
- Against fleets with Demolisher or close-range ships -- is the goal of the many GR 75s to block incoming ships from getting too close?
E.g. this sample list from Snipafist on his blog:
Faction: Rebel Alliance
Points: 398/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Intel Sweep
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Walex Blissex ( 5 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 192 total ship cost
MC30c Scout Frigate (69 points)
- Foresight ( 8 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 92 total ship cost
GR-75 Medium Transports (18 points)
- Ahsoka Tano ( 2 points)
- Comms Net ( 2 points)
= 22 total ship cost
GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost
GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost
2 A-Wing Squadrons ( 22 points)
2 VCX-100 Freighters ( 30 points)