Thoughts on Wave 6

By Lyraeus, in Star Wars: Armada

On 27/04/2017 at 4:49 AM, Snipafist said:

Konstantine's ability doesn't have any special synergy with squadrons and going squadron-heavy with him seems foolish given it's points that could've gone into more ships to trigger his ability.

Forcing your opponent to overuse nav dials is the ULTIMATE synergy with running squadrons.

Quasar with ISD and rhymer.

22 hours ago, Thraug said:

Quasar can't be more than 60 or it'll never be taken over a VSD. Unless we aren't seeing something super special with the Quasar (titles?), the VSD is just better when pts aren't considered. I'm hoping Quasar is low 50s.

I wouldn't be surprised if Quasar titles let you take one of the the squadron centric upgrades like boosted comms, RLB, or Expanded Hangar Bay, or flight commander or fighter coordination team for "free" or at a discount. They'll make it a tough choice between the better squadron controls and options you'll be able to field and the gunnery options you'd get with a VSD.

23 hours ago, Snipafist said:

True, but a Quasar and an Interdictor together will likely be 170ish points towards ships that aren't that great at killing other ships, so I'm a bit skeptical.

The offensive retrofit Disposable (Noun) is teased to be a one-shot attack buff for small and medium ships and I would imagine it's an offensive retrofit. If that is true, then that upgrade could help the Interdictor become less pillow fisted, at least for one attack.

Interdictor with EHB allows you to FCT 3 squads, which is critical if you run Firesprays or Decimators.

And I'd point out that mythics Pelta/Yavaris/3 GR-75 is not equipped to fight ships directly either. The squads do the work. An alpha strike against a carrier may be enough to give you the edge you need during the start of the fight, and Rhymer let's you do it at range.

I do agree that the QF is not a direct combo piece with Konstantine, but if you are running bombers, Sloane isn't much help either if you decide to strip tokens, since your ships can't deal the damage needed. You should be running Tie/B to punch 2 damage in, supported with BCC. And if you have 6 Tie/B being activated at once, that's 54 points+16 for Rhymer. 70 points for 7 bombers is frightening. I see Konstantine being useful in allowing your bombers to stay outside of close range to prevent AA shots. And if you bring Decimators or Firesprays, they don't need to chase as much allowing them to stay with your fleet.

2 hours ago, Frimmel said:

I wouldn't be surprised if Quasar titles let you take one of the the squadron centric upgrades like boosted comms, RLB, or Expanded Hangar Bay, or flight commander or fighter coordination team for "free" or at a discount. They'll make it a tough choice between the better squadron controls and options you'll be able to field and the gunnery options you'd get with a VSD.

60 points with Dual Offensive Retrofit would be fun. Triple Offensive Retrofit is silly but a tiny possibility.

1 hour ago, Lyraeus said:

60 points with Dual Offensive Retrofit would be fun. Triple Offensive Retrofit is silly but a tiny possibility.

What would you do with triple offensive retrofit? EHB, RLB and BC?

Just now, Undeadguy said:

What would you do with triple offensive retrofit? EHB, RLB and BC?

EHB, (RLB or BC), and one of the boarding teams maybe.

17 minutes ago, Undeadguy said:

What would you do with triple offensive retrofit? EHB, RLB and BC?

If only speed 2, then maybe EHB/BC/Q7

it is a medium and can slow down most ships fielded now.

Still, triple OR seems like a lot of points to sink into a 6 hull, 2 defense token ship.

I'm trying to figure out what Speed it'll go....Size and role suggest only a speed 2 ship, but Boarding Troopers and the like give the impression that it might be able to scoot up to 3 to actually be able to trigger them.

Thoughts?

5 minutes ago, Card Knight said:

I'm trying to figure out what Speed it'll go....Size and role suggest only a speed 2 ship, but Boarding Troopers and the like give the impression that it might be able to scoot up to 3 to actually be able to trigger them.

Thoughts?

I bet speed 2. FFG doesn't always "balance" upgrades to go with their associated ship. Like Tua and the Arq. What's the point in having 2 defensive retrofits on that ship? Or ECM comes with a CR90. Do you really need that Redirect so you use 7 points?

I think they release upgrades so the ship can run all of the upgrade the pack comes with, so people aren't forced to by a pack if they don't want to. Like having to buy multiple Raiders to get TRCs. You end up with a bunch of Raiders so you can play TRC90s.

45 minutes ago, Undeadguy said:

What would you do with triple offensive retrofit? EHB, RLB and BC?

You could do some Boarding Crews, squadron command variations

Hmmm triple OR can be EHB, RLB, Boarding Crews

Just now, Lyraeus said:

Hmmm triple OR can be EHB, RLB, Boarding Crews

Slicer, slicer, slicer.

Still don't see Boarding Teams or Engineers hitting the Quasar unless it has double gunnery... Flight Controllers is going to be too ubiquitous.

3 minutes ago, Undeadguy said:

Slicer, slicer, slicer.

Go ahead. If you are in a Slicer heavy environment then Wing Commander is amazing

1 minute ago, Drasnighta said:

Still don't see Boarding Teams or Engineers hitting the Quasar unless it has double gunnery... Flight Controllers is going to be too ubiquitous.

Ohhhhhh dual Gunnery and dual OR... Won't happen but sure would be a blast

Yeah, not happening. Not on the Quasar anyway.

2 minutes ago, Lyraeus said:

Go ahead. If you are in a Slicer heavy environment then Wing Commander is amazing

That still seems like a lot of points to sink into a fragile ship.

26 minutes ago, Undeadguy said:

Still, triple OR seems like a lot of points to sink into a 6 hull, 2 defense token ship.

IMO, since the original picture had 3 defensive tokens on it and then it was changed to two, suggests to me that maybe one of the titles will provide that third defensive token, like Endeavor does for the Liberty.

3 minutes ago, Undeadguy said:

That still seems like a lot of points to sink into a fragile ship.

Sure but do you shoot the maybe what 80ish points that can't do much or do you put shots on the VSD's or ISD?

5 minutes ago, Lyraeus said:

Sure but do you shoot the maybe what 80ish points that can't do much or do you put shots on the VSD's or ISD?

I take the shot at the one I can instagib.

10 minutes ago, itzSteve said:

IMO, since the original picture had 3 defensive tokens on it and then it was changed to two, suggests to me that maybe one of the titles will provide that third defensive token, like Endeavor does for the Liberty.

Maybe, but I think it was a mix up in the art. They also changed Sloane at the same time.

6 minutes ago, Lyraeus said:

Sure but do you shoot the maybe what 80ish points that can't do much or do you put shots on the VSD's or ISD?

Kill the 80 point ship. You lose an activation. Why let a super carrier sit and do it's thing while I hope I can drop the ISD?

Sure. Can you guarantee the 8+ damage though? You might get lucky but not always and anything you send at the ship could be rebuffed with the squadrons.

18 minutes ago, Undeadguy said:

Kill the 80 point ship. You lose an activation. Why let a super carrier sit and do it's thing while I hope I can drop the ISD?

Becuase the turn of shooting lost can be very painful to get the kill needed to win

Edited by Lyraeus