Has anyone done anything like this? I'm thinking about putting something together focusing on creatures and a sub bonus on melee characters. It would have things mobility, bringing massive inside, ignoring habitat restrictions and take some inspiration from skirmish command and attachment cards. Would other people be interested in a deck like this? Have any thoughts about it?
0 xp- Exhaust this card at the beginning of a figures activation, that figure gains 2 movement points. You may ignore habitat and open group restrictions on Creatures.
1xp- Attachment Creature only Ignore the restrictions on moving Massive figures to interior tiles.
1xp- Exhaust this card at the start of a figures activation. That figure discards 1 Harmful condition then suffers 1 damage.
2 xp-Exhaust this card while attacking an adjacent figure to gain (surge) Recover 2
2xp- Attachment Large or Massive only. +3 health. When you enter a space containing a hostile figure you may deplete this card to deal 3 (damage) to that figure.
3 xp- Exhaust this card during a Brawler’s activation. That figure gains (Special Action): Chose an adjacent hostile figure. That figure may not voluntarily exit a space adjacent to yours until the end of the round.
3xp- If a Brawler at half health or lower, is attacking apply +1 surge to the attack results.
4xp- All Brawlers gain Reach, if they already have Reach they gain +1(damage) instead.
4xp- Exhaust this card during a figures activation that figure gains (2x Special action) If you have the (melee) attack type, perform 2 attacks. 2 Threat: Ready this card.
Cheers
Edited by sabsben
