As most of have seen, there are countless 'fix' threads. This isn't much different, mind you, but something I thought would be interesting. What if the humble Ion token was altered? As it stands, getting an ion token sends you drifting forward 1. But you are still able to fire and do actions.
What if the ion token could be assigned to particular cards? For example, being hit and assigned an ion token could be put on your ship card for the standard effect -OR- it could be assigned to an upgrade card, whether that is system, tech, cannon turret or astromech. Assigning an ion token to these cards prevents then from being used in a current round.
If ion tokens were removed at the end of the following round they were obtained, this idea could work. Abilities/upgrades that mitigate ion tokens still have utility. Disabling secondary weapons instead of the movement may be preferable to some, and all that needs to incorporate this change is a new ion token rule card.
Firing an ion weapon to disable a Twin Laser Turret may be preferable to the forward one default.
Epic huge ships, and affecting movement on large ships still would work the same way as currently, removing energy and requiring two ions to affect movement.
Question is who assigns the ion token to what? Likely the inflictor, but if this were to be incorporated, a pilot ability that lets the target choose would be conceivable.
This is all just a thought experiment, but what pros and cons can others foresee if the ion rules were changed?