Merry Christmas y'all! I finally finished the new cards, and am happy to introduce Iron Squadron, and Phoenix Squadron!















(When this bomb token detonates, the ship that moved through or overlapped this token rolls 2 attack dice, and suffers all <hit> and <crit> damage results rolled.) (Token is 25mm long, and 13 mm wide.)



Well, here they are. So I'll start with Iron Squadron.
So as far as pilots and crew go, R3-A3, as both a pilot and crew, and Jonner Jin play off damage. R3, as a pilot, simply cancels critical damage, and, as a crew, gives you actions whenever you get hit by an attack. Jonner Jin on the other hand can deliver a revenge attack, allowing him to fire at a higher pilot skill, and could prove tricky late game. His crew is a simple attack boost, since he is the muscle of Iron Squadron. Gooti provides an action economy to the YT-2400 by being able to copy a focus, evade, or target lock action. Along with that, her crew allows other ships at range 1 to copy your action. Mart is a unique one that you don't see often. His pilot skill boosts his defense if he faces the attack head-to-head. His crew, in contrast, allows you to activate at either higher or lower pilot skills, and will make enemies think twice about range 1 attacks.
Their's also a new, large ship only bomb, the Explosive Cargo Container. This bomb is not only always launched, but also does damage if the token overlaps a ship after it's launched, giving it a unique mechanic. It's explosive effect isn't anything special, but there's still the issue of why is this here for a ship with no bomb slot. Well, there's Sato's Hammer. This title give you an in-arc attack boost, but also requires you to equip an Exposive Cargo Container upgrade, lke the Mist Hunter.
Now let's look at Phoenix Squadron.
So Mart and Hera keep there respective abilities, but there's also Cleat and Duke. Duke may have a low pilot skill, but his ability to boost by taking a target lock, and to boost in reverse, could give him a needed edge. Meanwhile, Cleat gives friendly ships at range 1 a small attack buff. R3-A3 also makes another appearance here as a shield regen astromech, once again based on damage.
Then, if you make custom X-wings, an X-wing buff is basically a must. So I went with S-foils, but with a different boost. When in Attack Position S-foils give X-wings an attack boost by changing blanks to crits. This should help give an X-wing the punch it needs, but that's not all S-foils does. When is Cruise position, you can BoShek your own dial to adjust your maneuver, and make your X-wing more squirrelly. This maneuverability does come at a cost, since you lose any crits you roll.
I hope y'all like these cards, and can't wait to hear what y'all think. I'd also like to wish y'all a Merry Christmas, and a Happy New Year!
Edited by sf1raptor












(Note: Captured Shuttle is identical to Captured TIE.)






