Merry Christmas y'all! I finally finished the new cards, and am happy to introduce Iron Squadron, and Phoenix Squadron!
(When this bomb token detonates, the ship that moved through or overlapped this token rolls 2 attack dice, and suffers all <hit> and <crit> damage results rolled.) (Token is 25mm long, and 13 mm wide.)
Well, here they are. So I'll start with Iron Squadron.
So as far as pilots and crew go, R3-A3, as both a pilot and crew, and Jonner Jin play off damage. R3, as a pilot, simply cancels critical damage, and, as a crew, gives you actions whenever you get hit by an attack. Jonner Jin on the other hand can deliver a revenge attack, allowing him to fire at a higher pilot skill, and could prove tricky late game. His crew is a simple attack boost, since he is the muscle of Iron Squadron. Gooti provides an action economy to the YT-2400 by being able to copy a focus, evade, or target lock action. Along with that, her crew allows other ships at range 1 to copy your action. Mart is a unique one that you don't see often. His pilot skill boosts his defense if he faces the attack head-to-head. His crew, in contrast, allows you to activate at either higher or lower pilot skills, and will make enemies think twice about range 1 attacks.
Their's also a new, large ship only bomb, the Explosive Cargo Container. This bomb is not only always launched, but also does damage if the token overlaps a ship after it's launched, giving it a unique mechanic. It's explosive effect isn't anything special, but there's still the issue of why is this here for a ship with no bomb slot. Well, there's Sato's Hammer . This title give you an in-arc attack boost, but also requires you to equip an Exposive Cargo Container upgrade, lke the Mist Hunter .
Now let's look at Phoenix Squadron.
So Mart and Hera keep there respective abilities, but there's also Cleat and Duke. Duke may have a low pilot skill, but his ability to boost by taking a target lock, and to boost in reverse, could give him a needed edge. Meanwhile, Cleat gives friendly ships at range 1 a small attack buff. R3-A3 also makes another appearance here as a shield regen astromech, once again based on damage.
Then, if you make custom X-wings, an X-wing buff is basically a must. So I went with S-foils, but with a different boost. When in Attack Position S-foils give X-wings an attack boost by changing blanks to crits. This should help give an X-wing the punch it needs, but that's not all S-foils does. When is Cruise position, you can BoShek your own dial to adjust your maneuver, and make your X-wing more squirrelly. This maneuverability does come at a cost, since you lose any crits you roll.
I hope y'all like these cards, and can't wait to hear what y'all think. I'd also like to wish y'all a Merry Christmas, and a Happy New Year!
Edited by sf1raptor