
Today we take a deeper look at the mechanics of Horus Heresy, the two player board game set during the epic Battle of Terra, where the Warmaster Horus revealed the depths of his betrayal of the Emperor with an all out assault on the Imperial Palace. To date we've detailed the opening scene with the Bombardment and Corruption phases, and continued with a look at how units and Heroes are represented in the game. Today we're going to examine exactly how you command your units and Heroes into battle, whether your legions are racing towards a pivotal strategic objective or pressing forward with a relentless attack against the enemy. In Horus Heresy, all of these operations are managed by issuing and executing Orders.
information found on every card, starting with the name of the order at top and followed by the card's effect – a description of exactly what the player may do at the time this order is executed. For this card it should be obvious that the Imperial player will gain two new Tank Divisions and may bring them onto the board in a friendly or neutral factory area.
At the bottom left you'll find the green Starting Order icon. Both players begin the game with a small number of key orders at the ready, and the Starting Order icon marks every card that starts in your hand rather than in your order deck. Of course you will have many opportunities throughout the game to draw additional orders into your hand, gaining ever more exciting and impactful options as the battle rages on.
Keep your long-term goals clear in your mind as you act or you'll quickly find yourself overrun by a more judicious opponent. Horus Heresy places you and your opponent at the heart of the legendary Battle for Terra. This is war – and whether you play as the Emperor or as the Warmaster Horus, your forces await your command!
Horus Heresy is a board game that pits two players against each other to recreate the most famous battle of Warhammer 40,000's rich history, in which the Warmaster Horus's betrayal of the Emperor comes to its climax. Taking the side of either traitor or loyalist, players control a fearsome array of units, including the Emperor and Horus themselves. Brother fights brother, and the universe hangs in the balance!