In honor of International Table Top Day, we'll be blasting through the Twin Shadows mini-campaign in a single day.
Kicking off at about noon on Saturday and playing until the smoke clears.
Always room for more and happy to teach the game.
--JP
In honor of International Table Top Day, we'll be blasting through the Twin Shadows mini-campaign in a single day.
Kicking off at about noon on Saturday and playing until the smoke clears.
Always room for more and happy to teach the game.
--JP
Had a blast yesterday - 7 folks came in and out of the campaign to drive 4 heroes. Got to teach the game to 3 new players. Completed 3 missions - We'll be racking up the Finale on Tuesday night. The Rebels look awfully buffed going in, but we'll see!
--JP
Played our Finale last night - started off well for the Rebellion, but then they got bogged down in front of the last door. "Inspired Leadership" class deck worked very well with plenty of officers involved.
I think that the mini-campaigns ramp up abilities very quickly with 2 and 3 XP gains per mission. That allows the good buys to bring in more abilities. I think, with the large number of players (We had 8 players floating in and out playing the heroes.), we just didn't get the playing time to fully mix and match abilities between heroes. Still, had a great time.
Only question, at the end of the campaign was..... "When are we playing Hoth?"
--JP