The topic of bows and slings came up in an off-forum discussion. In general, some old-schoolers into a bit more verisimilitude have never like the way Bows were implemented in Talisman. Too much like a multi-shot Fireball with excessive impact based on Strength and a range that's just silly. We bantered back and forth about varied notions, but I thought I'd ask here if anyone has thought of something we haven't heard of.
Is there really a way to make a Bow (long or short)
- something different than a standard weapon,
- with some advantage (until arrows are used up)
- without firing shots over the top of woods and fields and plains to a target too far off to see?
Probably not for Talisman's simplicity, but it doesn't hurt to ask for the fun of it. We considered the following (not all to be used at once)...
- short bows allowing advantage in Battle, perhaps letting you be on the attack instead of attacked when drawing an Enemy or facing one generated by a space or card when encountering it.
- Long bows might have the same plus a one space range.
- Bows might although extra bonus in battle as long as one has arrows, but that part was iffy.
- Another option was to make a successful attack with a bow before battle to give you opponent a -1 or -2 in Battle.
- Have Bows be Craft based instead of Strength; use Craft in place of Strength against an opponent; or choose Strength or Craft against an opponents Strength.
- Arrows of course have to be purchased when used up, likely from the Blacksmith; 1G for up to 5... or maybe 2G if the advantage is hefty.
- Anyone with a bow is not allowed to carry more than 5; if you have some arrows left, the cost is still the same to replentish to a max 5.
I'll leave it at that and see what others have to say.