Dynasty Article is up

By Silver Crane, in Legend of the Five Rings: The Card Game

4 minutes ago, Daramere said:

The fan of province cards was on the " Showcase Page ," which is linked from the top of the sidebar on the main L5R product page .

that picture actually makes it look like a holding sits on a province and blocks personalities from getting there.

The article and cards all seem to make the most sense if you presume holdings are simply revealed on a province and remain.

Would naturally follow that there is a discard option at the end of a turn, stay tuned to find out more next week. >.<

Y'know, if they just used the same ol' familiar verbiage of "Region" or "Fortification" instead of confusing us old players with "Holding," we could've avoided all this speculative hullabaloo.

6 minutes ago, Sparks Duh said:

Of course it is. But my speculation seems to make the most sense based off of the info provided. ;)

So Brad Andres (or someone claiming to be Brad) just confirmed that Holdings eat Province slots for Dynasty cards on the L5R Discord. So that's certainly interesting.

17 minutes ago, KerenRhys said:

You may be right, but in that case, what would be the use of the Crab holding?

If it works this way, you can't have 2 holdings on the same province and you can't have characters coming in it either.

So, you have +2 defense to a province which only use would be the Province card. This Province card would have to be very strong with an action usable out of conflict to be worth the trade-off, since if it's not, I can avoid it until the end (remember, you only have to destroy 3 of the 4 provinces to be able to attack the stronghold - and you can't bring the holding to the stronhold).

Maybe those very strong provinces exist, but we what we have seen until now, I didn't see them.

But maybe I've missed something that would make that card worth it.

I notice that the Borderlands Fortifications' action doesn't specify a phase. Presumably, I can wait for you to attack, then use its action to move it to a province you're attacking, or wait for you to attack its province, then swap it with another holding that's even bigger.

Edited by JJ48

Ok, so my question still stands. What's the use of the Crab holding?

Edit: OK, read JJ48's answer after my post and I stupidly missed that the action may also be used during the conflict and not only during the Dynasty Phase. I stand corrected.

Edited by KerenRhys
3 minutes ago, Tetsuro said:

It's all starting to make sense now. I didn't lose honor for winning that duel, I just won that duel a little too dutifully. Maybe slack off next time a little, like an honorable Samurai would. :)

Maybe you were dueling for selfish reasons, most duels are for selfish reasons. Inflating yourself and acting out of accordance with your Daiymo might be glorious but it is not dutiful and is not honorable. Honorable actions can also be quite dishonorable. Hence be paradox that is the Scorpion. Dueling is inherently selfish...

Just now, KerenRhys said:

Ok, so my question still stands. What's the use of the Crab holding?

You have a face down card in one province and the crab holding in another.

Your opponent attacks the face down card.

With your first action you swap the crab holding and the face down card, gaining +2PS.

Your opponent bounces off.

You drink sake to celebrate your glorious defensive victory.

1 minute ago, KerenRhys said:

Ok, so my question still stands. What's the use of the Crab holding?

It can always be in the province your opponent is attacking (or at least one of them each turn depending on limits on actions) so it's a nice defensive buff.

2 minutes ago, MoZi said:

Maybe you were dueling for selfish reasons, most duels are for selfish reasons. Inflating yourself and acting out of accordance with your Daiymo might be glorious but it is not dutiful and is not honorable. Honorable actions can also be quite dishonorable. Hence be paradox that is the Scorpion. Dueling is inherently selfish...

"If I challenge their commander to a duel and defeat him, we can end this conflict without further loss of life or damage."

"Stop being so selfish!"

Kewl beans. Thanks Danwarr

1 minute ago, Tetsuro said:

"If I challenge their commander to a duel and defeat him, we can end this conflict without further loss of life or damage."

"Stop being so selfish!"

"But..."

"No buts! All that will accomplish is establishing a blood feud for generations to come, and prop up your own personal glory! If you really wished to end this conflict without bloodshed you'd have trained as a courtier so we could negotiate our way out of this mess!"

10 minutes ago, Danwarr said:

So Brad Andres (or someone claiming to be Brad) just confirmed that Holdings eat Province slots for Dynasty cards on the L5R Discord. So that's certainly interesting.

what is the invite link for the discord channel?

Edited by Silverfox13
Just now, Silverfox13 said:

what is the name of the l5r discord channel?

https://discord.gg/apanDPW

Edited by Danwarr
1 minute ago, Silverfox13 said:

what is the name of the l5r discord channel?

invite: https://discord.gg/zPvBePb

1 minute ago, Tetsuro said:

"If I challenge their commander to a duel and defeat him, we can end this conflict without further loss of life or damage."

"Stop being so selfish!"

That's not most duels. And also is completely contigent on the armies agreeing to do that (Aka the Daiymo). Any duel that someone enters in to without permission of their Daiymo would in some sense be dishonorable. That's just how Samurai work.

Most duels in the history of Rokugan occur without consent of the participants masters and over completely selfish and egoistic reasons. If they didn't there wouldn't hardly ever be any dueling. In a hundred years of rokugani history if all duels followed proper etiquette there would have probably been less than 100 duels.

Looking at Staging Ground, now that we "know" how holdings work, I can see the advantage for Lion swarm. By sacrificing 1 open province you gain the ability to buy an additional character every turn. Will likely be a 2 of in most Lion decks.

3 minutes ago, fyrm said:

"But..."

"No buts! All that will accomplish is establishing a blood feud for generations to come, and prop up your own personal glory! If you really wished to end this conflict without bloodshed you'd have trained as a courtier so we could negotiate our way out of this mess!"

"As you wish, my Lord."

"Are you being dutiful? What is with you today? I hope nobody saw that! Now let's have this battle where hundreds or thousands of us kill each other, which shouldn't spark any blood feuds at all."

I highly doubt Holdings will prevent future dynasty cards from being placed on them. People seem to point to the statement "While holdings can provide boosts, it is important to note that the more holdings you include in a deck, the less characters will be placed on provinces, limiting your options during the dynasty phase." without realizing that "in a deck" segment just means the percentage of a deck composition. If you include 10 holdings in your deck, that only leaves 20-30 other slots for characters (pending on minimum deck size).

Personal, good, cool, honorable skill of the duelist in question is on their card. Anything you add using Honor Dial is going beyond that, playing dirty. Want to be dutiful duelist? Keep your skill high, and bid only the minimum needed to win. You *can't* win? Bid 1 and lose honorably by bowing out of the hopeless duel, accepting the superiority of your foe.

1 minute ago, Tetsuro said:

"As you wish, my Lord."

"Are you being dutiful? What is with you today? I hope nobody saw that! Now let's have this battle where hundreds or thousands of us kill each other, which shouldn't spark any blood feuds at all."

Plot twist: "As you wish" guy us actually a ninja (Dread Ninja Goju, specifically); no true lion would have stopped to offer a duel when he could steamroll his opponent with tactics.

(Also, ashigaru don't have blood feuds. They exist purely for the will of the Samurai caste.)

2 minutes ago, Ultimatecalibur said:

Looking at Staging Ground, now that we "know" how holdings work, I can see the advantage for Lion swarm. By sacrificing 1 open province you gain the ability to buy an additional character every turn. Will likely be a 2 of in most Lion decks.

5 Potential buys a turn seems quite good.

Just now, Kubernes said:

I highly doubt Holdings will prevent future dynasty cards from being placed on them. People seem to point to the statement "While holdings can provide boosts, it is important to note that the more holdings you include in a deck, the less characters will be placed on provinces, limiting your options during the dynasty phase." without realizing that "in a deck" segment just means the percentage of a deck composition. If you include 10 holdings in your deck, that only leaves 20-30 other slots for characters (pending on minimum deck size).

It was confirmed they do prevent.

4 minutes ago, Tetsuro said:

"As you wish, my Lord."

"Are you being dutiful? What is with you today? I hope nobody saw that! Now let's have this battle where hundreds or thousands of us kill each other, which shouldn't spark any blood feuds at all."

"As you wish"? Oh, I see! It was actually going to be a duel of wits involving iocane powder!

1 minute ago, Danwarr said:

5 Potential buys a turn seems quite good.

Up to 6 in addition to 2 slightly tougher provinces if you get 2 out.

2 minutes ago, Kubernes said:

I highly doubt Holdings will prevent future dynasty cards from being placed on them. People seem to point to the statement "While holdings can provide boosts, it is important to note that the more holdings you include in a deck, the less characters will be placed on provinces, limiting your options during the dynasty phase." without realizing that "in a deck" segment just means the percentage of a deck composition. If you include 10 holdings in your deck, that only leaves 20-30 other slots for characters (pending on minimum deck size).

It was confirmed it does.

I don't understand the templace and I'm skeptical that the trade-off is worth it, but that's something we'll have to test and see when we'll be able to play.