Dynasty Article is up

By Silver Crane, in Legend of the Five Rings: The Card Game

47 minutes ago, DailyRich said:

Have they stated if you can play a second copy of a unique character if the first copy has left play due to its fate counters running out? I haven't seen a mention of uniqueness applying to the discard pile, just the home area.

Based on some of the other games I've played, I don't believe a Unique character in the discard pile would prevent other copies from entering play.

1 minute ago, JJ48 said:

Based on some of the other games I've played, I don't believe a Unique character in the discard pile would prevent other copies from entering play.

FFG's Game of Thrones LCG, which is the closest thing on the market to this, does not allow you to play a Unique character if it is already in your dead pile.
So not only is there precedent, but that precedent is in a similar game by the same company.

I'm not saying that's definitely what they're doing here, but it is certainly a strong possibility.

1 minute ago, Wispur said:

FFG's Game of Thrones LCG, which is the closest thing on the market to this, does not allow you to play a Unique character if it is already in your dead pile.
So not only is there precedent, but that precedent is in a similar game by the same company.

I'm not saying that's definitely what they're doing here, but it is certainly a strong possibility.

However, there is a distinction between the dead and discard pile in Thrones. Assuming you have both piles in L5R, I would assume running out of fate would put you in the discard pile.

16 minutes ago, Wispur said:

The Lion holding they showed seems to encourage a Swarm gameplay style by letting you cycle through the remaining holdings faster.
So I guess it just depends on how they design them.

I fully expect some of the initial holdings will be dead weight, and others will be staples in their decks.
I'm guessing the first couple "generations" of them will be pretty hit or miss until they find the right sweet spot.

Yes, but if you have a bunch of holdings and thats what you flip......

However, reincarnation is a very real part of Rokugani life. Not so in Westeros.

3 minutes ago, JRosen9 said:

However, there is a distinction between the dead and discard pile in Thrones. Assuming you have both piles in L5R, I would assume running out of fate would put you in the discard pile.

In the read more section, characters who run out of fate tokens are "discarded".

In today's previws, it looks like the assassination card discards the target, the Phoenix guy discards the target character.

18 minutes ago, Wispur said:

FFG's Game of Thrones LCG, which is the closest thing on the market to this, does not allow you to play a Unique character if it is already in your dead pile.
So not only is there precedent, but that precedent is in a similar game by the same company.

I'm not saying that's definitely what they're doing here, but it is certainly a strong possibility.

Conquest, which L5R inherits some design from, allows for uniques to be played after they are deceased and/or discarded. So there's precedent the other way as well.

Edited by the eigensheep
22 minutes ago, JRosen9 said:

However, there is a distinction between the dead and discard pile in Thrones. Assuming you have both piles in L5R, I would assume running out of fate would put you in the discard pile.

Just curious as to why you would think when a person who runs out of fate is not dead?

1 minute ago, Sparks Duh said:

Just curious as to why you would think when a person who runs out of fate is not dead?

They may have simply stepped out of the spotlight (e.g. a Battle Maiden retires in order to wed).

1 minute ago, Sparks Duh said:

Just curious as to why you would think when a person who runs out of fate is not dead?

Because by constant lines in the FFG articles that when a character leaves play due to lack of fate they are being called away to somewhere else, retiring, or some other reason they are no longer there. This isn't the exact wording, but they give several reasons as to why the character is leaving play that doesn't involve the character's death. I believe one such article actually even made mention of the possibility that the character's destiny may lead him back to you.

1 minute ago, JRosen9 said:

Because by constant lines in the FFG articles that when a character leaves play due to lack of fate they are being called away to somewhere else, retiring, or some other reason they are no longer there. This isn't the exact wording, but they give several reasons as to why the character is leaving play that doesn't involve the character's death. I believe one such article actually even made mention of the possibility that the character's destiny may lead him back to you.

lol. I get that. I was asking more in the lines of real world stuff. Not game mechanics. ;)

Just now, Sparks Duh said:

lol. I get that. I was asking more in the lines of real world stuff. Not game mechanics. ;)

Well in that case, in real world stuff, there is no fate but what we make. Therefore when you run out fate you don't die :P

In Old5R unique originally meant only one copy could be in play for either player. It was changed shortly afterwards and I couldn't imagine that would be something we'll see in Nu5R. It was truely a miserable experience of you played the mirror match and went second.

I like that starting clan is determined at random and high honor clans are not automatically allowed to play first. Although I'm not sure it will as big of an advantage in Nu5R.

1 minute ago, Ishi Tonu said:

In Old5R unique originally meant only one copy could be in play for either player. It was changed shortly afterwards and I couldn't imagine that would be something we'll see in Nu5R. It was truely a miserable experience of you played the mirror match and went second.

I like that starting clan is determined at random and high honor clans are not automatically allowed to play first. Although I'm not sure it will as big of an advantage in Nu5R.

Yeah but you could only have one unique card of that title in your deck.

I think Unique here is closer to the Singular keyword in Old5R.

Do province cards get replaced after flipping them or do they stay the whole game?

1 minute ago, muzouka said:

I think Unique here is closer to the Singular keyword in Old5R.

Do province cards get replaced after flipping them or do they stay the whole game?

it would appear you have 5 and thats it.

2 minutes ago, muzouka said:

I think Unique here is closer to the Singular keyword in Old5R.

Do province cards get replaced after flipping them or do they stay the whole game?

You can have multiple copies of a unique character, but only 1 in play.

3 minutes ago, Jedi samurai said:

You can have multiple copies of a unique character, but only 1 in play.

Exactly like the Singular mechanic: you can have 3 copies of a singular card in your deck but only 1 copy in play at any time. You can only have 1 copy of a unique in your deck in old5r.

18 minutes ago, Sparks Duh said:

Yeah but you could only have one unique card of that title in your deck.

Which made it even worse. In the days of 30 card decks the mirror match was abysmal. Nothing like driving 9 hours to have double elim matches that were over in two games that each went no longer than 4 turns. The only positive was that it really made people have to think about creative decks for fear of losing to people that were running the same cards.

9 minutes ago, muzouka said:

Exactly like the Singular mechanic: you can have 3 copies of a singular card in your deck but only 1 copy in play at any time. You can only have 1 copy of a unique in your deck in old5r.

Yes - misunderstood.

2 hours ago, Sparks Duh said:

lol. I get that. I was asking more in the lines of real world stuff. Not game mechanics. ;)

It does feel a bit odd with some clans like the Crab. (you are needed on the wall!) Maybe they are summoned to Toshi Ranbo. (sorry, No time for clan struggles, I have to go to the imperial court.)

I wonder if there will be cards that let you manipulate fate counters. Example "Doomed" Remove one fate counter from target personality. or "Duty to the Clan" Add one fate token to target personality. Lose one honor.

27 minutes ago, Robin Graves said:

It does feel a bit odd with some clans like the Crab. (you are needed on the wall!) Maybe they are summoned to Toshi Ranbo. (sorry, No time for clan struggles, I have to go to the imperial court.)

I wonder if there will be cards that let you manipulate fate counters. Example "Doomed" Remove one fate counter from target personality. or "Duty to the Clan" Add one fate token to target personality. Lose one honor.

Jade Tetsubo is already revealed, so I'm sure we'll get other cards that fool around with the counters: cards that move them, remove them, generate them, or convert them.

So I'm surprised no one talked about the confirmation that the bamboo on the strongholds and the bottom of cards is actually influence. I think a lot of people who played Netrunner expected this and they didn't eplain the system, but I bet it works the same way.

4 minutes ago, Silver Crane said:

So I'm surprised no one talked about the confirmation that the bamboo on the strongholds and the bottom of cards is actually influence. I think a lot of people who played Netrunner expected this and they didn't eplain the system, but I bet it works the same way.

I think it was called the day of the reveal. The only question about it was whether or not we would see dynasty cards with them or not. The article today confirmed they were Conflict deck only.

I think we need to see more Strongholds! You know, to see if those influence numbers change! For more days of threads and irresponsible speculation!

My prediction is that we will likely see the clans with lower starting honor have higher influence and/or fate values,.