I really wanted to use Sato for serious shenanigans in dice manipulation but I fee like I'm too shy on points to fit in what I need to make this work. I have to have a friendly squadron at distance 1 of the ship I'm attacking and I'm afraid I'll have super cool ships to take advantage of Sato's ability, but won't be able to make it work due to not being able to get my squadrons in place.
Sensor Net, Hyperspace Assault, Station Assault
52 Sato's GR75 + Comm's Net
65 Pelta Assault + Lando (try to keep it alive) Assault Proton Torps
95 Scout Frigate + Ord Experts, Electronic Countermeasures, Assault Proton Torps, Enhanced Arms (super long range side arcs)
128 Battle Cruiser + Vet Capt. Sensor Team, Spinal Arms, Mon Karren
Dash
Shara
Tycho
Even if I drop the Enhanced Arms, I'll only have 13pt and no bid. I fee like this needs some hwks or Jan to help keep Tycho alive
My other list looks like this
85 Scout Frigate + Raymus, OE, APT
83 Scout Frigate + OE, APT, DTT
67 Pelta Assault + Lando AConcussion Missiles
54 GR75 Sato, Comms Net, Bright Hope
49 CR90B Leading Shots, Dodonna's Pride
Han Solo, Tycho, Shara Bey
Superior Positions, Hyperspace Assault, Close Range Intel Scan