I've been running through different permutations of Leia lists and I'm currently weighing up a MSU variant with barely any fighter cover. I can't work out if I would be better served by A-wings or Z-95s.
Currently I'm looking at a 5xTRC90 list with a few extra upgrades sprinkled around. The Squads would be pushed by Bright Hope with Jamming fields (to give them a better chance of surviving an alpha strike). This could either push 3 squads natively (with Leia) or 4 if I add Expanded Hangars.
I absolutely must have 1x VCX in there, that's a non negotiable. After all that I have is points for one of the following permutations:
1) 2x A-Wings [8 hull, 6 Blue attack + 4 Blue Counter]
2) 2x Z-95s + Blount (if I reduce defensive upgrades on the flagship) [9 hull + 9 Red Attack inc. rerolls from swarm & Blount + defence tokens]
3) 2x A-Wings + 1x Z-95 (if I reduce defensive upgrades on the flagship) [11 hull + 6 Blue attack + 3 Red attack + 1x swarm reroll]
I don't expect this do do more than act as a brief speedhump and expect the squads and transport to die but the idea is to use them to run interference whilst the TRC-90s zoom around and do their thing. With Jamming field I hope to be able to send the squads a little ahead to attack, then catch up to protect them, or just to weather an alpha strike.
I've not put Z-95s on the table yet and imagine that they perform decently with swarm and Blount rerolls. Am I better with a couple of A-wings, just so there's less chance of getting one shotted and for the counter rolls, or putting more Z-95s in, with the corresponding risk of getting destroyed without ever firing?
If I don't take any squads or the transport then I've not got enough to equp a 6th TRC-90 with this build, so there's not much else for me to do with the points. I'm expecting to see Sloane TIEs out in force so would like a brief counter to them, at least.
Any thoughts based on maths, experience or just pontification would be welcome.