When I think of target lock, I imagine an X-Wing pilot bobbing and weaving to keep a Tie Fighter in his sights. Then the computer locks on and, bam, direct hit! From the films and early arcade games, this is the essence of Star Wars dogfighting.
I was also thinking of Fire Control System, and the power of losing a target lock only to immediately acquire it again.
So for me, target locking should be in-arc and should also be 'at risk' of being lost if you can't maintain a bead on the ship in question.
- You can only acquire a target lock on a ship within your firing arc.
- If a ship spends a round outside your firing arc, the target lock is flipped to 'at risk'.
- If the ship spends a second round outside your arc, the target lock is removed.
- If you manage to get the ship back in arc, the lock is flipped back to normal.
Probably wouldn't affect the game that much, as obviously you want to attack ships you have locked anyway. But I feel it would better represent what a target lock means.
Maybe also: if you damage a ship this round, you may not acquire a new target lock on that ship.
Edited by ayedubbleyoo