What happens when Thrawn becomes a commander?

By Shadow345, in Star Wars: Armada

On 5/3/2017 at 9:35 AM, Madaghmire said:

I love the theme here.

Hmmmm changing how objectives work... Like

"An additional objective is chosen and must be chosen from your selection of objectives, you are considered second player for the purposes of objectives"

Or something to that effect.

Edit: just think of a Thrawn on Thrawn games....

Edited by Lyraeus

Do you want Thrawn doing something with objectives?

Add CC objectives!!

23 hours ago, Alzer said:

There are many ideas jumping around, sometimes one or five get missed.

A friend I was discussing with yesterday offered up the idea that "when a ship activates, it may sacrifice one of its attacks to immediately allow another friendly ship to make an attack with any one of its arcs."

At base, very overpowered (flotilla-backed ISD getting 5 front arc shots would be bad...) so maybe an addition that states "a ship may only receive one additional attack each round" or the like.

I had actually designed a leia Organa card that worked very similar to this....

2356h.jpg

This was just a couple weeks before FFG released the spoilers for wave 6... they used the same art lol

2 minutes ago, Darth Sanguis said:

I had actually designed a leia Organa card that worked very similar to this....

2356h.jpg

This was just a couple weeks before FFG released the spoilers for wave 6... they used the same art lol

Oooh, I like the caveat that the original ship has to attack as well! And the once per round. hmmm..

It was designed to encourage large ships.... a liberty with gunnery teams and a free shot every round has a lot of potential, especially if all it takes is a combat GR to initiate, imagine using along side a salvation neb a couple GRs and a swarm of bombers

"Ouch time"

The most direct answer to the thread's title:

The Empire will enter the World's top 4!!

1 hour ago, ovinomanc3r said:

The most direct answer to the thread's title:

The Empire will enter the World's top 4!!

Let's not be hasty, we can start with top 8.

Admiral Thrawn:

When you would activate a ship, you may instead exhaust this card.

After a friendly ship finishes its activation, you may exhaust this card to immediately activate a friendly ship that has not activated this turn.

12 minutes ago, MasterShake2 said:

Admiral Thrawn:

When you would activate a ship, you may instead exhaust this card.

After a friendly ship finishes its activation, you may exhaust this card to immediately activate a friendly ship that has not activated this turn.

This would be amazing on the Interdictor.

Just now, Democratus said:

This would be amazing on the Interdictor.

Yeah, if that were his card, he would probably also say "This card can only be readied during the status phase"

Counter Rieekan

3 hours ago, MercIncBourne said:

Counter Rieekan

"The first time an enemy ship takes hull damage, immediately remove it from the table" 30pts.

4 hours ago, MercIncBourne said:

Counter Rieekan

"Your opponent's admiral has no effect" - 32 points

32 minutes ago, Valca said:

"Your opponent's admiral has no effect" - 32 points

What happens in Thrawn v Thrawn?

Just now, NobodyInParticular said:

What happens in Thrawn v Thrawn?

That's easy. Neither does anything.

Just now, Democratus said:

That's easy. Neither does anything.

Yep, it literally occurred to me seconds after hitting reply. I was in the middle of editing my answer. Basically you're paying 32 points so that neither fleet has an admiral.

I think this has been mentioned before, but just in case: The issue with this effect is that players that have paid 38 points (say) for an admiral around whose ability they have based their entire fleet suddenly find themselves to have wasted those points. Whilst this may be thematic for Thrawn, it is most certainly unfair to the players, as they now have a potentially worthless and unenjoyable fleet. Nobody would risk doing anything that depends on their admiral for fear they run into Thrawn, or they'll all take Thrawn. Either outcome stymies creativity in list design.

There were Thrawn clones in the EU yes? Why did they never have a Trawnbowl?

9 minutes ago, Forresto said:

There were Thrawn clones in the EU yes? Why did they never have a Trawnbowl?

There was only ever 1 clone, and he was killed whilst till in stasis/cryosleep/cloning tube.

51 minutes ago, Democratus said:

That's easy. Neither does anything.

Not exactly.

First player resolve before so first player's Thrawn works. Second player's one doesn't.

It changes something? No but is funny. :D

2 hours ago, Alzer said:

"The first time an enemy ship takes hull damage, immediately remove it from the table" 30pts.

Crazily op.

APT? Wohooo!

Interdictor obstacles suffle? Wreck them all.

Navigational hazards? Unplayable.

Ram-fleets? Nasty.

Maybe you would like to rewrite the wording. :D

40 minutes ago, ovinomanc3r said:

Crazily op.

APT? Wohooo!

Interdictor obstacles suffle? Wreck them all.

Navigational hazards? Unplayable.

Ram-fleets? Nasty.

Maybe you would like to rewrite the wording. :D

Oh, this one was totally a joke, hahaha. APT Raiders would rule the game.

Edited by Alzer

Once per round, before your opponent activate a ship you may choose one ship. He must activate it instead.

Or

Once per round, before your opponent activate a ship you may choose one ship. He must activate another ship instead.

:)