Howdy! Been making custom cards for folks in the 3d printing industry for the past few months, so I thought it was high time to put everything together into one spot so people could use the cards and offer opinions and all that jazz. DISCLAIMER: I playtest everything in hotac mini-games called gauntlet tests that I offer to my players as a way of getting extra experience before I put it to paper, but there will always be errata to fix stuff that might not be completely perfect right off the bat. This is just something I like to do when I'm not working or planning missions for my hotac campaign and everything you see here is made through the lens of a hotac player and coordinator rather than a competitive scene x-wing player. I make things to be tremendously challenging and offering unique abilities that make the ships nasty to face for higher level hotac players, so some of these are likely to be a mite or more OP. I'll try to post a few of these a day, but there are quite a few of them so it will take some time. ENJOY!
Yoda's fighter from the last few episodes of clone wars always intrigued me. There's scant little information of this little greet eta variant, and I got my hands on some 3d printed ones from alien luxury miniatures and needed to come up with some stats and abilities for the ship and the 3 smallest jedi council members I could think of. The Eta-3 I envisioned being made as a coordinator ship, designed to fly in tandem with the Eta-2's discreetly (given its even smaller size) and control the flow of battle with advanced sensors and communications equipment. It's role as more of a small support craft is represented in its additional shielding, evasiveness and the coordinate action along with the addition of shields.
Yoda is the lowest pilot skill of the 3 pilots for what I'm calling the Eta-3 Uroch-class Interceptor and there isn't much to indicate that he would be a tremendously good pilot, however, I tried to translate what we see him primarily doing in physical combat to starship combat... thus SPINNING! His being able to take 2 barrel roll actions and forcing the second roll to use the template of a green move that was chosen for him that turn offers up some very interesting conundrums. It forces you to pick a green move that was chosen from your dial this turn (so no r2 astromech shenanigans) This "limits you to using any of the 2 sharp templates or the 1 straight and gentles. Creates some very interesting maneuver choices and makes little yoda into a very difficult ship to keep pinned down.
Yaddle wasn't long in the jedi order after the clone wars started and there isn't any information on her piloting ability, but she was supposedly the undisputed master of a little known jedi power called morichro, which allowed her to slow her or an opponents bodily functions to the point of death. I initally made the green stop ability something which Yaddle could also choose to use on an opponent, but forcing away an enemies movement was just too powerful, so I relegated it to only affecting her. Still awesome to use and performing green stops is great fun ![]()
Even Piell is the only one of the three that's mentioned as being a skilled pilot and was known for his courage in the face of adversity, so he get's a very cool ability that allows him to move his ship within range 1 of an enemy that ends their movement with him inside their firing arc at range 2-3. This gives him the ability to close gaps to potentially outmaneuver closing enemies and to get himself out of or into harms way. In practice this ability is pretty wacky as it doesn't follow any maneuver template, you can just put him anywhere inside range 1 as long as you stay inside the enemies arc. Makes for a very slippery little ship that really needs to be approached with bombs, or overwhelming damage if you want to eliminate it.
Jedi Flight Tutor I made to give the Uroch an even more powerful coordinate action that allows you to target 2 ships and gives friendly ships you feed extra actions the option to perform a maneuver you chose on your dial this turn! Basically gives a ship something akin to slam and means that you can really get a squadron of ships moving around like crazy when you have an uroch with this mod on the table!
Came up with the Force of Will as the name of Yoda's personal Eta-3 and it allows you to swap your pilot ability with an enemies within range 3 on a hit or crit roll once per turn. Note that this doesn't go away at the end of the turn, meanign that you can swap around pilot abilities and swap enemy abilities around and royally screw with squad synergy as long as you're swapping alot of abilities ![]()
The dial is a lower speed terror. Hyper agile and fast for its size, but given the ship only has a primary attack value of 2 and the cheapest pilot is 29 points, the most you can ever see of these is 3 at once. In hotac, they make for incredibly difficult elites to face with the proper loadout and when combined with a mess of eta-2's make for an absolute nightmare to face.



























































