I play as the IP with three friends playing a 4-hero game. They all collectively decide the actions of the fourth hero (Gideon). Thus, with one hero to spare, I don't feel bad about withdrawing one of them.
Are wounded heroes too strong?
On 4/26/2017 at 2:46 PM, juice man said:Our Imp player has decided that Onar, with the Hand Cannon and Don't make me hurt you, has to go every game. This happened after Onar took out two eTroopers in one turn.
yet, the our IP has a hard time taking Onar completely out, due to his 3 allies heroics!