What is "unfun" about the game?

By Jadotch, in X-Wing

17 minutes ago, Quarrel said:

Or 4, with Autothrusters.

Played against him recently.

Aside from the fact that after all this time I know how to deal with him/whisper, he hasn't aged well. His 3 dice no TL keep focus for defense(or no repositioning) feel like a pea-shooter

29 minutes ago, Shadow345 said:

People who complain about the game when they're not winning instead of learning how to improve.

Just learn one small thing from each game you play no matter how badly you done. Don't gloat about winning either, even the winner can reflect and think about what they could have done better.

For me it's people who get so salty when they lose, they then go to list juggler for netlisting

Then in one-two months time, you go from a group where it's all experimental and 'fun' lists, to tournament-level lists every week

Ships bumping into each other, enemy or intentionally friendly. I signed up for a spaceship dog fighting game, not dodgem cars!

Yeah, I hate the idea of bumping/blocking as well, very surprised how prevalent it is. Other stuff that messes with the dogfighting feel too, like 360 firing arcs and turrets.

Things that mess with the basic decisions about which action to take. For example Fire Control System... get a target lock, use it, get it back automatically. Doesn't make any sense to me. I would actually rather target lock had to be in-arc and you lost it if you spent too long with the target out of your sights.

The idea of lists that are the best or must-use in the meta is not fun to me either. I just want to select a list of ships I like from Star Wars films and be confident they can hold their own. To be fair, this is more an issue online than in actual players I have met.

I don't have many complaints though, despite the above and losing most games I'm still having fun. The game mechanics are just so well designed.

not enough local players, and not enough time to run all the millions of lists my brain makes.

Honestly; for me the only "un-fun" thing I've encountered is when I started working with FLGS's to build our local scene. The money grabbing and backstabbing that goes on is ridiculous over toys. I'm sure it's not like this everywhere but locally there's a lot of squabbling over crumbs and it really started to kill things for me. I've ducked out of it recently and begun enjoying playing again for what it is. FUN! The who said this or who said that just makes me despair at humanity sometimes. I feel a bit gutted I've helped unleash this on our local community just by trying to build it up but... I'm off to play SPACESHIPS and forget about it all!

Going to a tournament (my only source of regular X-Wing) and being scoffed at for not bringing a meta ship filled list. Also being told that I won't have any fun because I'm flying something like a Punisher instead running a meta attuned hyper optimised ship/pilot.

Edited by Thunderchild
4 hours ago, ThalanirIII said:

You can fly casual and fly meta at the same time, there's no reason they need to be different things. There's nobody forcing you to fly meta or not.

Most important is to agree with your opponent what you want to do with a game. I.e. thematic, meta, list testing, or whatever. You both want the same thing so it's fun.

My point wasn't "don't fly meta". My point was "if meta doesn't do it for you, and you don't like it, fly something else."

I have list tested meta things before, and I've still had fun with it. I just don't make it my primary habit.

6 minutes ago, Thunderchild said:

Going to a tournament (my only source of regular X-Wing) and being scoffed at for not bringing a meta ship filled list. Also being told that I won't have any fun because I'm flying something like a Punisher instead running a meta attuned hyper optimised ship/pilot.

Once again, I've not seen anyone scoff at people for the list they take. And you can have fun with a punisher but it's not a good ship - there's a difference.

1 hour ago, Smutpedler said:

Honestly; for me the only "un-fun" thing I've encountered is when I started working with FLGS's to build our local scene. The money grabbing and backstabbing that goes on is ridiculous over toys. I'm sure it's not like this everywhere but locally there's a lot of squabbling over crumbs and it really started to kill things for me. I've ducked out of it recently and begun enjoying playing again for what it is. FUN! The who said this or who said that just makes me despair at humanity sometimes. I feel a bit gutted I've helped unleash this on our local community just by trying to build it up but... I'm off to play SPACESHIPS and forget about it all!

My god I saw this too...

LGS1: "But...but... they make 10% off AND a fidelity card too!"

LGS2: "And they don't get/sell on ebay their store kits, and their tournaments are insanely expensive(that one's true) and during game night if magic players show up they have to leave them the table!"

ME: "PEW PEW?"

The way turrets are implemented

The way ordnance Works, or rather, doesn't

TLTs

Rebel Regen

The lack of proper playtesting/game balance control (I'm looking at you JM5K)

Red dice creep and no-brainer upgrade cards, seriously - over 80% of my upgrade cards are NEVER used, even in casual play.

What is fun?

Trying to guess your opponent's maneuvers

Hoping for that single die roll at the end of a close game - to be in your favour

Selecting the best sequence of actions and maneuvers, and to see it pay off 2+ rounds later

Arc-dodging, regardless of how ineffective it has become, is still a lot of fun

19 hours ago, Warlon said:

TLT.

The stupidest designed card I've ever seen alongside the original X7.

Aside from that everything is peachy.

Can't agree. Learning to defeat Quad-TLT list(s) was some of the MOST FUN I've had playing X-Wing:TMG!!!

(1) TLT got you down? Miranda TLT took a dump in your lunchbox? Learning to beat those lists sounds like FUN too.

13 hours ago, mkevans80 said:
  1. Kylo. F#ck that guy.

People are such asshats to each other, often with little to no provocation.

I don't know, but I think you owe Kylo an apology.

5 hours ago, ThalanirIII said:

I didn't say losing is not fun, I said winning is *more* fun. Nothing wrong with losing, but I prefer to win the games I play.

I guess I am truly lucky in that I really don't care. Fun and memorable is what I'm after.

Quad TLTs. They require no real strategy, and are boring to play against and to watch. Everything else I can deal with.

I do wonder how many more waves it will be before we enter Attack Wing style list building. I mean, we are almost there with the Ghost + shuttle + Ashoka lists as the only source of damage is the Ghost.

For example:
Bioship Beta - A: 6 E: 2 H: 5 S: 6
Action: Evade, target lock, Scan (reduce agility of target) + Regen
Captain - Khan (PS8) Ability - Always matches the pilot skill of the highest on the field if Khan isn't already the highest.
Lure EPT - Basically Intel Agent
Organic Conduits - Adrenaline Rush

Shuttle - A: 1 E: 2 H: 2 S: 2
Action: Evade + Scan
Improved Deflectors (Zeb's pilot ability).
Cloaked Mines (Deploy within range 2 of you Prox mine that explodes if someone gets within range 1 of it.)
Stasis Field - Target ship within range 1 - 2 loses all shield tokens and cannot attack this round. You also lose all shields and cannot attack this round (Your shields come back the next round though.)

And here is the kicker!
U.S.S Hathaway - A: 3. E: 1. H: 4. S: 3
Ability: Push the limit
Actions: Evade. Focus. Target Lock. Scan
Captain Kor - PS8. Add additional modification slot. When you attack, re-roll dice equal to your amount of upgrade cards.
EPT: CHoose a enemy ship, make them change their dial to a one striaght.
Crew: Wolf - Veteran Instincts
Crew: Sakonna - Add another torp slot. All torps cost - 2
Torp: Upgrade Phasers - Plus 1 attack dice
Torp: Type 8 Phases - Plus 1 attack dice
Torp: Tactical Station - Add another torp slot. Disable to add 1 attack dice. Discard to add 2 attack dice.
Admiral: Boost.
Cloaked Mines (See shuttle)

Those three ships, one which does NOTHING but objectives and reduce your agility (Shuttle) is bang on 120 points. The Hathaway, which is a 22 point ship has 35 point of upgrades. HOWEVER:

This list:

Is always the highest pilot skill.
Can see your dial
Can boost prior to moving as a free action
Can change your dial.
Re-rollable attack dice
Mines
Reduces your agility (which is mostly one or two anyway)
Has two ships capable of consistently putting out 6 attack dice, even 8 for one round.

In X wing, we have most of that already. :(

16 hours ago, ScummyRebel said:

We often just play regardless of time limit until one player wins or one player concedes.


I find the time-limit to be one of the best parts of the game, since any (100pt) game running longer than 75 minutes is probably one that needs to end anyways. We do a weekly casual night of pick-up X-Wing here, and I'm always surprised at how many of the games go for 1.5-2.0 hours because each player is down to a really hard-to-kill ship and they spend turns futilely flying past one another.

To each their own, of course, but even back in Wave 1 I quickly learned I don't like the long, slow endgame of something like Luke+R2D2 vs Vader, where neither ship can kill the other in a reasonable amount of time.

2 hours ago, Thunderchild said:

Going to a tournament (my only source of regular X-Wing) and being scoffed at for not bringing a meta ship filled list. Also being told that I won't have any fun because I'm flying something like a Punisher instead running a meta attuned hyper optimised ship/pilot.

You get scoffed at in Bristol? That surprises me. It's a very creative x-wing scene. If anything I'd anticipate someone getting scoffed at for running an all meta list.

Jumpmaster 5000. That's all I've got.

1 hour ago, Vargas79 said:

You get scoffed at in Bristol? That surprises me. It's a very creative x-wing scene. If anything I'd anticipate someone getting scoffed at for running an all meta list.

Which is why it was such a shame when it happened, I'd never met the guy before so was really taken aback when he commented "That will get you nowhere" and "Nothing to worry about there" after taking a look at the squad I had brought to the table. I'm familliar with the majority of the local players and you're correct when you say that they certainly defy the current meta. I've not encountered the guy since luckily but I can't forget how the encounter sucked all the fun out of that days event.

4 hours ago, AllWingsStandyingBy said:


I find the time-limit to be one of the best parts of the game, since any (100pt) game running longer than 75 minutes is probably one that needs to end anyways. We do a weekly casual night of pick-up X-Wing here, and I'm always surprised at how many of the games go for 1.5-2.0 hours because each player is down to a really hard-to-kill ship and they spend turns futilely flying past one another.

To each their own, of course, but even back in Wave 1 I quickly learned I don't like the long, slow endgame of something like Luke+R2D2 vs Vader, where neither ship can kill the other in a reasonable amount of time.

I guess the one nice thing about Epic endgames is that it winds up being multiple ships vs. 1-2 holdouts and it is fairly obvious that, while the losing player can fly around a lot, there's no way he's gonna pull a rabbit out of the hat.

People laughing at lists that aren't meta.

People's dislike of Marksmenship (I like it.)

The people who they'll leave if ship X, Y, or Z is added to the game because they hate it.

That's it really.

Really only one. Whiny players. Whether they win or lose they whine

I'm not talking about a good post mortem of a game. I'm talking about "I would've won but... Fill in whatever you want.

Losing a ship in one turn. I know its a common thing, I know its enjoyable to do, it just feels really bad! Especially if the ship didn't get to do anything yet! Oh well!

The only thing that I genuinely dislike though is the Authoblaster Turret, Fire Control System Ghost. Not being able to defend AT ALL with over half the ships in the game feels horrible. Even getting to roll one meaningful green dice feels better than this! I have only played against it once, but baring the rare tournament I go to, I would refuse to play against it.

Personally, I don't like overly complex builds that rely on huge combos in order to work.

Just seems to take away from the core gameplay of out flying your opponenent by sometimes becoming a game of stacking cards like Magic. These combos also encourage net-lists, which I find unfun to fly against as you know it is completely unoriginal.

Unfun? Cold dice. I mean, putting thought into your list, strategic flying ideas, synergy and carefully selected upgrades being completely wrecked by awful, awful roll results. I've double blanked with target locks on more than one occasion. I've lost A-Wings at R3 through asteroids too. Can't be helped, but it can leave you feeling discouraged.

On a more whiny and personal note, being an Ion victim can be the antithesis of fun. Having a favourite ace slow rolled off the board is deflating. Having it happen in consecutive games is infuriating. Although that's really branching into NPE rather than core "unfun".

3 hours ago, Procastination said:

Unfun? Cold dice. I mean, putting thought into your list, strategic flying ideas, synergy and carefully selected upgrades being completely wrecked by awful, awful roll results. I've double blanked with target locks on more than one occasion. I've lost A-Wings at R3 through asteroids too. Can't be helped, but it can leave you feeling discouraged.

I am still miffed at that last round in the last Regional I went to. I had 5 Z-95's and Xizor w/ FCS and I couldn't even get that Decimator to half hull after 6 rounds of shooting!!!

Wait...does that put me into the whiny and sore loser category? Dang! :P