What is "unfun" about the game?

By Jadotch, in X-Wing

Overall I really enjoy playing X-Wing, but what are some not so fun aspects about the game? I am not talking what is overpowered, but what makes the game drag down.

I am a rebel player, when I play casual I rarely use a stress hog/mule or rebel regen. Just because I see it as annoying to the other player. Stress is a good aspect of play, but when abused it just falls into that category of "not so fun" for me.

Your thoughts?

My biggest complaint is not getting to play.

My second biggest complaint is all the "we have to Nerf XYZ" threads.

These are both unfun. Just got to go spend my Sunday afternoon playing game after game flying ships. It was awesome! No complaints about nerfing or rules, just some folks flying around having fun with their list ideas.

If I had to pick a game mechanic as "unfun", I'd point to the growing trend of combinations of upgrade cards that can make the game feel like a card game first and minis second. However that complaint is less of an issue for me as my collection grows because I want to fly more and different little plastic spaceships. Not really pressured to buy "for the cards" when you've got plans for how you'll use the model.

I mean, I'll be flying a G1A of all silly things in my list at Campaign Against Cancer. And it's not even 4LOM or Zuckess!

My 2 cents about "unfun" game experience. Choose a game because it is about ultracool Star Wars space combat with simple but very efective rules.

Then one day you look around and no Darth Vader, no Luke, no Dutch, no Backstabber, much talking about "timing" and "synergies" and...

Then "riiiiiiing". 0645. Time to wake up. Only a bad dream. Take it easy. This is Star Wars. Peeeew peeeeeeew.

Lack of time to play. No further complaints.

I don't like the sales strategy. Having to buy ships I don't need to get little pieces of cardstock I do need is obnoxious. Especially when they have enforced rarity despite the opportunity to enclose popular upgrades with multiple ships. Which, of course, is why I've never gotten into the tournament play for the game. I shouldn't have to buy $250 worth of miniatures to play with $60 worth of miniatures. If I'm going to spend hundreds of dollars on little plastic toys, I should be able to play with all or most of them.

I don't like losing. I prefer to win. :D Doesn't everyone?

That said, I don't find anything NPE-ish at all at the moment, because I try to take a positive attitude into games like "step 1 is kill ___ while avoiding ___. Step 2 is kill ___, and repeat until step x: win, and be happy!"

1 minute ago, VaeVictis said:

I don't like the sales strategy. Having to buy ships I don't need to get little pieces of cardstock I do need is obnoxious. Especially when they have enforced rarity despite the opportunity to enclose popular upgrades with multiple ships. Which, of course, is why I've never gotten into the tournament play for the game. I shouldn't have to buy $250 worth of miniatures to play with $60 worth of miniatures. If I'm going to spend hundreds of dollars on little plastic toys, I should be able to play with all or most of them.

There is no enforced rarity about cards, FFG doesn't do that for X wing. Some sets are out of print, but everything cycles back in. K wings are out of stock for now, but not because they want to remove them from the game temporarily! It's not a card game where it's cheap to run off many copies of an expansion, because there's a ship involved which is moulded.

In each expansion FFG has a constant number of cards, generally 4 pilot and 6 (I think) upgrades - each pilot is worth 2 upgrades (see Fang Fighter) and so they have a limited number of slots to fit in the 'popular' cards. So they can't stick in Autothrusters into the Fang Fighter because they have Fearlessness + Concord Dawn title filling those slots. On top of that, FFG release many cards in OP packs which you get as participation prizes for tournaments (such as C-3PO).

If you buy $250 of miniatures, you get to play with $250 of miniatures - either all at once, or $60 at a time. That's your choice. If you don't have autothrusters, ask somebody if you can borrow one before playing a tournament. If you really want to run Wes Janson, ask around for someone with a rebel transport to loan you his base card. Etc.

The old debate about upgrade cards... Like walking in circles. Like some bad karma.

Buy the minis you want. Play as you want.

TLT.

The stupidest designed card I've ever seen alongside the original X7.

Aside from that everything is peachy.

Just now, Warlon said:

TLT.

The stupidest designed card I've ever seen alongside the original X7.

Aside from that everything is peachy.

I'd say a high-accuracy low damage weapon is quite a nice addition to the general rule of "accuracy = damage" this game has. It's implementation seems off (according to some people) but that's different. The concept is brilliant.

The game is fantastic, and I'd echo the though that not having the time/ability to play is the only real "unfun" thing.

Kylo. Kylo is not fun.

Well set up and transportation is one thing. Dealing with a meta that destroys any conventional list, that deals with just dials and rolling dice without extensive upgrades bringing power creep.(think BBBB, Z-95 lists). It seems now that the meta requires you to bring in some rather exotic lists like snap-juke green-wings and TLThuglife, patranni and so on. Biggs is now the only X-wing, Basically Biggs is X-wing and X-wing is Biggs, there are several ships that are just uncompetitive. And there is a lack of variety except for 100 point competitive standard.

I would like it to be more beer and pretzel but bringing a beer and pretzel list to meet a net list just results in crushing defeat and worse you never had a chance as you couldn't modify dice or even roll dice any more (because of abilities and upgrades that prevent such stuff). It is really annoying where you get attacked, can't modify your green dice and worse that dice get moved to a focus when you can't get a focus token or spend one. Or you get someone in arc but can't make attacks because Biggs moved into arc (at same range) or Kylo flips a blinded pilot on you at Pilot Skill 10.

Edited by Marinealver

How about saying what IS fun?

Yeah, talking about that is no fun. Grumpy griping is so much more fun!

The most un-fun part of the game for me is spending an hour out flying and out guessing my opponent and still losing because his cards said so and not the skill or dice.

I don't like it when who won or lost happens in the list building step. There are some lists/ships that are very rock/paper/scissors. You either have the tools to beat it or it beats you....as long as each player flies at least mediocre.

I don't like turrets. I wish they all worked like the Lancer... its mobile arc is great and keeps the guessing game/flying well alive. I don't mind rear arcs.

There's a lot I don't enjoy about the game.

- The players I've encountered at competitive levels are mostly rude, aggressive, and not fun to play games with.

- The lack of "iconic" ships in the game. I bought in wanting to see TIE Fighters and X-Wings when I went to the store to play. Instead, I see people flying stuff that the common store goer doesn't know if it's Star Trek or Star Wars.

This is just to name a few.

The only thing I dislike about this game is forgetting to utilize abilities/take an action/etc.. stuff like that. Where it can end up costing you a lot.

Otherwise, I love the game in its entirety. I got to join in after Episode 7 released. So I came in when there was a lot to choose from. Kid in a Candy shop.

2 minutes ago, ricefrisbeetreats said:

There's a lot I don't enjoy about the game.

- The players I've encountered at competitive levels are mostly rude, aggressive, and not fun to play games with.

That's a bummer. I've never had that experience with X-wing. If someone is a little intense, I just try to kill them with kindness/humor/poison until the atmosphere is more to my liking.

Hopefully your fortunes change!

7 minutes ago, ricefrisbeetreats said:

The players I've encountered at competitive levels are mostly rude, aggressive, and not fun to play games with.

I'm kinda with you. At the big events as Swiss moves along I tend to find the smaller the table number the more rude and aggressive the players.

I've been lucky. On those occasional moments I'm up at the small number tables either playing or watching a friend, my opponents have been great. But often those to either side have been shockingly rude. Sometimes when at the cut tables (like 4-2 system open tables) the fatigue and "do or die" feel to the games can bring out the worst (though my opponents have again, been great).

Other than that, competitive play has been relaxed, fun, and I've really enjoyed it's lack of TFG moments and making friends.

There is no

enforced rarity about cards, FFG doesn't do that for X wing. Some sets are out of print, but everything cycles back in. K wings are out of stock for now, but not because they want to remove them from the game temporarily!

I think you misunderstand what forced rarity means. It means that there's no reason that Autothrusters only came with StarVipers, or TLT only came with K-Wing other than FFG has intentionally limited the number of places you can acquire those cards. If I want that card, I have to buy one specific ship, whether or not I need or want anything else in that pack. Paying $15 for a piece of cardstock is lame. X-Wing is basically one continuous micro-transaction if you want to compete at tournaments.


The 2016 Worlds winner used two ships from the same expansion pack. They actually bought 11 ships. The Runner Up got a bargain. He only bought 8 to play with 2 ships.

Really slow games.

I don't mean players that deliberately slow play. I mean someone picking a list that requires an awful of thought to play, and then taking it to a tournament before they're ready to.

I get that your K-Wings have 50 different places each to choose where to drop their bombs, but it shouldn't take you 5+ minutes to figure it out Every. F***ing. Turn.

It's always at local-level events with about 30ish players. I go to those, get bummed, and stop playing for months. I play pretty relaxed. "Oh, you forgot to take your action? Go ahead, just take it." God forbid I do the same thing in the same match. Then I hear, "Hey, we're playing a tight game here." Then they'll slow play, then intentionally try to draw the game if they can't win or whatever else they can do to get you to drop or give them the win. It's embarrassing.

I don't like the basic mechanic that bigger and heavier guns have a higher chance of hitting agile ships.

Also not a fan of the fact that generally the more powerful ships are not well known from the movies.

Both these 'complaints' contribute to my feeling that the game could be more like the movies' fights between starfighters.

Finally I'm not very fond of the way the game is sold (no separate cards etc. and more importantly no campaign-based expansions & few missions that simulate movie scenes).