I generally hate people coming up with alternate rules for things. It smacks of people thinking they are somehow better than the designer. But as gamers it's a hard tendency to avoid. We are planning another Corellian Conflict soon and it had me thinking on 2 of the campaign's weaknesses: the snowball and the repetitiveness of playing the same fleet over and over. In the process of brainstorming I came up with the following idea:
"PLAY ALL THE THINGS MODE!!"
Each side builds 8, 400 point fleets, one for each Admiral. Every ship title must be used somewhere. Every unique squad must be used somewhere.
The one upgrade for starting ships rule is removed. Instead, you may only take a second copy of an upgrade card once at least one copy of every upgrade of that type is being used. You may only take a third when 2 of each are being used, etc.
A similar rule applies to ship variants. You must have roughly equal numbers of each variant for a ship. You can only take a 3rd CR-90a when you also have at least 2 CR-90b's.
Only Refit points can be used to un-scar ships and can only be used on fleets that did not participate in a game that round. A fleet can't be used 2 rounds in a row. So, a trashed fleet may have to sit out a few rounds to lick its wounds.
Resource points are divided 8 ways and can only be used to build up the fleets.
Show of Force is available to both players. Each destroyed station allows a player to permanently destroy one scarred ship or (two scarred squadrons) that is not in a game this round. Each station that survives allows a player to un-scar a ship for free. It would take 2 stations to destroy/un-scar a large ship.
Hyperlane Raid is available to both players. Each ship with an objective token destroyed by the 1st player reduces the amount of resource Points available to the second player for that turn.
Edited by shmitty