Can you make 3 Arquitens work?

By Norsehound, in Star Wars: Armada

3 minutes ago, xanderf said:

Maybe for 3 ships, but 6? Now we're talking 24 pts - not to mention the difference between 'possible to do' and 'goes over 400 pts'.

(Second person to mention anti-squadron, though! Man, I'd really love to play your opponents, who obligingly move their squadrons out of your MASSIVE side arcs so that you can still shoot at them after taking shots at ships...)

Maybe for 6, though I doubt I'd ever run 6... seems spammy to me... but the idea of slaving turrets makes sense the larger your numbers are.

as for squads, you'd be surprised who you can target when ships get into the mix lol

I thought kittens were better in masse. I even recommended 1 or 3. I have 2 and as of now (pre testing) I have no idea what I'm supposed to do with them.

What are actually good uses for kittens? (STILL, haven't gotten to play them or the nice builds @Ginkapo made for me to git gud. Sigh. Btw, thanks. )

With Reinforced Blast Doors and judicious use of defense tokens, Arquitens can be surprisingly difficult to kill for a small ship.

I've had the best luck using them in groups of 3-4 with Jerjerrod (3 in normal fleet, 4 in CC fleet).

Take a Nav token on the 1st turn and never worry about the Navigate command again. I tend to alternate between CF for extra dice and Engineering to repair JJ damage.

Edited by Democratus

So. What's better for mass kittens. JJ or Vader (with EA)? Including costs and stuff.

1 minute ago, Blail Blerg said:

So. What's better for mass kittens. JJ or Vader (with EA)? Including costs and stuff.

My impression is JJ and DTT. It doesn't match Vader/EA, but the huge savings allows a much more powerful squadron component, and JJ's agility frees up commands a lot

3 minutes ago, Blail Blerg said:

So. What's better for mass kittens. JJ or Vader (with EA)? Including costs and stuff.

I worry about how predictable Arquitens are without JJ. They can only travel in a straight line unless they use a Navigate command.

Knowing where a ship will be at the end of a turn is pretty powerful information.

Edited by Democratus
Just now, GiledPallaeon said:

My impression is JJ and DTT. It doesn't match Vader/EA, but the huge savings allows a much more powerful squadron component, and JJ's agility frees up commands a lot

Duly noted.

How many kittens do you think one should buy? 0,1,2,3,4?

I'm thinking of getting a 3rd.

Just now, Democratus said:

I worry about how predictable Arquitens are without JJ. They can only travel in a straight line unless they use a Navigate command.

Do you think the JJ style is better vs harder opponents cuz you have more options? (And points for squadron compliment? )

What do you pair kittens with beyond other kittens? Bombers? Demo? Large ships? ISD, VSD?

6 minutes ago, Blail Blerg said:

Do you think the JJ style is better vs harder opponents cuz you have more options? (And points for squadron compliment? )

What do you pair kittens with beyond other kittens? Bombers? Demo? Large ships? ISD, VSD?

My list is 3 Arquitens, 1 or 2 Gozanti, and a core of elite squadrons (Zertik/Bossk/Jendon/Steele/etc.) for anti-squad work.

My favorite Objective with JJ is Navigational Hazards. You will *never* land on a rock.

Keep in mind that I am by no measure an elite player. :)

Edited by Democratus
Just now, Democratus said:

My list is 3 Arquitens, 1 or 2 Gozanti, and a core of elite squadrons (Zertik/Bossk/Jendon/Steele/etc.) for anti-squad work.

My favorite Objective with JJ is Navigational Hazards. You will *never* land on a rock.

Ooooh. can you pair that with a generic lambda for strategic?? Wait. You an't move rocks with strategic. lmao.

How do you feel about the 3 kittens for damage? What happens if you go up against a very powerful list? Either mass squadrons or like MC80 bruiser lists.

2 minutes ago, Blail Blerg said:

Ooooh. can you pair that with a generic lambda for strategic?? Wait. You an't move rocks with strategic. lmao.

How do you feel about the 3 kittens for damage? What happens if you go up against a very powerful list? Either mass squadrons or like MC80 bruiser lists.

My last outing I used these squadrons:

1 Colonel Jendon ( 20 points)
1 Lamda-class Shuttle ( 15 points)
1 Zertik Strom ( 15 points)
1 Maarek Steele ( 21 points)
1 Bossk ( 23 points)
1 Valen Rudor ( 13 points)

The strategic did come in handy with Fire Lanes. Akbar's extra dice don't contribute to that Objective AFAIK.

When faced with a big, tough ship I usually try to avoid it and kill something else. If I must attack the pickle (or an ISD) the two Intel Officers come in handy over time.

Just keep JJ'ing to open the distance and remember your RBDs!

6 minutes ago, Blail Blerg said:

Ooooh. can you pair that with a generic lambda for strategic?? Wait. You an't move rocks with strategic. lmao.

How do you feel about the 3 kittens for damage? What happens if you go up against a very powerful list? Either mass squadrons or like MC80 bruiser lists.

I have two and a Vassal list with three so I'll get back to you. For dealing with MC80/ISD lists, I have CRIS as my red objective, with Jonus and Dengar in the squadrons. If you're forced to fight, the strategy is the same, hammer them over time with IO and CF, and maintain huge distance so they can't close effectively. My squad complement is even heavier than Democratus'. Let me get off my phone and I'll post it. Alternatively if you dig through here it's Blockade Squadron, V2A is current.

Edited by GiledPallaeon
Stupid phone

I'll wait. What kind of attacks do you tend to get on the Arkittens as you run? 1 shot only? CF? Alternate between CF and repair for shields to JJ?

Use the squadrons to also hammer down the big bruiser? Using the gozanti's to command?

Btw. Is Jendon really that good? Seems like he just gives you another Maarek or Bossk attack that has to be in Range 1.

1 minute ago, Blail Blerg said:

Btw. Is Jendon really that good? Seems like he just gives you another Maarek or Bossk attack that has to be in Range 1.

Range 2, my friend. :)

It's a pretty good distance for this power.

AAAZZ Moffy J - s6Strat b0

Faction: Galactic Empire
Points: 400/400

Commander: Moff Jerjerrod

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 73 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 73 total ship cost

Arquitens-class Light Cruiser (54 points)
- Captain Needa ( 2 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 68 total ship cost

Gozanti-class Cruisers (23 points)
- Agent Kallus ( 3 points)
- Expanded Hangar Bay ( 5 points)
= 31 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Moff Jerjerrod ( 23 points)
- Comms Net ( 2 points)
= 48 total ship cost

1 Maarek Steele ( 21 points)
1 Zertik Strom ( 15 points)
1 Bossk ( 23 points)
1 Lamda-class Shuttle ( 15 points)
1 Captain Jonus ( 16 points)
1 Ciena Ree ( 17 points)

Card

11 minutes ago, Blail Blerg said:

Btw. Is Jendon really that good? Seems like he just gives you another Maarek or Bossk attack that has to be in Range 1.

Jendon is legit.

Oh you're rightt range2. Is it good? Is it 20 pts good? Especially if I have another lambda already for strategic

Edited by Blail Blerg
11 minutes ago, Blail Blerg said:

Oh you're rightt range2. Is it good? Is it 20 pts good? Especially if I have another lambda already for strategic

Do remember that he doesn't forward his own Flight Controllers buff, if he was activated that way - but with that slight limitation, yeah, he's pretty good. Especially if you fly him with someone like Stele - you are basically getting a second Maarek Stele for 20 pts instead of 21, an Stele is a good buy at 21. Stele + Jendon is definitely a thing.

24 minutes ago, xanderf said:

Do remember that he doesn't forward his own Flight Controllers buff, if he was activated that way - but with that slight limitation, yeah, he's pretty good. Especially if you fly him with someone like Stele - you are basically getting a second Maarek Stele for 20 pts instead of 21, an Stele is a good buy at 21. Stele + Jendon is definitely a thing.

Or Vader or Bossk, or anyone else who hits like a truck. He's in my experimental Rhymer/Decimator builds because most have a Vader escort, and Jendon lets me grab either another Vader shot or another Decimator shot on the cheap as required.

As far as attacks are concerned, I gun for double arcs, especially on turns with CF dials, but I don't get myself killed for them. Alternating CF and Engineering does well, provided you're not being outflanked, which with practice you start seeing coming early enough you might not be able to fly out of it, but you can switch the command dials pretty quickly. DTTs as rerolls you can have take-backsies on is great, really does improve damage ouput to or slightly above averages. I'm wary of TRCs just because I like having the singular evade for defensive purposes, but on a Needa Arq it's great. Some opponents also tend to target the evade when they only get a single accuracy, so it's not always used either. Jonus helps a lot since he lets you turn blanks into accuracies in a pinch, so you get something out of most dice unless you completely whiff. I don't see why you have Agent Kallus on the Gozanti unless you plan to use it super aggressively. Otherwise that squad list looks fine. You do need to be willing to balance conservatism and aggression with them, since sometimes they need to play it close cleaning up enemy bombers and sometimes they need to go on the attack to help bring something down. Smaller ships, especially those away from the main fleet, should be priority targets for your ships to bully. My only remaining comment is that I would make an effort to slot in either Dengar or a Jumpmaster to let Jonus do whatever he pleases.

Blockade Squadron V2A for reference. It's not the top list, it's farther down.

31 minutes ago, xanderf said:

Do remember that he doesn't forward his own Flight Controllers buff, if he was activated that way - but with that slight limitation, yeah, he's pretty good. Especially if you fly him with someone like Stele - you are basically getting a second Maarek Stele for 20 pts instead of 21, an Stele is a good buy at 21. Stele + Jendon is definitely a thing.

Something in be cringes when I think about risk: What if I go against 134 squadrons, usually Rebel that's pretty capable of wiping out 1-2 squadrons. What if they simply take Maarek+Zertik off the map? Maybe not even the first engagement but within 2 turns. Is Jendon pretty useless if you lose everything else? I guess that's why Valen Rudor is good here, since he makes those Lambdas become tanks? But the Lambdas get heavy and if they have a squadron command, they can just move so that they're not engaged with the Lambda and attack Valen directly.

Do you prefer those Tie Ds or the named pilot bunch of 6?

Came 1st and 2nd in the last 2 monthly tourneys with

Planetary Ion Cannon, Opening Salvo, Solar Corona

Ar-kittens Light Cruiser - Centigore, Needa, TRC, Blast Doors

Ar-kittens Light Cruiser - Skilled First Officer, TRC, Blast Doors

Ar-kittens Light Cruiser - Damage Control Officer, TRC, Blast Doors

Gozanti Class Cruiser - Comms Net, Expanded Hanger bay, Jerry

Gozanti Class Cruiser - Comms Net, Expanded Hanger bay

Ciena Ree, Mauler Mithel, Dengar, TIE Interceptor x2, Howlrunner, Soontiir Fell

The Arquittens are nasty pieces of work, hit way above their weight class and in packs just deadly, blast doors have saved their lives so much in games

2 hours ago, KnightHammer said:

Came 1st and 2nd in the last 2 monthly tourneys with

Planetary Ion Cannon, Opening Salvo, Solar Corona

Ar-kittens Light Cruiser - Centigore, Needa, TRC, Blast Doors

Ar-kittens Light Cruiser - Skilled First Officer, TRC, Blast Doors

Ar-kittens Light Cruiser - Damage Control Officer, TRC, Blast Doors

Gozanti Class Cruiser - Comms Net, Expanded Hanger bay, Jerry

Gozanti Class Cruiser - Comms Net, Expanded Hanger bay

Ciena Ree, Mauler Mithel, Dengar, TIE Interceptor x2, Howlrunner, Soontiir Fell

The Arquittens are nasty pieces of work, hit way above their weight class and in packs just deadly, blast doors have saved their lives so much in games

Ok, Looks like a 3rd kitten should be ordered lol.

I'm seeing multiple lists with RBD Arquitens.

  1. Any reason this is better than Redundant shields or ECM?
  2. When do you trigger RBD on these ships? When there are three damage cards to recover from or earlier? Going down to 2 hull points feels a bit risky to me, so I want to understand your strategic mindset around the RBD use.