Fire Under the Orple Colored Christmas Tree

By BiggsIRL, in Star Wars: Armada Fleet Builds

MERRY CHRISTMAS

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Flight Commander ( 3 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 178 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
4 Firespray-31s ( 72 points)

5 Activations, 7 deployments, and a surprise hiding in the ISD's belly. If done right, you can dump 8 Red, 16 Blue, and 4 Black dice between two unsuspecting targets (average damage pre-tokens = 24 [not counting bomber command rerolls]). Make a bid for 2nd player and delay your ISD's activation for last. Drop your Firesprays in the safest location (before or after you move) to avoid enemy fighters. Then activate your bombers to make their run.

The meanest one trick pony in the game!

Edit: Also the most quality of activations. That is nearly 3/4 of your fleet in a single activation.

Edited by BiggsIRL

If you had 10 points you could add Devastator. This monster is going to be focused :D

Edited by ovinomanc3r
6 hours ago, BiggsIRL said:

MERRY CHRISTMAS

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Flight Commander ( 3 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 178 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
4 Firespray-31s ( 72 points)

5 Activations, 7 deployments, and a surprise hiding in the ISD's belly. If done right, you can dump 8 Red, 16 Blue, and 4 Black dice between two unsuspecting targets (average damage pre-tokens = 24 [not counting bomber command rerolls]). Make a bid for 2nd player and delay your ISD's activation for last. Drop your Firesprays in the safest location (before or after you move) to avoid enemy fighters. Then activate your bombers to make their run.

The meanest one trick pony in the game!

Edit: Also the most quality of activations. That is nearly 3/4 of your fleet in a single activation.

DOUBLISHER:D (399/400)
======================
Imperial I-class Star Destroyer (110 + 24)
+ Flight Commander (3)
+ Ordnance Experts (4)
+ Expanded Hangar Bay (5)
+ Rapid Launch Bays (6)
+ XI7 Turbolasers (6)
Gladiator I-class Star Destroyer (56 + 30)
+ Ordnance Experts (4)
+ Engine Techs (8)
+ Rapid Reload (8)
+ Demolisher (10)
Gozanti-class Cruisers (23 + 25)
+ Moff Jerjerrod (23)
+ Vector (2)
Morna Kee (27)
Boba Fett (26)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Maarek Stele (21)
Colonel Jendon (20)
Jumpmaster 5000 (12)
Most Wanted
Jamming Barrier
Solar Corona

On 4/25/2017 at 10:08 AM, BiggsIRL said:

MERRY CHRISTMAS

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Flight Commander ( 3 points)
- Gunnery Team ( 7 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
= 178 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Major Rhymer ( 16 points)
3 TIE Bomber Squadrons ( 27 points)
4 Firespray-31s ( 72 points)

5 Activations, 7 deployments, and a surprise hiding in the ISD's belly. If done right, you can dump 8 Red, 16 Blue, and 4 Black dice between two unsuspecting targets (average damage pre-tokens = 24 [not counting bomber command rerolls]). Make a bid for 2nd player and delay your ISD's activation for last. Drop your Firesprays in the safest location (before or after you move) to avoid enemy fighters. Then activate your bombers to make their run.

The meanest one trick pony in the game!

Edit: Also the most quality of activations. That is nearly 3/4 of your fleet in a single activation.

I'm curious...If you removed 2 Gozanti Cruisers from this build, what would you choose and how would you use the points?

Flichette Raider and 0 point bid.

Remove naked Goz and one Comms Goz.

Edited by BiggsIRL