Scyk list, bro

By Caboose2900, in X-Wing Squad Lists

Without further ado, a list involving Scyks, Mindlink and Swarm Leader.

3x Tansarii Point Veteran w/ Mindlink, Heavy Scyk title, and Mangler Cannon

Inaldra w/ Light Scyk title and Swarm Leader

Sunny Bounder w/ Light Scyk

100pts on the nose

Basically a mini swarm with a few dedicated roles, some Mindlink goodness, and my favorite ship. Sunny is designated blocker, Inaldra either pulls threat off the Veterans or does some good damage, and the Veterans do their thing with some good action economy to boot. Not having Mindlink on the whole list allows for some play that you wouldn't normally get from a full Mindlink list.

Just looking for some tips. I really wish Laetin had an EPT, he would be perfect in this squad...

That's some pretty impressive amount of ships crammed in there. In our area, the Scyk hasn't been very popular but I've noticed that they can be extremely hard to hit. I'm not sure how Sunny will hold up (she reminds me of Lando) but the list sounds like it'd be fun to watch! I'm imagining a Vet triad with two flankers hanging back like a football defensive line. That's a pretty smart move to not mindlink all. Your miniAces can get stressed as needed while the Vets play a more sensible game. Play it and post back your results including your formation. I'd like to see how it goes.

It's neat to have a 5 squad build, but my only change would be your Swarm Leader Veteran (from you triad) to Serissu for the Attoni buff and then drop one of your flankers for a slippery Laetin.

I've been using Laetin with Stealth Device and Mangler for a cool 27pts. Use Evade as an action so having 4 or 5 (r3) evade dice on top of that is murder on the TLT game because every miss puts an extra evade token on her. I've had to clean up up to 4 tokens during End Phase. She's gotten underestimated each time like she was a 12pt headhunter until they waste an entire combat round trying to focus fire and she hulks up with every missed shot.

M3-A Team 2.0 (101)

Laetin A'shera (27) - M3-A "Scyk" Interceptor
"Heavy Scyk" Interceptor (2), Stealth Device (3), "Mangler" Cannon (4)

Dace Bonearm (34) - HWK-290
Adaptability (0), Ion Cannon Turret (5), Inspiring Recruit (1), EMP Device (2), Moldy Crow (3)

Kavil (40) - Y-Wing
Trick Shot (0), Plasma Torpedoes (3), Extra Munitions (2), Twin Laser Turret (6), Unhinged Astromech (1), Engine Upgrade (4) -- (EU to help position behind obsticals and out of arc to bump the TLT up to a 5dx2 turret.)

Let us us know how it flies!

So I somewhat blatantly stole your idea here. I'm curious to try this:

Seems like the target priority is a little tough to figure out with this.

M3-A Interceptor: · Laetin A'Shera (18)
Stealth Device (3)
"Heavy Scyk" Interceptor (2)
Heavy Laser Cannon (7)
G-1A Starfighter: · Zuckuss (28)
Opportunist (4)
Fire Control System (2)
Tactician (2)
· Mist Hunter (0)
Tractor Beam (1)
Protectorate Starfighter: · Old Teroch (26)
· Swarm Leader (3)
Autothrusters (2)
Concord Dawn Protector (1)
-- TOTAL ------- 99p. --