I’d like to start off by saying that like most people, I don’t like it when changes are made to physical cards and components of a game. In an ideal world, cards should do exactly what they say the do, but I more than understand their necessity and support change if it helps the game. However, I also believe that when making these changes, you should make sure they are as simple to understand as possible, and easy to implement.
For those of you not familiar with Netrunner, FFG created a system a while ago where it would post a list of cards that were too powerful. Without going into detail, these cards had an increased cost when you included them in your deck.
X-wing’s list building is built around point costs for everything. So I am really curious why FFG did not simply adopt this system for competitive X-wing.
If you are playing casual, you just carry on with the printed costs on cards and the text effect as written, just like in Netrunner.
If you want to play competitively, just make sure you check the list of upgrades/pilots with adjusted point costs.
The best thing with this is that, just like netrunner deckbuilding apps, when creating an x-wing list, you could select whether you want it to be a competitive or casual list, thus allowing the app to automatically have the correct point value for each card when you start building.
I am sure there are some weaknesses to this system, but the question is, wouldn’t it still be better than the system (if you can even call it a system, FFG is just literally rewriting cards) we have now ?