"After executing a green maneuver, if you did not overlap an obstacle or ship, you may perform a free Target Lock action.
Then receive one stress token."
"After executing a green maneuver, if you did not overlap an obstacle or ship, you may perform a free Target Lock action.
Then receive one stress token."
That's a godawful idea.
Making it not work if you bumped or went over a rock, I could just about get on board with, but by making it give stress as well you're making it essentially '3 points: gain the Target Lock action if you didn't already have it. If you did, lol, why the hell are you paying for this?!'
5 minutes ago, FTS Gecko said:"After executing a green maneuver, if you did not overlap an obstacle or ship, you may perform a free Target Lock action.
Then set fire to EVERYTHING."
Fixed that for you again.
How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
6 minutes ago, Stevey86 said:
SCUM ONLY. After executing a green maneuver, you may acquire a target lock.This is how it should work.
I can live with that, just give us access to sabine wren crew in return
3 minutes ago, Voitek said:I can live with that, just give us access to sabine wren crew in return
![]()
No one should have access to Sabine crew! ![]()
52 minutes ago, KommanderKeldoth said:How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
I like this human, he understands!
This is not the drood you're looking for.
32 minutes ago, FTS Gecko said:I like this human, he understands!
Engine Upgrade: Add the boost action to your action bar. THen gain a stress token.
Mist Hunter: Add the barrel roll action to your action bar. You must equip a Tractor Beam, paying its squad point cost as normal. Then gain a stress token.
Inspiring Recruit: When you remove any number of stress tokens, remove an additional stress token. Then gain a stress token.
GENIUS.
2 minutes ago, thespaceinvader said:Engine Upgrade: Add the boost action to your action bar. THen gain a stress token.
Mist Hunter: Add the barrel roll action to your action bar. You must equip a Tractor Beam, paying its squad point cost as normal. Then gain a stress token.
Inspiring Recruit: When you remove any number of stress tokens, remove an additional stress token. Then gain a stress token.
GENIUS.
Last one is brilliant.
1 minute ago, thespaceinvader said:Engine Upgrade: Add the boost action to your action bar. THen gain a stress token.
Mist Hunter: Add the barrel roll action to your action bar. You must equip a Tractor Beam, paying its squad point cost as normal. Then gain a stress token.
Inspiring Recruit: When you remove any number of stress tokens, remove an additional stress token. Then gain a stress token.
GENIUS.
This is the Mindlink nerf everyone is crying out for.
Each time you are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one. Then gain a stress token.
13 minutes ago, Smutpedler said:This is the Mindlink nerf everyone is crying out for.
Each time you are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one. Then gain a stress token.
Best. Nerf. Ever.
1 hour ago, KommanderKeldoth said:How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
Why not "...then blame this card."?
Biggs: at any point in the game, receive one stress token, then be removed from existence...then receive one stress token
5 hours ago, Smutpedler said:This is not the drood you're looking for.
Amazing! ![]()
I'm tempted to post another one just to see what meme BlodVargana uses next...
OP isn't very good at this here Blame Game.
7 hours ago, KommanderKeldoth said:How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
Whenever I see threads like this, I feel like I'm the one that's being assigned the stress token.
Don't forget:
Kanan (crew): Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship. Then receive 1 stress token.
Might still be worth it to help allies sometimes. Makes it rather less useful for yourself ![]()
Nerf Off!
Don't Nerf with me, Nerf Herder;
I'll NERF your list up!![]()
seriously, FFG really needs to *** the word nerf.
On 25.4.2017 at 5:55 PM, DeathstarII said:Biggs: at any point in the game, receive one stress token, then be removed from existence...then receive one stress token
Reminds me of the Magic Card AWOL:

Wow! This thread has more trolls than D&D.
2 hours ago, charlesanakin said:Wow! This thread has more trolls than D&D.
"Wow! This thread has more trolls than D&D. Then receive a stress token."