"After executing a green maneuver, if you did not overlap an obstacle or ship, you may perform a free Target Lock action.
Then receive one stress token."
"After executing a green maneuver, if you did not overlap an obstacle or ship, you may perform a free Target Lock action.
Then receive one stress token."
That's a godawful idea.
Making it not work if you bumped or went over a rock, I could just about get on board with, but by making it give stress as well you're making it essentially '3 points: gain the Target Lock action if you didn't already have it. If you did, lol, why the hell are you paying for this?!'
5 minutes ago, FTS Gecko said:"After executing a green maneuver, if you did not overlap an obstacle or ship, you may perform a free Target Lock action.
Then set fire to EVERYTHING."
Fixed that for you again.
How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
6 minutes ago, Stevey86 said:
SCUM ONLY. After executing a green maneuver, you may acquire a target lock.This is how it should work.
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I can live with that, just give us access to sabine wren crew in return
3 minutes ago, Voitek said:I can live with that, just give us access to sabine wren crew in return
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No one should have access to Sabine crew!
52 minutes ago, KommanderKeldoth said:How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
I like this human, he understands!
This is not the drood you're looking for.
32 minutes ago, FTS Gecko said:I like this human, he understands!
Engine Upgrade: Add the boost action to your action bar. THen gain a stress token.
Mist Hunter: Add the barrel roll action to your action bar. You must equip a Tractor Beam, paying its squad point cost as normal. Then gain a stress token.
Inspiring Recruit: When you remove any number of stress tokens, remove an additional stress token. Then gain a stress token.
GENIUS.
2 minutes ago, thespaceinvader said:Engine Upgrade: Add the boost action to your action bar. THen gain a stress token.
Mist Hunter: Add the barrel roll action to your action bar. You must equip a Tractor Beam, paying its squad point cost as normal. Then gain a stress token.
Inspiring Recruit: When you remove any number of stress tokens, remove an additional stress token. Then gain a stress token.
GENIUS.
Last one is brilliant.
1 minute ago, thespaceinvader said:Engine Upgrade: Add the boost action to your action bar. THen gain a stress token.
Mist Hunter: Add the barrel roll action to your action bar. You must equip a Tractor Beam, paying its squad point cost as normal. Then gain a stress token.
Inspiring Recruit: When you remove any number of stress tokens, remove an additional stress token. Then gain a stress token.
GENIUS.
This is the Mindlink nerf everyone is crying out for.
Each time you are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one. Then gain a stress token.
13 minutes ago, Smutpedler said:This is the Mindlink nerf everyone is crying out for.
Each time you are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one. Then gain a stress token.
Best. Nerf. Ever.
1 hour ago, KommanderKeldoth said:How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
Why not "...then blame this card."?
Biggs: at any point in the game, receive one stress token, then be removed from existence...then receive one stress token
5 hours ago, Smutpedler said:This is not the drood you're looking for.
Amazing!
I'm tempted to post another one just to see what meme BlodVargana uses next...
OP isn't very good at this here Blame Game.
7 hours ago, KommanderKeldoth said:How about we pre-emptively shut down all of these nerf threads by adding "...then receive one stress token." to ALL upgrade cards.
Whenever I see threads like this, I feel like I'm the one that's being assigned the stress token.
Don't forget:
Kanan (crew): Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship. Then receive 1 stress token.
Might still be worth it to help allies sometimes. Makes it rather less useful for yourself
Nerf Off!
Don't Nerf with me, Nerf Herder;
I'll
NERF
your list up!
seriously, FFG really needs to *** the word nerf.
On 25.4.2017 at 5:55 PM, DeathstarII said:Biggs: at any point in the game, receive one stress token, then be removed from existence...then receive one stress token
Reminds me of the Magic Card AWOL:
Wow! This thread has more trolls than D&D.
2 hours ago, charlesanakin said:Wow! This thread has more trolls than D&D.
"Wow! This thread has more trolls than D&D. Then receive a stress token."