33 minutes ago, Stay On The Leader said:Probably should have killed that Academy Pilot. And let's not pretend that the current rules don't heavily favor some lists over others.
Games against TIE swarms tend to go to time because it physically takes a lot of it to plan all the moves, set all the dials, execute all the maneuvers, make all the actions and roll all the dice. It's not quite uncommon to have a TIE left standing especially if the swarm player clearly lost and is in damage control mode, deliberately scattering his ships, flying defensive and simply stalling in order not to lose any more points. But at least right now doing so can in no way grant him victory unless he actually managed to destroy a significant part of the enemy list first. If what you proposed became the rules, pure RNG could result in clear loser becoming the winner. I wouldn't want to play such a game and I'm surprised anyone would consider it a good idea. I remember the shitstorm when final salvo was first introduced. I thought it's overblown because while it favors some lists over others, it's essentially a tie breaker and only matters for games that were very close anyway. But this? I'd become a part of that shitstorm for sure if the game became THAT random.
27 minutes ago, thespaceinvader said:Fat point fortresses on small bases, particularly regenerating ones. Basically. Miranda, Norra, and Corran, specifically, can easily become functionally impossible to kill if they live past the mid-game (and they're often run alongside Biggs, giving them a good chance of living past the mid-game), and are typically worth well more than even the most expensive and durable non-regen ships (Norra's 42, Corran's 48, Mira's anywhere from the mid 40s up to above 50, etc) and well more than half of any large base in the game (the maximum cost for a single ship being 82ish, counting a ghost with a docked phantom as two ships, which you should), resulting in a boring, frustrating play experience for the person on the losing side trying to preserve MoV whilst having no meaningful chance of actually winning.
Making those same ships give up half points if they were at some point reduced to half health or below, would make them a lot more of an interesting prospect to play against for me.
Yes, when playing vs Norra, Miranda, Corran or Poe it may become effectively impossible to win if you don't have enough firepower left on the table to punch through their defense. That's called victory conditions and yeah, some expensive ships do have them. Usually it's about only having one ship left on the table that's worth less than those ships. What I'd like to point out is:
1. It's not that different from agile fighters such as interceptors, phantoms or PTL protectorates - these ships don't regenerate but their capability to dodge arcs coupled with very good defence makes them effectively impossible to kill in 1on1 combat by a lower PS ship. That's just the way the game rolls - when facing some lists you need to knock out certain ships before you're left outnumbered and outgunned. Or you've basically lost even if technically the game is still on.
2. Regenerators are hardly a massive problem in today's meta. Regenerators thrive in situations where they can expect to take relatively small amounts of damage over long periods of time. These days it's exactly the opposite. Modern X-wing is all about hyper-accurate attacks where ships score 3-4 hits 80% of the time they shoot. It's horribly punishing for regenerators, which is why I don't expect to see Poe winning anything big anytime soon, and while I love Norra, I don't think she's likely to win worlds either. The only regenerator right now that has a significant influence on meta is Miranda. And in her case it's not the regeneration that is the problem, because TLT Miranda and Missile Miranda are Tier 2 at best. The problem is bomber Miranda and the source of that problem is Sabine crew. Trying to fix that problem by nerfing regen is much like solving the jumpmaster problem by nerfing Deadeye. It might look like you found a solution in the short term, but the source of the problem is still there and sooner or later you're just gonna get another list that is equally OP because you didn't really address it.
Edited by Lightrock