It sounds to me that Turbo Toker and Jeff Wild simply want to score based on amount of damage inflicted regardless of how many ships survive on the other side. What if side A has one ship left but has inflicted bunches of damage repeatedly to regen ships. Side B has their full squad but came in with synergistic upgrades and a few good dice rolls which allowed Side B to take ships out easily.
Side A wins because they are nearly destroyed but fired more often. Side B loses even though they never lost a ship, but because they were too accurate with their shots.
Is that right?