What is the point of "Large" ships losing half points anymore

By Nastrado, in X-Wing

It sounds to me that Turbo Toker and Jeff Wild simply want to score based on amount of damage inflicted regardless of how many ships survive on the other side. What if side A has one ship left but has inflicted bunches of damage repeatedly to regen ships. Side B has their full squad but came in with synergistic upgrades and a few good dice rolls which allowed Side B to take ships out easily.

Side A wins because they are nearly destroyed but fired more often. Side B loses even though they never lost a ship, but because they were too accurate with their shots.

Is that right?

24 minutes ago, Ken at Sunrise said:

It sounds to me that Turbo Toker and Jeff Wild simply want to score based on amount of damage inflicted regardless of how many ships survive on the other side.

First, my full name is absolutely awesome, but it's not as awesome as "Jeff Wild." That's not even my porn name. (Though, interesting bit of trivia, it is the name of the head writer for "Chelsea" on Netflix.)

Second, I think you're accurate for Turbo Toker, but not for me. If the point of the (tournament) game is going to continue to mirror the basic win conditions of the out-of-box(es) game (namely, destroy your opponent's ships), to the extent permitted by a necessary time-limit, I'm against scoring for anything but destroying ships.

To a certain extent, I'm against any tournament-specific rules that affect ship balance in a way invisible to people who have no real reason to be aware of them. For instance, people who play the game casually may easily not be aware of the half-MoV rule for Large ships, and thus won't be aware that Large ships are now designed around the half-MoV rule. That's a rule that affects development and balance of ships for everyone, but can only be found in tournament-specific rules. IMO, that's a really unpleasant consequence of attempts to balance the game as a whole purely by adjusting tournament rules.

Numbah One: ships ALWAYS have the same number of hull (and shield) value unless the lose an upgrade to Fett. The ships lose shield TOKENS and GAINS damage cards.

Numbah Two: blow away a ship (or walk it off the edge via ion) and you get tha points. Simple.

Numbah Three: FFG thinks that a shieldless and/or damaged large ship counts for half points. And that ain't changing.

Numbah Four: small base regen, damage mitigation, SLAMing and such is scary.

Numbah Five: I don't play tournaments so I don't care! HAHAHAHHAHAHA

1 hour ago, Chumbalaya said:

I haven't read the whole thread, so forgive me if this has been suggested already.

Half points for all ships, points awarded after a ship has received enough damage to bring it at or below half.

So if you drop 48 point Miranda to 4 hull, you score 24 right away. She can regen, but it'll only preserve the last 24 points.

This would be a decent change and better than no change, but partial points would still be more accurate. Do 9 damage to Miranda, you score 48 points. She can regen, but it will preserve nothing.

I know that sounds harsh, but that's how every other non-regen ship operates. A B-Wing with a shield upgrade that takes 9 damage surrenders all of its points to the enemy. Miranda takes 9 damage and only surrenders half?

The onus will then be on her to engage and go for the full win.

It helps with the point fortress problem, but if you have 2 50 point regen ships, you can still fortress at least 50 points.

With the introduction of a TIE Fighter that you cannot target for an attack without PS 9 or higher, you can kit it out to 28 points or even more. So half of a 48 point Miranda plus your TIE Fighter is still 52 points that are fortressed.

You have to go full on partial points, with regeneration not regenerating back MoV. Or else you can still point fortress.

Edited by Turbo Toker
3 minutes ago, Jeff Wilder said:

Second, I think you're accurate for Turbo Toker, but not for me. If the point of the (tournament) game is going to continue to mirror the basic win conditions of the out-of-box(es) game (namely, destroy your opponent's ships), to the extent permitted by a necessary time-limit, I'm against scoring for anything but destroying ships.

I am kind of between you and MJ. I also think that half points rule was a lazy solution to the problem, but now that we have comitted to it i only see to roads we can take, either we make every ship count as half move eithre go back to the no half points days.

I think there is enough counterplay vs those nightmarish list of fat hans and deci, they can burn fast nowadays having them in mind while list build. Just as we have aces in mind without the need to nerf em and people playing sabine bombs, stresshog etc.

Either way, as MJ points out every system got his flaws, as MoV as a tie breaker which i dislike and much prefer SoS but thats another topic, and you have to choose the less damaging one. As of now i think it should not stand as is but change to no half points or everybody playing under the same rules.