Ray and U

By Baldon3055, in X-Wing Squad Lists

What is everyone's opinion of this squad?

YT-1300: •Rey (58)
Engine Upgrade (4)
•Millennium Falcon (1)
Marksmanship (3)
•Bistan (2)
•Kyle Katarn (3)

U-Wing: •Cassian Andor (41)
Engine Upgrade (4)
Pivot Wing (Attack) (0)
Push the Limit (3)
Fire-Control System (2)
•Han Solo (2)
•Baze Malbus (3)

Total: 99/100

I'm not sure that Rey build, nor do I think a U-Wing is worth sinking that many points into.

For starters on Rey, why have Cassian in the U-wing and Kyle when there's nothing giving Rey stress? I would put Kanan on her to avoid stress altogether. With a point left, I would change Marksmanship to Expertise since Kanan will help you relieve stress.

For Cassian, I don't think you'll need Baze, and not sure Engine Upgrade is necessary.

Personally, Rey and Finn go hand-in-hand, and I would downgrade the U-Wing to make room for Ashoka or maybe an A-Wing.

Rey and Cassian are fine as pilots, but you made at least five terrible upgrade choices. (Maybe six; I don't know which version of the Falcon title you picked.) The result is both ships are less efficient than they should be, and inefficiency makes them vulnerable.

Fly Rey and Cassian if you want, but go back to the drawing board with everything else.

Finn and Rey are a match made in Hollywood. Use them. If you take the new Falcon title and Kanan for your second crew, then you don't need Engine Upgrade. That leaves some great options open in mods and illicits.

The U-wing is a blank canvas with a great upgrade bar. You just need to equip upgrades that actually work together. FCS is never a bad idea, keep that and change your crew. Jan/Jyn is a fair crew combo. Kyle Katarn pairs well with PtL, and then with Gunner you could push damage through on a single target.

Pay close attention to your card and rule interractions. Think about things like frequency, predictability and cost/benefit. The posted list fails in all these areas.

Bistan is just greedy, and even more so with Marksmanship. Marksmanship is wasting your action.

Drop both, add Finn.

Cassians ability does not give Rey a focus with katarn. The ship with katarn has to remove the stress, not another ship. So kanan is a better crew.

Baze on the u wing doesn't work that great cause it has a hard time just getting one ship in arc. You will probably just use baze once maybe twice a game, and without a way to mod dice on both attacks, it's not worth it anyways. Not worth the points.

Keep engine on cassian and add veteran instincts. Helps a lot in his survivability by boosting away to safety, switch to landing mode, then turn around.

Rey w/ determination+finn+kanan+title+eu

Cassians w/ vi+fcs+gunner+op spec+title+eu

Or drop eu on Rey for expertise and burn out slam.

12 minutes ago, wurms said:

Keep engine on cassian and add veteran instincts. Helps a lot in his survivability by boosting away to safety, switch to landing mode, then turn aroun

I hadn't considered this for Cassian. Great tip.

3 minutes ago, jwilliamson12 said:

I hadn't considered this for Cassian. Great tip.

Yeah,that cassian build with fcs gunner op spec is my favorite cassian build. He can stop and turn around and get full mods. And with Vi I was boosting past brobots arcs, or out of range of slow S/Fs or kturning defenders.

@Baldon3055 Listent to @wurms he has some of the best U-Wing builds I've come across.

Also, we can make lists 'til the cows come home, but if you don't understand why the cards that were suggested are on a particular list, then you can't take advantage of them or use them properly.

For instance: I originally thought " Why would anyone crew Finn? Who wants to add blank dice ?" but he works perfectly with Rey. Why? When combined with the TFA title that allows you to flip the Falcon around and keep enemies in arc, Finn adds a blank die that Rey can re-roll for BOTH attack and defense. That's a pretty powerful combo. Add Kanan crew and he essentially turns white turns into green maneuvers (clearing stress incurred from your 3 S-loop). Now that you're stress free, Expertise will turn any focus rolled during attack into hits. You roll 3 red dice which averages to 1.5 hits per roll. The other results are either blank or focus. Add Finn's blank die. Re-roll up to 2 blanks with Rey's ability and if you haven't blanked out on the re-roll you either have a hit/crit or a focus, of which focus would become a hit thanks to Expertise. BOOM!

Rey + Finn + Kanan + Expertise + TFA Title. Built like this, she comes in at 58 points. Expensive, but worth it. With the right support ship(s) she's nigh unstoppable.

49 minutes ago, Force Majeure said:

@Baldon3055 Listent to @wurms he has some of the best U-Wing builds I've come across.

Also, we can make lists 'til the cows come home, but if you don't understand why the cards that were suggested are on a particular list, then you can't take advantage of them or use them properly.

For instance: I originally thought " Why would anyone crew Finn? Who wants to add blank dice ?" but he works perfectly with Rey. Why? When combined with the TFA title that allows you to flip the Falcon around and keep enemies in arc, Finn adds a blank die that Rey can re-roll for BOTH attack and defense. That's a pretty powerful combo. Add Kanan crew and he essentially turns white turns into green maneuvers (clearing stress incurred from your 3 S-loop). Now that you're stress free, Expertise will turn any focus rolled during attack into hits. You roll 3 red dice which averages to 1.5 hits per roll. The other results are either blank or focus. Add Finn's blank die. Re-roll up to 2 blanks with Rey's ability and if you haven't blanked out on the re-roll you either have a hit/crit or a focus, of which focus would become a hit thanks to Expertise. BOOM!

Rey + Finn + Kanan + Expertise + TFA Title. Built like this, she comes in at 58 points. Expensive, but worth it. With the right support ship(s) she's nigh unstoppable.

My friend had the same setup for Rey/Finn. He is very good at moving the ship and positioning himself where he wants. But against my imperials he has had one hell of a time trying to keep me in arcs and was falling prey to my defenders and interceptors and my Firespray. Him and I have found that the Falcon is very hard to keep that combo alive long. How does it fair against most scum lists?

Granted, being able to keep enemies in arc is ideal, but I've found when flying with Jan Ors in a HWK I can one-shot many ships, or close to it. The longer the game, the worse it is for Rey.

Here's my Rey/Jan build:

Rey — YT-1300 45
Expertise 4
Concussion Missiles 4
Finn 5
Kanan Jarrus 3
Inertial Dampeners 1
Smuggling Compartment 0
Guidance Chips 0
Millennium Falcon (TFA) 1
Ship Total: 63
Jan Ors — HWK-290 25
Wired 1
Blaster Turret 4
Chewbacca 4
Moldy Crow 3

Ship Total: 37

It helps to TL as often as you reasonably can.


If you want to be more survivable, I'd use Kyle Katarn + Jan Ors + Title + Cool Hand + Mod of Choice + Turret of Choice. (Takes longer to win though)
Kyle passes focus to Rey. Rey can keep it as is, or turn it into an evade because of Jan Ors crew. With Kyle as wing-mate, you can drop all the extra stuff on Rey, Autoblaster Turret & no mod on Kyle and you can squeeze in a Z-95 with guidance chips and Tracers to use as a blocker/meat shield.

But with X-wing I have more of a " Live Fast/Die Young " mentality that suits the Rey/Jan build more.

48 minutes ago, MHamerR8 said:

My friend had the same setup for Rey/Finn. He is very good at moving the ship and positioning himself where he wants. But against my imperials he has had one hell of a time trying to keep me in arcs and was falling prey to my defenders and interceptors and my Firespray. Him and I have found that the Falcon is very hard to keep that combo alive long. How does it fair against most scum lists?

I have found that combo is huge even against defenders. The key is the wingman and not trying TOO hard to keep arc. If every single move you make with the falcon is to try and slope or turn to to keep arc you become predictable and easy to counter. Even with out the REY/FINN combo every turn the 360 PWT with expertise is solid and if you can pilot to where the Defenders or Firespray have no shot the Rey/Finn pilot should take that advantage. The other big factor here is this combo is a lot like flying RAC, you know he is going down first to concentrated fire, the key is putting in enough work during that time that your wingman can finish.

20 minutes ago, JSwindy said:

I have found that combo is huge even against defenders. The key is the wingman and not trying TOO hard to keep arc. If every single move you make with the falcon is to try and slope or turn to to keep arc you become predictable and easy to counter. Even with out the REY/FINN combo every turn the 360 PWT with expertise is solid and if you can pilot to where the Defenders or Firespray have no shot the Rey/Finn pilot should take that advantage. The other big factor here is this combo is a lot like flying RAC, you know he is going down first to concentrated fire, the key is putting in enough work during that time that your wingman can finish.

What would you suggest as a good wingman for reyfinn then?

31 minutes ago, MHamerR8 said:

What would you suggest as a good wingman for reyfinn then?

Really depends on your play style! Jan Ors with TLT is good for extra damage, but she isn't great in late game. Poe with bb8 or r5-p9 is good, but will get out manuevered by Ryad pretty easy (be aware). Corran Horn with r2-d2 is solid late game, and if you like TLT Miranda can be a beast in the late game too.

9 minutes ago, JSwindy said:

Really depends on your play style! Jan Ors with TLT is good for extra damage, but she isn't great in late game. Poe with bb8 or r5-p9 is good, but will get out manuevered by Ryad pretty easy (be aware). Corran Horn with r2-d2 is solid late game, and if you like TLT Miranda can be a beast in the late game too.

4

I've been trying to figure this out as well. Haven't played Rey enough yet to get it right. I tried two GSPs with Juke+Snap Shot, but it was too fragile. I'm going to try this next:

Rey (58)
- Expertise
- Finn
- Kanan
- New Title

Corran (42)
- Crack shot
- R2-D2
- FCS

I could drop Crack shot for Trick Shot and hope for an initiative bid, which would be nice for two 8 PS's. Or go VI on Corran to ensure I have at least one top pilot, though I like having the option to choose their maneuver/firing order.