EDIT: Added Fighter dropped an ability (cause otherwise some comments make no sense)
I know that's TIE Fighters are the model of efficiency and are still "really good" and can't be improved because they are bastion of all point cost math... whatever... then why aren't they ever in top lists or even competitive lists?
Because they're not good. They can't scratch away at an opponent before they're dead and in swarms their damage output falls off quickly.
So I'm always trying to come up with the easiest fix that requires minimal work to implement.
Now I know that this would work for other TIEs too... but it's a title: so Aggressors, Punishers, and Bombers wouldn't get extra attack die with anything but primaries, while Defenders, Advanced, Prototypes, Interceptors, SFs, and Captured TIEs would have to sacrifice their existing titles to use this. Which should be a fair trade.
I think it'd help Fighters and FOs, can be nullified be being at range 2, and would help just a bit with lethality and survivability.
Edited by Lobokaidropped secondaries and made it TIE/ln Only