Official Summary of Clan Mechanic Themes

By slowreflex, in Legend of the Five Rings: The Card Game

18 minutes ago, JJ48 said:

Can someone who has played some of the competitive LCGs confirm whether they tend to be the same way?

Yes, they tend to be that way. That said, there is a difference between "during a conflict" and "during the conflict phase" (the latter covers more). For instance, in AGoT, the challenges phase (closest equivalent to the conflict phase) has action windows outside the challenges.

1 minute ago, Khudzlin said:

Yes, they tend to be that way. That said, there is a difference between "during a conflict" and "during the conflict phase" (the latter covers more). For instance, in AGoT, the challenges phase (closest equivalent to the conflict phase) has action windows outside the challenges.

Yeah, I should clarify, "specific timing of the action" rather than "specific phase"...

57 minutes ago, Susumu Jackson said:

I suddenly realized while thinking about future releases and the expansion of the clans' playstyles that Yasuki dishonor (should we see the theme) won't have much at all to do with economics now that Fate is the currency. :(

It doesn't sound like we're going to get family based themes within the clans anymore. You'll have a Crab deck that has Hida, Hiruma (I think some in the conflict deck), Kuni, Kaiu and Yasuki all working together.

With as much as 2 cards per Clan per month, you won't see new themes emerge quickly, that's for sure. The deluxe boxes should help with introducing new themes and mechanics, though.

9 minutes ago, Jedi samurai said:

It doesn't sound like we're going to get family based themes within the clans anymore. You'll have a Crab deck that has Hida, Hiruma (I think some in the conflict deck), Kuni, Kaiu and Yasuki all working together.

I think it's a bit soon to draw that conclusion. Keep in mind this is just one box with a couple hundred cards in it, so of course they can't include everything. I expect that as the game progresses, we'll see clans become better defined with more nuances between those with similar focus, as well as the possibility of different deck types within each clan (possibly based on primary families).

4 minutes ago, Ser Nakata said:

With as much as 2 cards per Clan per month, you won't see new themes emerge quickly, that's for sure. The deluxe boxes should help with introducing new themes and mechanics, though.


For sure you'll start to see different variations on the decks - but just looking at hte mechanics, the game isn't built to support decks devoted to 1 theme or family.

A hida deck that is all miltary would be defenseless against half the attacks it would face.

Look at the strongholds. Unless they print new ones (which isn't a given) the Crane strong hold would bring NOTHING to the table for a daidojo, military focused deck.

Edited by Jedi samurai
2 minutes ago, JJ48 said:

I think it's a bit soon to draw that conclusion. Keep in mind this is just one box with a couple hundred cards in it, so of course they can't include everything. I expect that as the game progresses, we'll see clans become better defined with more nuances between those with similar focus, as well as the possibility of different deck types within each clan (possibly based on primary families).

In so much as - this Dragon deck has more dueling then this one etc.... But the game, as its been presented so far, it just not set up for specific, focused decks like the old CCG was.

9 minutes ago, Jedi samurai said:


For sure you'll start to see different variations on the decks - but just looking at hte mechanics, the game isn't built to support decks devoted to 1 theme or family.

A hida deck that is all miltary would be defenseless against half the attacks it would face.

Look at the strongholds. Unless they print new ones (which isn't a given) the Crane strong hold would bring NOTHING to the table for a daidojo, military focused deck.

Well, the Crane Stronghold would still help the Daidoji defend against political conflicts. Haven't we also already seen cards that can flip the conflict from one type to another type? Whatever you do, you'll have to take both types of conflicts into consideration, but that doesn't mean eventually we won't be able to build Daidoji decks that play rather differently from Doji decks (as well as hopefully playing a bit differently from Lion military or Scorpion military, etc.)

29 minutes ago, JJ48 said:

Well, the Crane Stronghold would still help the Daidoji defend against political conflicts. Haven't we also already seen cards that can flip the conflict from one type to another type? Whatever you do, you'll have to take both types of conflicts into consideration, but that doesn't mean eventually we won't be able to build Daidoji decks that play rather differently from Doji decks (as well as hopefully playing a bit differently from Lion military or Scorpion military, etc.)

WOuld the Daidoji be defending those conflicts? I would assume you'd want your Doji with a high political value to fight that battle. If you build a deck that is great at one, but bad at the other you'll get picked apart fairly easily. If you can't be effective in half the conflicts during the game..... The write up even addressed this with the Lion. Yes they'll have lots of small, military guys but they will have some strong political characters, and you'll want to invest a lot of fate in them to keep them around because without them, the Lion are in trouble.

I'm not sure. We've seen Crab get the Ring benefit for winning as the defender and Phoenix switching the Ring.

Edited by Jedi samurai

Yup, the Phoenix Province can change a conflict's ring or type.

There's a neutral Province that will let you change the Element.

5 minutes ago, Tonbo Karasu said:

Yup, the Phoenix Province can change a conflict's ring or type.

Imagine that Lion legion about to assault the Phoenix capital

"Come on, guys! Time to spill some Phoenix blood!!!":angry:

only to have to stop it and decide the result politically

"Guys? Sorry, I lost the poetry challenge against Shiba Nobiene.":ph34r:

And let's not mention the Crane courtier trying to politically outmaneuver an Isawa courtier and suddenly find themselves in some pillow... er... fist fight?

It is going to be nasty.:ph34r:

1 hour ago, Jedi samurai said:

It doesn't sound like we're going to get family based themes within the clans anymore. You'll have a Crab deck that has Hida, Hiruma (I think some in the conflict deck), Kuni, Kaiu and Yasuki all working together.

It looks like that you'll have a Crab deck full of generic, no-name personalities either way. Depending on how many uniques we get and how many it's practical to put in a deck, mono-family decks might be possible, but I feel that is down the road.

In the meantime, there is nothing to stop you from playing your Eager Scout and Borderlands Defender and imagining them to be Yasuki.

36 minutes ago, Wintersong said:

Imagine that Lion legion about to assault the Phoenix capital

"Come on, guys! Time to spill some Phoenix blood!!!":angry:

only to have to stop it and decide the result politically

"Guys? Sorry, I lost the poetry challenge against Shiba Nobiene.":ph34r:

And let's not mention the Crane courtier trying to politically outmaneuver an Isawa courtier and suddenly find themselves in some pillow... er... fist fight?

It is going to be nasty.:ph34r:

So, a thought just occurred to me. How does 'Only one conflict of each type per turn' interact with 'changing the conflict type'?

Is it how the conflict was started that counts, or how it was resolved?

3 minutes ago, Tonbo Karasu said:

So, a thought just occurred to me. How does 'Only one conflict of each type per turn' interact with 'changing the conflict type'?

Is it how the conflict was started that counts, or how it was resolved?

Based on how the Star Wars LCG works (you may only declare one engagement against a given objective each turn), probably based on what the player declared. It depends on the exact rules wording, so we don't know for sure yet.

6 minutes ago, Tonbo Karasu said:

So, a thought just occurred to me. How does 'Only one conflict of each type per turn' interact with 'changing the conflict type'?

Is it how the conflict was started that counts, or how it was resolved?

Good question. If it is resolution and me as a Unicorn suck at political battles, when you change my militar battle one into a political one, you make me waste one turn military-wise. Unless I still had characters to attack military again that same turn. Withiut seeing the cards or rules, seems more sensible to be the start/declaration.

12 minutes ago, Tonbo Karasu said:

So, a thought just occurred to me. How does 'Only one conflict of each type per turn' interact with 'changing the conflict type'?

Is it how the conflict was started that counts, or how it was resolved?

We don't have the rules yet, so we don't know.

The same effects in their other LCGs track based on how the conflict was started.

3 minutes ago, Jedi samurai said:

WOuld the Daidoji be defending those conflicts? I would assume you'd want your Doji with a high political value to fight that battle. If you build a deck that is great at one, but bad at the other you'll get picked apart fairly easily.

I'm not sure. We've seen Crab get the Ring benefit for winning as the defender and Phoenix switching the Ring.

It depends. Maybe the Daidoji could defend with lower, but still present, political values. Perhaps there will be more cards allowing the player to switch the type of conflict to military, allowing the Daidoji to use their full potential. Maybe the Crane will have more cards to help control conflicts and send people home to cause the enemy to bounce.

Personally, I'm most interested in whether military and political conflicts will be the same thing with just different names (and different cards referencing them), or whether they will actually have a different feel to them.

22 minutes ago, Tonbo Karasu said:

So, a thought just occurred to me. How does 'Only one conflict of each type per turn' interact with 'changing the conflict type'?

Is it how the conflict was started that counts, or how it was resolved?

I would think it would be based on the start. Mainly because, if you declare a military conflict against me, resolve it, and then declare a political conflict against me, and then I try to change it to military, what happens? Does it fail to change? Does the conflict simply end because we can't have you doing another military conflict? The easiest solution I can see is to assume that because it wasn't declared as military, the conflicts don't conflict.

Moreover, if it was based on the resulting conflict type, those cards would be twice as powerful against clans that are mixing military-oriented and political-oriented characters.

Imagine, you declare a military conflict and you put your military cards in it and you keep your political cards at home for the following political conflict. Then, your opponent change the type to political. If it's the resulting type that counts, you've basically lost both your conflicts, since your only have political cards remaining unused and a possible military conflict.

Of course, this example is based on the fact that characters can't usually participate in multiple conflicts but looking at other FFG games, I think it's a safe assumption.

Well, Characters get bowed at the end of a conflict so can't participate in 2, barring straightening mechanics.

1 minute ago, Tonbo Karasu said:

Well, Characters get bowed at the end of a conflict so can't participate in 2, barring straightening mechanics.

Such as the 2/1 Unicorn scout we've seen. Assuming there's no mechanic preventing you from assigning to multiple combats innately (as opposed to being bowed preventing you), that gives you an additional body you can pull into another conflict. Sure, it's only 1 Poli, but that's better than nothing if you need to use it.

1 minute ago, Tonbo Karasu said:

Well, Characters get bowed at the end of a conflict so can't participate in 2, barring straightening mechanics.

I thought I saw this but was not sure anymore and wasn't able to confirm it by rereading the news.

" Then, the victor claims the contested ring, all attacking and defending characters bow and return home, and the conflict is at an end."

I think we can still get families that specialize in a certain sphere without making it so that they need an entire "theme" around them. I'd imagine that most decks will want to at least have enough token resistance to defend against both types of conflicts. For example one player might choose to skew their deck towards Daidoji and fighting conflicts, while another might skew towards the Doji family, political conflicts and honor gain. Each deck might contain a mix of Doji and Daidoji personalities, but different numbers of each depending on how they want their deck to play. Of course, it might not be viable day one, but I'd imagine that over time we'll see each family take on its distinct flavor.

I notice a mechanical reflection of the birthrate deflation the Dragon Clan seems to be suffering from, in the fact that the Doomed Shugenja is a strong body who is cheap to bring out, but who can bear no additional fate and will leave play the following round unless a card states otherwise. Though in this case the card is flavored as a shugenja who may have delved too deep into false teachings and has been led astray as a result.

1 hour ago, KerenRhys said:

If it's the resulting type that counts, you've basically lost both your conflicts, since your only have political cards remaining unused and a possible military conflict.

Is it confirmed that each player can only declare a mil and a pol conflict each round? Where? It doesn't make much sense to me.

Regarding the rings, my guess is that changing the ring of a conflict would change the token, which would free the original ring to be chosen on a future conflict, perhaps by the phoenix player who changed it in the first place. This is just a guess and we'll have to wait to see the rulebook or future previews to know for sure, but I think it's a very clear and simple way for that interaction to work. Much simpler than having to remember what ring the conflict was declared on or what ir it was changed to and also strategically more interesting (imo).