8 hours ago, CEOWolf said:Don't hate me for asking such a question... Mechanically speaking Political and Warfare are same thing right? So having them is just flavor? Why bother though...
Yes, you are right mechanical effect appears similar for the political and warfare conflict, with different card type effects (as explained above). Why have 2 conflicts that are named differently? From a design point of view I can see it making it easier to allow for the different type of conflicts cards they may want to include in the game with having less opportunity to create problems with card interactions; you do not want a brute military deck also being able to include control elements easily, for example.
But you final question of "why bother...?" the balance between political and military between the clans fighting for position is the entire story of Rokugan, not clearly defining it in the card game is pretty much making up another game that is not L5R; Most of current popular card games came about after the story, AGoT, LoTR, Star Wars etc. So they built around that. MtG created a brilliant mechanical game but was not bothered by story (they try!). L5r the CCG and story were created hand in hand together, story designed why mechanics where chosen and mechanics designed how cards interacted and was dictated by story, more than any other game. For the CCG it created design problems, but was a critical selling point for the game and is also very much needed by the fan base. So that is why they bothered.
I am sure this has been said in many different threads but is important to understand when playing L5R.
Edited by Isawa Tasatu