I have a question for the Star Wars Sages:
In all the Star Wars Lore, is there a Advanced Tie Interceptor.
Or and Improved Bomber, (Not including the Tie Punisher, Which doesn't live up to expectations, at least in my experience.)
I have a question for the Star Wars Sages:
In all the Star Wars Lore, is there a Advanced Tie Interceptor.
Or and Improved Bomber, (Not including the Tie Punisher, Which doesn't live up to expectations, at least in my experience.)
Just now, Stevey86 said:
Does any think we will see these in an expansion?
Just now, devotedknight said:Does any think we will see these in an expansion?
There's imperial aces that has this
As we've technically already had it (even though it was just a standard /IN with RG paint job and pilots), I doubt it.
Edited by Stevey86Say a small prayer every night for a F/O tie interceptor.
9 minutes ago, devotedknight said:I have a question for the Star Wars Sages:
In all the Star Wars Lore, is there a Advanced Tie Interceptor.
Or and Improved Bomber, (Not including the Tie Punisher, Which doesn't live up to expectations, at least in my experience.)
TIE Avenger: http://starwars.wikia.com/wiki/TIE/ad_starfighter
Advanced Bomber: http://starwars.wikia.com/wiki/TIE_Heavy_Bomber
Scimitar Assault Bomber: http://starwars.wikia.com/wiki/Scimitar_assault_bomber
15 minutes ago, devotedknight said:Improved Bomber
As in dropping bombs, see RogueLeader42s comment.
As in ordnance carrier, well there's only one option ![]()
11 minutes ago, Strikesback said:Say a small prayer every night for a F/O tie interceptor.
I'll do no such thing thank you.
10 minutes ago, RogueLeader42 said:TIE Avenger: http://starwars.wikia.com/wiki/TIE/ad_starfighter
This is the real answer.
If the TIE Advanced is a TIE Fighter+Missiles+Shields+Hyperdrive, the TIE Avenger is a TIE Interceptor+Missiles+Shields+Hyperdrive.
I hope to see it in this game some day. The Imperials could use something with T-Rolls.
Edited by DarthEnderXSo Wave XII will have two Imperial ships in it then:
"The TIE Avenger was the perfect complement for the Alpha-class Xg-1 Star Wing Assault Gunboat. Because of the hyperspacecapability of both classes, they could arrive in a system at the same time, catching Rebel patrols by surprise. While the Avengers handled enemy fighters, the Gunboats could concentrate on their intended roles, whether that be capturing craft or assaulting capital ships." -StarWars.Wikia.com
5 minutes ago, clanofwolves said:So Wave XII will have two Imperial ships in it then:
"The TIE Avenger was the perfect complement for the Alpha-class Xg-1 Star Wing Assault Gunboat. Because of the hyperspacecapability of both classes, they could arrive in a system at the same time, catching Rebel patrols by surprise. While the Avengers handled enemy fighters, the Gunboats could concentrate on their intended roles, whether that be capturing craft or assaulting capital ships." -StarWars.Wikia.com
I would end up so f**king poor if they did this.
27 minutes ago, clanofwolves said:So Wave XII will have two Imperial ships in it then:
"The TIE Avenger was the perfect complement for the Alpha-class Xg-1 Star Wing Assault Gunboat. Because of the hyperspacecapability of both classes, they could arrive in a system at the same time, catching Rebel patrols by surprise. While the Avengers handled enemy fighters, the Gunboats could concentrate on their intended roles, whether that be capturing craft or assaulting capital ships." -StarWars.Wikia.com
This would be the greatest thing that's happened to the Empire as a faction since the Raider.
Well you got several prototypes designed to be advanced TIE Interceptors. Or Advanced TIEs or what ever. Here is an abridge version of the history of the TIE in relation to the TIE interceptor and advanced TIEs
As long as the Gunboat wings move.
5 hours ago, DarthEnderX said:This is the real answer.
If the TIE Advanced is a TIE Fighter+Missiles+Shields+Hyperdrive, the TIE Avenger is a TIE Interceptor+Missiles+Shields+Hyperdrive.
I hope to see it in this game some day. The Imperials could use something with T-Rolls.
Yeah, there's a ton of room in the game for an Imperial superiority fighter, though I imagine it would be 'spensive, point-wise, to offset it from the Interceptors. I'd guess it would be in the same point range of the Defender, but with slightly lower durability (2 shields instead of 3?) but a better dial.
Canonically it should have a cannon spot for a tractor beam, but I wouldn't complain if that was omitted.
25 minutes ago, VaeVictis said:Yeah, there's a ton of room in the game for an Imperial superiority fighter, though I imagine it would be 'spensive, point-wise, to offset it from the Interceptors. I'd guess it would be in the same point range of the Defender, but with slightly lower durability (2 shields instead of 3?) but a better dial.
Canonically it should have a cannon spot for a tractor beam, but I wouldn't complain if that was omitted.
Actually I wouldn't expect a better Dial. TIE defender works as a cruiser it is just it becomes predictable when it is stressed and wants to do a green maneuver. Sure you can dial in a wrong turn and immediately correct that wit ha K-turn but that is no match for the after maneuver boost barrel roll and green hard turn TIE Interceptors.
A TIE Avenger I'd expect to be a TIE Defender starting at the 27 point range (E-wing) with less shielding, a slower dial (no green 5) and less hard turns, maybe a green 2 bank and a white 2 or 3 hard but nothing that really surpasses a TIE Defender dial.
TIE Defender has a good dial, problem is it is predictable, and it has a hard time sheding stress which is a big part of the meta thanks to attani mindlink. Also thanks to boost and barrel roll dial corrections immediately after the maneuver vs reversal maneuver in the next turn is stronger. Sure the dial is not worth the 30 squadron points it costs, but that doesn't make the dial bad.
I think you're underselling the Avenger's dial. The Avenger is supposed to be more maneuverable than the Interceptor and the A-wing according to the wook (who attributes that stat to X-wing Alliance). How that would translate in-game I have no idea since the A-wing already has the best dial in the game.
12 minutes ago, defkhan1 said:I think you're underselling the Avenger's dial. The Avenger is supposed to be more maneuverable than the Interceptor and the A-wing according to the wook (who attributes that stat to X-wing Alliance). How that would translate in-game I have no idea since the A-wing already has the best dial in the game.
Well again this is source taken from the game TIE Fighter which also had the TIE Defender which was supposed to be more maneuverable than the Interceptor too. But as been said before gameplay mechanics trumps fluff theme. If it is going to be at the 27 point range it is going to have to give something in return to not make a better TIE Defender (do you really want the forums to be flooded with more TIE ______ Nerfs?). Take out the red hard turns and just leave those not in the dial. Instead give a pair of green banks to make up for the lack of turns. make 5 straight white, give it a white 5k also 1 less shield that sounds like a good pilot skill 2 start for 27 points.
14 minutes ago, defkhan1 said:I think you're underselling the Avenger's dial. The Avenger is supposed to be more maneuverable than the Interceptor and the A-wing according to the wook (who attributes that stat to X-wing Alliance). How that would translate in-game I have no idea since the A-wing already has the best dial in the game.
The A Wing dial was the best in the game. There's a strong argument to be made that things like white sloops mean that the jumpmaster now has the best dial in the game. Which tells you how to make it more manoeuvrable - you take the 5 straight green and make it white like the TIE Interceptor, take away one of the K Turns and give it a pair of Sloops or Trolls instead.
2 minutes ago, MacchuWA said:The A Wing dial was the best in the game. There's a strong argument to be made that things like white sloops mean that the jumpmaster now has the best dial in the game. Which tells you how to make it more manoeuvrable - you take the 5 straight green and make it white like the TIE Interceptor, take away one of the K Turns and give it a pair of Sloops or Trolls instead.
The Defender's had a white K since wave 4, a "didn't see that coming" moment when it first came out. It's no different than a white S-loop. There are several factors that make the Jumpmaster potent, the white S-loop is a plus, but in terms of dial nothing spectacular. The A-wing hands down still has the best dial wise, The amount of greens and whites compared to red results is unparralelled across any star ship in the game currently.
2 hours ago, VaeVictis said:Canonically it should have a cannon spot for a tractor beam, but I wouldn't complain if that was omitted.
Sure, but by the same token, the Defender should have TWO cannon slots. One for the ion cannons and one for the tractor beam.
1 hour ago, MacchuWA said:take away one of the K Turns and give it a pair of Sloops or Trolls instead.
Or make it the first ship to have S-Loops AND T-Rolls.
Edited by DarthEnderX