Station Entrapment Fleet

By Alzer, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Motti

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Navigational Hazards

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Motti ( 24 points)
- Minister Tua ( 2 points)
- Projection Experts ( 6 points)
- Electronic Countermeasures ( 7 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 133 total ship cost

Victory I-Class Star Destroyer (73 points)
- Flight Controllers ( 6 points)
- Dual Turbolaser Turrets ( 5 points)
= 84 total ship cost

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Admiral Titus ( 2 points)
- Dual Turbolaser Turrets ( 5 points)
= 65 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 51 total ship cost

4 TIE Defender Squadrons ( 64 points)

Been having some thoughts on recent posts in the forums and came up with the following lists. Any thoughts/considerations? Built primarily to sit on objectives and play catch with the opponent.

I would recommend Station Assult instead of Navigational Hazards. For details read this

I like your build up. I might consider intel officer on the Arquitens just to add some defence token pressure as you dont have any other way of doing so. You are lacking accuracies, intel officers or multiple shots to really put your enemies defence tokens under any kind of pressure.

However, its the squads where I would make the most change. Defenders are great, however they still have limited hull and no way to protect themselves. If you insist on using them, switch one for Zertik Strom so that you can last longer punching out those 2black2blue combos. Alternatively you could afford a Jonus, Mauler, Zertik, Jumpmaster combo to deal some pain and bring the accuracies on board. Or ye olde Howlrunner spam could be glorious with the flight controllers.

Did you mean Salvage run? I think that's what I meant to choose. Been meaning to try it out.

Thanks for the input. I'll definitely look into the fighter builds. I've been enjoying Defenders because of their straightforward application, and the lack of regular fighter deathballs in my meta, but honestly I should give the classic howlrunner swarm a try one of these days.

I'd also built this list, which I've run approximations of (it used to have double-Lamda and all objective-based scenarios, which...not the greatest at fighting)

Station Defense Fleet 1.1

Faction: Galactic Empire
Points: 394/400

Commander: Moff Jerjerrod

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Salvage Run

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Moff Jerjerrod ( 23 points)
- Interdictor ( 3 points)
- Minister Tua ( 2 points)
- Projection Experts ( 6 points)
- Electronic Countermeasures ( 7 points)
- G7-X Grav Well Projector ( 2 points)
- Grav Shift Reroute ( 2 points)
= 135 total ship cost

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 70 total ship cost

Arquitens-class Light Cruiser (54 points)
- Intel Officer ( 7 points)
- Dual Turbolaser Turrets ( 5 points)
= 66 total ship cost

Gozanti-class Cruisers (23 points)
- Admiral Titus ( 2 points)
- Boosted Comms ( 4 points)
- Comms Net ( 2 points)
= 31 total ship cost

2 TIE Interceptor Squadrons ( 22 points)
2 TIE Defender Squadrons ( 32 points)
1 Maarek Steele ( 21 points)
1 Ciena Ree ( 17 points)