100 Point Dogfight - Alternate Formats/Objectives

By Sycho, in X-Wing

Looking for some feedback on the idea of running a tournament, 75 minute matches with 100 pt lists, with a few different objective format types!

Examples could be:

a) "King of the Hill in Space": Create a triangle of asteroids in middle. After 75 minutes the highest point value ship within the asteroid cluster gets a bonus 25 points for team. Then look at final point results based on ships destroyed/remaining per standard rules

b) "Nebula - Battle in a Space Cloud": Scattered Deployment of Ships and Obstacles placed in Quadrants by random roll. Minimum range 1 apart from each other (ships on same squadron have no minimum). Roll One Red Attack Die for each obstacle/ship, each quadrant represented by a symbol: Hit, Crit, Focus, and Blank. The Hit quadrant will likely be the most dense and the Crit quadrant likely vacant. But you never know! Plus this means round 1 shooting is highly likely.

c) "Protect that Ship!": Each squad designates a single ship to be a VIP. When that ship is destroyed the opponent gets bonus 25 points.

d) "They're Coming in Waves": Ships Enter Board edge at different turns. Turn 1: Each opponent Deploys 1st Ship, Turn 2: Both Deploy 2nd Ship, Turn 3: Can deploy NONE to ALL of remaining ships, Turn 4: MUST deploy all remaining ships.

Fun? Too Complicated? Other preferred Formats?

(Inspired by old Warhammer Fantasy Scenarios, I must admit)

With 75 minute rounds, I think King of the Hill will mostly just turn into regular deathmatches, and only bother with the hill if it's close to time. And it rewards point fortresses. I think that version needs some way to give points throughout the game. Maybe at the end of a game round, if one player has a ship in the "hill" and the other doesn't, they get some number of points.

The others all look interesting. Might need testing to determine the best point reward for killing the VIP.

I like the idea of awarding say 2 points at the end of each round for the ship within the asteroid circle. Also could give that ship the bonus +1 def die regardless of if a shot is obstructed. Since ships are always moving it's hard to just park there. *right turn 1 + barrel roll back* heh

I've seen The Hunger Games look intriguing, kinda like Furball in setting up a non-unique piloted small ship. At the center of the maps or maps is the Cornucopia where you land on a marker and the Game Master provides an upgrade card. Regardless of faction or slot, your ship takes on the abilities of the card. As with the stories/movies, going to the Cornucopia leave you open to attack by other tributes.

Pretty much last starfighter standing from there.

Full rules are here:

https://www.facebook.com/events/1426821140714549/

In case link doesn't work, forgive the massive scroll that follows:

Rules:
The X-Wing Hunger Games will be played on a 3 x 3 playmat In the X-wing “Hunger Games”, there must be at least 6-10 Tributes. The last ship standing is the winner. May the Force be ever in your favor!

Playing as a Tribute:
As a Tribute, your only responsibility is to survive. Maneuvering, attacking, and defending are exactly the same as in a regular X-wing game. Low pilot skill still moves before high pilot skill. High pilot skill still attacks before low pilot skill.

Choosing your Ship:
Each Tribute will get 21 points to spend on 1 Non-Unique Small Ship Pilot (as shown in the table below). Large Ships are not allowed. Your 21 points is for choosing a ship only. Upgrade cards cannot be equipped unless they are obtained in the cornucopia. The cornucopia is the only place where you can obtain and equip an upgrade. If you end your maneuver or action phase on an upgrade token, the Tournament Organizer (TO) will randomly give you an upgrade card, which is immediately equipped to your ship, even if your ship would not normally be able to equip it. (For example, it is possible for an A-wing to equip a Heavy Laser Cannon). There is also no limit to the number of upgrades of any type that your ship can hold. Once equipped, that upgrade stays on the ship until it is either destroyed or removed by a critical hit card.

"AVAILABLE SHIPS (21 PTS. OR LESS)"

TIE INTERCEPTOR
TIE BOMBER
TIE FIGHTER
TIE F/O FIGHTER
TIE ADVANCED
TIE PUNISHER
TIE ADVANCED PROTOTYPE
TIE STRIKER
X-WING
A-WING
Y-WING
Z95
HWK-290
KIHRAXZ FIGHTER
M3-A SCYK INTERCEPTOR
PROTECTORATE STRAIGHTER
QUADJUMPER

The upgrade cards in the cornucopia could be what tips the odds in your favor; however, the cornucopia is also where most of the action takes place. Just like in the Hunger Games books and movies, not everyone survives a trip into the cornucopia.

The Setup:
The Hunger Games are played on a 3’x3’ map. Larger maps will be used if there are more than 10 Tributes. The cornucopia will be set up by the TO by placing the 6 asteroids in a circle in the center of the map. The distance between each asteroid is up to the TO. Eight to twelve upgrade tokens will be placed against the inside edge of each asteroid making it difficult for the Tributes to land on the token without also overlapping an asteroid; however it will not be impossible to collect a token without landing on an asteroid.
All Tributes set up their ships touching any edge of the map. Setup occurs in initiative order, lowest pilot skill to highest pilot skill. If there is a tie in pilot skill, the Tribute with the lowest cost ship gets to choose the order that all tied ships set up. This will be the initiative order for the rest of the game.

The Upgrade Deck:
When a Tribute lands on an upgrade token (either at the end of his maneuver or at the end of his action), the TO removes that token from the table and hands the Tribute a random upgrade card from the upgrade deck that is immediately equipped to the Tributes ship. Only one upgrade can be received by a Tribute each turn. The TO will choose which upgrades are included in the upgrade deck. As a rule of thumb, upgrades will only be Bombs, Cannons, Modifications, or Turrets.

Additional Gameplay:
At the TO’s discretion, the following gameplay events may occur:
Ion Storm – Between a round, all ships receive an Ion Token. No damage is suffered, however the next maneuver phase is a white 1 straight.
Stress Factor– Between a round, all ships within Range 1 of an asteroid chosen by the TO will receive a stress token.
Damage – Between a round, all ships within Range 1 of an asteroid chosen by the TO will suffer 1 damage.
Space Quake – After all Tributes have set their dials, a Space Quake may occur. Each Tribute will move their ship backwards using the 1 straight maneuver template. Play then resumes as normal with Tributes using their previously assigned maneuvers.
Asteroid Shift - After all Tributes have set their dials and ships have been moved, but prior to the attack phase, a shift of the asteroid field may occur. Each asteroid will move clockwise or counterclockwise (at the TO’s discretion) using the 1 strait maneuver. Any move causing a ship to overlap or come in contact with an asteroid will result in the normal effects of overlapping an obstacle (i.e. roll for damage, no attack if overlapping, etc.)
Disorientation - Once maneuver dials are set and placed, each player will roll an attack die and the following effects will occur:
Miss - rotate ship 90 degrees clockwise
Focus - rotate ship 90 degrees counterclockwise
Hit - rotate 180 degrees
Crit - nothing occurs
Edited by Ob3ron
52 minutes ago, Sycho said:

"They're Coming in Waves"

Soon as I saw those words I envisioned a single ship (or squad), having to face progressively harder waves just like in the PC game. :)

Hunger Games is a very specific game type. Not a variant of 100 pt Dogfight. Fun though!

An advantage of running multiple game types is it forces you to develop a well rounded squad list that can perform well in different formats.

Edited by Sycho

Sycho and I discussed elsewhere, but I'll post it here for the sake of others joining the discussion:

VIP probably works better if you get to pick your opponent's VIP instead of your own. Take the Miranda/Biggs/Stresshog list for an example. If you pick your own VIP, you make Miranda the VIP and they have to get through Biggs then manage to kill miranda to get the points. If your opponent picks your VIP, they can just make Biggs the VIP so rebels don't get him as a huge advantage over the other factions.

Gives you incentive to keep all of your ships at similar power levels so they can't pick the obvious weakest link/easiest target as the VIP, and you can't just make your VIP a super tank point fortress.

37 minutes ago, Ob3ron said:

I've seen The Hunger Games look intriguing, kinda like Furball in setting up a non-unique piloted small ship. At the center of the maps or maps is the Cornucopia where you land on a marker and the Game Master provides an upgrade card. Regardless of faction or slot, your ship takes on the abilities of the card. As with the stories/movies, going to the Cornucopia leave you open to attack by other tributes.

Pretty much last starfighter standing from there.

Full rules are here:

https://www.facebook.com/events/1426821140714549/

In case link doesn't work, forgive the massive scroll that follows:

Rules:
The X-Wing Hunger Games will be played on a 3 x 3 playmat In the X-wing “Hunger Games”, there must be at least 6-10 Tributes. The last ship standing is the winner. May the Force be ever in your favor!

Playing as a Tribute:
As a Tribute, your only responsibility is to survive. Maneuvering, attacking, and defending are exactly the same as in a regular X-wing game. Low pilot skill still moves before high pilot skill. High pilot skill still attacks before low pilot skill.

Choosing your Ship:
Each Tribute will get 21 points to spend on 1 Non-Unique Small Ship Pilot (as shown in the table below). Large Ships are not allowed. Your 21 points is for choosing a ship only. Upgrade cards cannot be equipped unless they are obtained in the cornucopia. The cornucopia is the only place where you can obtain and equip an upgrade. If you end your maneuver or action phase on an upgrade token, the Tournament Organizer (TO) will randomly give you an upgrade card, which is immediately equipped to your ship, even if your ship would not normally be able to equip it. (For example, it is possible for an A-wing to equip a Heavy Laser Cannon). There is also no limit to the number of upgrades of any type that your ship can hold. Once equipped, that upgrade stays on the ship until it is either destroyed or removed by a critical hit card.

"AVAILABLE SHIPS (21 PTS. OR LESS)"

TIE INTERCEPTOR
TIE BOMBER
TIE FIGHTER
TIE F/O FIGHTER
TIE ADVANCED
TIE PUNISHER
TIE ADVANCED PROTOTYPE
TIE STRIKER
X-WING
A-WING
Y-WING
Z95
HWK-290
KIHRAXZ FIGHTER
M3-A SCYK INTERCEPTOR
PROTECTORATE STRAIGHTER
QUADJUMPER

The upgrade cards in the cornucopia could be what tips the odds in your favor; however, the cornucopia is also where most of the action takes place. Just like in the Hunger Games books and movies, not everyone survives a trip into the cornucopia.

The Setup:
The Hunger Games are played on a 3’x3’ map. Larger maps will be used if there are more than 10 Tributes. The cornucopia will be set up by the TO by placing the 6 asteroids in a circle in the center of the map. The distance between each asteroid is up to the TO. Eight to twelve upgrade tokens will be placed against the inside edge of each asteroid making it difficult for the Tributes to land on the token without also overlapping an asteroid; however it will not be impossible to collect a token without landing on an asteroid.
All Tributes set up their ships touching any edge of the map. Setup occurs in initiative order, lowest pilot skill to highest pilot skill. If there is a tie in pilot skill, the Tribute with the lowest cost ship gets to choose the order that all tied ships set up. This will be the initiative order for the rest of the game.

The Upgrade Deck:
When a Tribute lands on an upgrade token (either at the end of his maneuver or at the end of his action), the TO removes that token from the table and hands the Tribute a random upgrade card from the upgrade deck that is immediately equipped to the Tributes ship. Only one upgrade can be received by a Tribute each turn. The TO will choose which upgrades are included in the upgrade deck. As a rule of thumb, upgrades will only be Bombs, Cannons, Modifications, or Turrets.

Additional Gameplay:
At the TO’s discretion, the following gameplay events may occur:
Ion Storm – Between a round, all ships receive an Ion Token. No damage is suffered, however the next maneuver phase is a white 1 straight.
Stress Factor– Between a round, all ships within Range 1 of an asteroid chosen by the TO will receive a stress token.
Damage – Between a round, all ships within Range 1 of an asteroid chosen by the TO will suffer 1 damage.
Space Quake – After all Tributes have set their dials, a Space Quake may occur. Each Tribute will move their ship backwards using the 1 straight maneuver template. Play then resumes as normal with Tributes using their previously assigned maneuvers.
Asteroid Shift - After all Tributes have set their dials and ships have been moved, but prior to the attack phase, a shift of the asteroid field may occur. Each asteroid will move clockwise or counterclockwise (at the TO’s discretion) using the 1 strait maneuver. Any move causing a ship to overlap or come in contact with an asteroid will result in the normal effects of overlapping an obstacle (i.e. roll for damage, no attack if overlapping, etc.)
Disorientation - Once maneuver dials are set and placed, each player will roll an attack die and the following effects will occur:
Miss - rotate ship 90 degrees clockwise
Focus - rotate ship 90 degrees counterclockwise
Hit - rotate 180 degrees
Crit - nothing occurs

I feel like Omega leader should be banned here...

You can only use non-unique ships for Hunger Games. But again... Hunger Games is not the type of Format options I'm referring to. That's a completely different game style. :)

1 hour ago, Sycho said:

Looking for some feedback on the idea of running a tournament, 75 minute matches with 100 pt lists, with a few different objective format types!

d) "They're Coming in Waves": Ships Enter Board edge at different turns. Turn 1: Each opponent Deploys 1st Ship, Turn 2: Both Deploy 2nd Ship, Turn 3: Can deploy NONE to ALL of remaining ships, Turn 4: MUST deploy all remaining ships.

I wonder what would happen if you had to deploy ships by PS, skipping turns where no one has that PS. Would that let low PS ships get into position for sneak attacks?

2 minutes ago, Darth Meanie said:

I wonder what would happen if you had to deploy ships by PS, skipping turns where no one has that PS. Would that let low PS ships get into position for sneak attacks?

I like it! You'll have to wait til Turn 9 to bring in your Aces? ha Perhaps you could pair some PS's. i.e. Rd1: PS0-2, Rd2: PS3-5, Rd3: PS6-8, Rd4: PS9+

I've seen 'King of the hill' in SAGA, and it is a lot of fun. There you have 3 point scoring areas, and you get points for control at the end of each turn, based on who is there. Just sticking one random mook there gets you 1 point, having two thirds of your force might get you 20 or 30 points. They are also bad terrain, usually, so moving into them isn't something you really want to do.

7 minutes ago, FlyingToaster said:

I've seen 'King of the hill' in SAGA, and it is a lot of fun. There you have 3 point scoring areas, and you get points for control at the end of each turn, based on who is there. Just sticking one random mook there gets you 1 point, having two thirds of your force might get you 20 or 30 points. They are also bad terrain, usually, so moving into them isn't something you really want to do.

Multiple scoring areas is a good idea.

32 minutes ago, VanderLegion said:

Multiple scoring areas is a good idea.

It works good when you have lots of different units to fight over different zones. Does it work for battles of 2-4 ship teams? Would be fun to promote 6-8 ship squads but...

Edited by Sycho
5 minutes ago, Sycho said:

It works good when you have lots of different units to fight over different zones. Does it work for battles of 2-4 ship teams? Would be fun to promote 6-8 ship squads but...

Even with 2-4 ships, you have to decide if you concentrate your forces and try to kill enemy ships to take a single area or split up to try to hit more than one. And it gives you something more to think about during squad building.

For instance in a 4 ship list, do you send 2 each to 2 different zones, do you send all 4 to wherever your opponents biggest group is going? Do you send 3 toward their biggest group and your weakest ship after a differnt zone?

You should check out Rinzler's thread collecting different possible formats: The Collected Tournament Format Topic